Commit graph

114 commits

Author SHA1 Message Date
OM
d82eb25487 Use q_version.h 2023-06-19 23:34:12 +02:00
OM
ca11cdb54e Fixed CMakeLists (tested with CMake 3.10) 2023-06-18 12:18:10 +02:00
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04c7565281 Fixed a few warnings 2023-06-17 02:27:12 +02:00
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5b97245dd1 Reworked CMakeLists 2023-06-17 01:44:38 +02:00
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c287638f99 Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
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e4fa0fff3a Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
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0c8af97818 Increased *DEF_COMSOUNDMEGS* to 16
Fatal error out if no sound was freed
2023-06-11 12:49:19 +02:00
OM
d2146807fd S_FreeOldestSound: returns *qfalse* if the sound wasn't freed 2023-06-11 12:48:39 +02:00
OM
ede2177fa9 Added LALT/LSHIFT/LCTRL (binds to the same key) 2023-05-29 22:06:00 +02:00
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518b2abf0a Improved mouse sensitivity 2023-05-29 21:17:53 +02:00
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c958bef261 Added **ui_compass_scale**
Fixed gmbox/dmbox locations (AA/SH/BT)
2023-05-29 20:31:57 +02:00
OM
f2dd4149a8 Call **UI_ResolutionChange** in **CL_StartHunkUsers** 2023-05-29 20:31:17 +02:00
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7910c3c1c9 Added full MP3 support 2023-05-29 15:24:24 +02:00
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3f0e2e7430 Added parameters to CL_Shutdown 2023-05-28 22:54:45 +02:00
OM
92a5883243 Networking fixes 2023-05-28 21:36:09 +02:00
OM
0b82b5d3e0 Why would it error out when the default sfx doesn't exist...? 2023-05-28 20:59:23 +02:00
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c1213e6027 Various fixes and additions 2023-05-28 20:19:35 +02:00
OM
7b79877516 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
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9f669cff1c Updates 2023-05-27 21:21:25 +02:00
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8e1b2ea296 Updates 2023-05-27 21:02:16 +02:00
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f1f9ed744d Updates 2023-05-27 16:19:31 +02:00
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3d223f5a5d Updates 2023-05-27 15:36:19 +02:00
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dc45c33c79 ioq3 updates 2023-05-26 20:53:00 +02:00
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6e94bb6eca ioq3 sound 2023-05-24 21:45:26 +02:00
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ba0ed7504d New sound system 2023-05-24 19:42:48 +02:00
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41fc217a06 ioq3 changes 2023-05-24 19:40:02 +02:00
OM
02f2256079 moves 2023-05-24 19:30:17 +02:00
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ca3340b158 ioquake3 porting 2023-05-24 19:29:36 +02:00
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312332ac5e Fixed weapon commands not working as intended 2023-05-23 01:57:18 +02:00
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d3870ccf45 Compilation fixes for ARM 2023-05-22 17:33:26 +02:00
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fe8170e102 Added MESSAGE_CHAT_GREEN (Spearhead and Breakthrough) 2023-05-22 13:07:37 +02:00
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4e3eb02915 Call **ForceHide** instead of **ShowMenu** in **UI_RemoveHud_f** (this fixes hud elements like stopwatch not hidding) 2023-05-22 12:31:21 +02:00
OM
86e7a24b38 Fixed a nasty bug that can freeze/crash the game 2023-05-22 01:59:06 +02:00
OM
ce336e8962 Userinfo was never updating 2023-05-22 01:44:19 +02:00
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fc675e4064 Fixed authorization stuck 2023-05-21 22:06:42 +02:00
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e23ce01d19 Added getKey/authorizeThis 2023-05-21 21:21:07 +02:00
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ab2a26a14e Added support for *Team Assault* and *Team Tactics* 2023-05-21 19:59:36 +02:00
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7085d60d02 Added Team Tactics features 2023-05-21 19:58:43 +02:00
OM
103debcf6b Key bind string was not working as intended 2023-05-21 02:11:02 +02:00
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59bf9fbd54 Fix CL_Vid_Restart_f for UI 2023-05-21 02:03:18 +02:00
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76178064a0 Drastically reduced compiler warnings on clang 2023-05-21 00:29:26 +02:00
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31ac3f7096 Using the standard version semantic 2023-05-21 00:01:27 +02:00
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5031402c2c CL_Vid_Restart_f: check if allowed, and call UI resolution change 2023-05-20 19:29:26 +02:00
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a4bd37af8c Fixed buttons 2023-05-20 19:29:02 +02:00
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4d108a272f The scoreboard is now properly working 2023-05-20 01:20:20 +02:00
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80f3296854 *CL_GetSnapshot* will take parent entities into account 2023-05-20 01:01:54 +02:00
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1b1433dd1b Removed useless cgame fields 2023-05-20 01:00:08 +02:00
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7647bbaf36 *CL_KeyEvent*: call *UI_StartStageKeyEvent* if intro hasn't finished 2023-05-20 00:59:48 +02:00
OM
f00fd281b3 Added *TIKI_CG_Command_ProcessFile* 2023-05-20 00:59:21 +02:00
OM
b5ea1ddb53 Added weapon command button bits from cgame module 2023-05-19 23:15:45 +02:00