smallmodel
d400d8927d
Fix archive data between 64-bit and 32-bit architectures
2024-11-11 17:52:24 +01:00
smallmodel
fef30ff3d5
Clear the splinepath entity flag when destroying
2024-11-11 17:35:41 +01:00
smallmodel
4023c9d863
Fix isOpen event, must return true if it's not closed
2024-11-11 16:40:43 +01:00
smallmodel
7bcb91bbb5
Don't allocate the mark if the number of allocated polys is insufficient
...
There was a very rare occurrence where it would hang trying to find a free mark poly, when the number of specified polys was more than the number of allocated polys. This bug also occurs in the original game
2024-11-11 15:14:20 +01:00
smallmodel
5edee7d12e
Add tmvolume from Spearhead and Breakthrough
2024-11-11 14:24:57 +01:00
smallmodel
51c7e27bc1
Fix the switch label not being archived
2024-11-11 14:05:14 +01:00
smallmodel
f400190531
Fix the switch label called incorrectly for VehicleTurretGunTandem
2024-11-11 14:04:51 +01:00
smallmodel
8732e368b6
Clear the last command angles when loading
2024-11-11 13:49:33 +01:00
smallmodel
9a55939b42
Fix weapon selection
2024-11-10 22:10:34 +01:00
smallmodel
cd89d2c0b4
Don't execute reloadmap if the server is not running
2024-11-10 22:10:24 +01:00
smallmodel
661b08a7fa
Don't set g_shownpc to 1 when developer is set
2024-11-10 21:47:58 +01:00
smallmodel
079555e43a
Fix VehicleTurretGun sound
2024-11-10 19:29:33 +01:00
smallmodel
fcc4e94655
Continue traveling if the bullet trace goes backwards
2024-11-10 19:02:59 +01:00
smallmodel
c5721f8a2c
Fix variable name starting with multiple consecutive numbers
2024-11-10 17:55:54 +01:00
smallmodel
e5acee55ea
Restore old behavior of "angle" event of the ScriptOrigin class on previous versions (below 2.30)
2024-11-10 17:42:37 +01:00
smallmodel
d3f3b9b51c
Don't allow lean in single-player in the base game
2024-11-10 17:01:56 +01:00
smallmodel
48e9db8966
Don't reload the state table when archiving
...
This fixes multiple issues where the player could end on an incorrect move type after loading from save, like getting out of the ladder
2024-11-10 16:50:23 +01:00
smallmodel
67486f1e49
Clear the player velocity on intermission
2024-11-10 16:17:03 +01:00
smallmodel
923a6de394
Clear the velocity when both walking and frozen
2024-11-10 16:07:55 +01:00
smallmodel
de0e4954f8
Call G_MoveClientToIntermission() instead of setting the immobile flag
2024-11-10 15:53:06 +01:00
smallmodel
1ef1bad9ae
Add network profiling tool from Spearhead and Breakthrough
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Profiling can be enabled with `cl_netprofile` and `sv_netprofile`, the overlay can be shown using `cl_netprofileoverlay` and `sv_netprofileoverlay` and the server can dump network profile using the `netprofiledump` command
2024-11-09 21:38:16 +01:00
smallmodel
23a035e2ca
Use a default value for maxlen and bVirtualScale for Print
2024-11-09 19:38:15 +01:00
smallmodel
ec73268f94
Reorder methods
2024-11-09 19:21:24 +01:00
smallmodel
2b06cc690e
Add reloadmap server command from Breakthrough
2024-11-09 16:03:08 +01:00
smallmodel
7afc2427ac
Finish DrawBoundingBox() entity implementation
2024-11-09 15:51:27 +01:00
smallmodel
f3bbcba4f0
Set blue horizontal lines for debug bbox
2024-11-09 15:16:46 +01:00
smallmodel
0dca08a66a
Fix actor position on a turret
2024-11-09 14:35:52 +01:00
smallmodel
f646151ce2
Set medium difficulty by default
2024-11-09 13:27:24 +01:00
smallmodel
2e0e5db260
Implement bindweap
2024-11-09 00:27:42 +01:00
smallmodel
f34aad03cd
Add script owner implementation
2024-11-09 00:18:59 +01:00
smallmodel
332d209f62
Check if the turret's vehicle entity is valid
2024-11-08 22:31:49 +01:00
smallmodel
888e35466b
Drop error if the Script cannot load the file
2024-11-08 22:28:33 +01:00
smallmodel
1f69fce10e
Don't check for CONTENTS_BBOX on the base game for large bullets passing through entities
...
Some mods have tanks with mounted turrets and this would cause issues as the bullet would hit the tank instead
2024-11-08 22:06:51 +01:00
smallmodel
ac3eb58671
Return 4 from getconnstate even if it's deprecated
2024-11-08 21:46:25 +01:00
smallmodel
14f3e2faf9
Add a comment about driver solidity
2024-11-08 21:26:23 +01:00
smallmodel
a528e916c2
Add the owner when starting a thread from trigger_multipleall if the activator is a projectile
2024-11-08 21:26:09 +01:00
smallmodel
e6f83bc1d6
Fix the exit position for the base game
2024-11-08 20:46:45 +01:00
smallmodel
841a8d2b4a
Remove clientState_t from g_local.h (shouldn't be defined here)
2024-11-08 20:37:22 +01:00
smallmodel
a51c250a31
Add ScriptDeprecated macros
2024-11-08 19:33:15 +01:00
smallmodel
c2291e92c4
Add Anim_AngularDelta
2024-11-08 19:32:53 +01:00
smallmodel
b8cc3313b1
Check for valid tiki in PF functions
2024-11-08 19:26:37 +01:00
smallmodel
d1fca3e499
Check for valid skeletor
2024-11-08 19:24:07 +01:00
smallmodel
66b882346f
Clear the animation delta when the animation is invalid
2024-11-08 19:13:56 +01:00
smallmodel
b38fedb18c
Make the vehicle path drive from TurretMove
...
This fixes the issue where the AB41 can't be controlled
2024-11-07 20:23:24 +01:00
smallmodel
e6559c6ae6
Fire the turret only when attackleft is pressed
2024-11-07 20:02:49 +01:00
smallmodel
772aad79d7
Disable cubemap-based lighting due to rendering artifacts/bugs occurring
2024-11-07 19:37:12 +01:00
smallmodel
3e84dbe6ac
Initialize skipFade
2024-11-06 18:53:43 +01:00
smallmodel
f347102ecb
Add the skipFade parameter in bsptransition so the fade can be skipped
...
Useful for scripts that are using fadeout during cinematics and then transitioning to the nextmap, like in e2l2 where vehicles explode at the end of the mission
2024-11-05 22:37:33 +01:00
smallmodel
f5d2fdbcad
Return an empty string if the channel is neither playing nor paused
...
It was only checking if the channel was playing. This was an issue because, in the main menu the music is paused, which means saving from main menu would not save the music filename
2024-11-05 22:16:15 +01:00
smallmodel
ab037f1890
Properly center the window
2024-11-05 22:03:43 +01:00