smallmodel
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73aa377264
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Fix hit/kill notify being swapped (#698)
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2025-03-17 00:19:40 +01:00 |
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smallmodel
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8341f8cb6a
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Fix bullet hole sometimes not playing
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2025-01-28 20:24:14 +01:00 |
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smallmodel
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1fc36fce9b
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Fix multiple bullet hole effects unnecessarily spawning
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2025-01-28 20:03:02 +01:00 |
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smallmodel
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90639cee36
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Fix incorrect effect being spawned for MakeEffect CGM
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2024-11-22 18:18:27 +01:00 |
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smallmodel
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851a16e18c
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Fix the bullet tracer scale
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2024-11-12 00:09:29 +01:00 |
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smallmodel
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40834380cf
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Check if the snap is valid before getting the client number
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2024-10-19 20:39:57 +02:00 |
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smallmodel
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e01e989c22
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Check if the snap is valid when notifying for hit/kill
The game would crash otherwise, this is also an issue in the original game
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2024-10-02 20:10:29 +02:00 |
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smallmodel
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f9d264058b
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
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smallmodel
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9acea3484d
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Play zing sounds only if the location if the zing is valid
This fixes a potential crash where uninitialized position would be passed to the sound system
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2024-09-16 17:39:15 +02:00 |
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smallmodel
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3a5da64c6f
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Make radar clients speak on mohaas/mohaab
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2024-09-10 19:50:43 +02:00 |
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smallmodel
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9c018a2330
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Implement CGM_FENCEPOST
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2024-09-10 19:40:53 +02:00 |
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smallmodel
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5052449e38
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Fix invisible bullet tracers
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2024-09-02 00:25:07 +02:00 |
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smallmodel
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81866d96e0
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Make flesh impacts properly work
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2024-08-31 18:02:07 +02:00 |
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smallmodel
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6b869c4c0d
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Use an enumeration instead of raw values
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2024-06-14 21:39:54 +02:00 |
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smallmodel
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8a28ad0c36
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Fixed explosion effects on protocol below 2.0
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2024-06-09 20:16:14 +02:00 |
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smallmodel
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7314543c88
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Fixed snow bullet hit effect
This fixes #246
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2024-02-21 20:17:01 +01:00 |
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smallmodel
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5cc599984d
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Fixed bullet hit effect for glass
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2024-02-12 00:29:52 +01:00 |
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smallmodel
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b95b8c4c20
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Fixed water bullet effect
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2024-02-12 00:17:30 +01:00 |
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smallmodel
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58b4a9a676
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Added bullet alpha (from moh 2.0 and above)
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2023-11-15 21:02:34 +01:00 |
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smallmodel
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afafacaeec
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Fixed bullet tracer issues with multiple bullets
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2023-11-15 20:41:35 +01:00 |
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smallmodel
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7c2cdd52b0
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Using SFX enum to spawn SFX
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2023-07-22 17:35:02 +02:00 |
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smallmodel
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ae8d26ce18
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Use crandom() instead of random()
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2023-07-18 00:09:02 +02:00 |
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smallmodel
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483df8ef87
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Implemented CG_MakeBulletHoleSound
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2023-07-10 23:58:05 +02:00 |
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smallmodel
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ac8f34a40c
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Implemented CG_MakeBubbleTrail, CG_BulletTracerEffect and CG_AddBulletImpacts
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2023-07-10 23:08:27 +02:00 |
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smallmodel
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819fe53eaa
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Implemented CG_MakeBulletTracerInternal
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2023-07-10 21:11:01 +02:00 |
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smallmodel
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f164bc638b
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Put variables in CG_MakeBulletTracerInternal
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2023-07-09 23:36:21 +02:00 |
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smallmodel
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f930d39a42
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
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OM
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7db4d1a3f4
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Newline fix
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2023-07-02 19:18:37 +02:00 |
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OM
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36dce22071
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Moved cgi.protocol to a new variable called cg_protocol instead, due to issues like GetCGameAPI being loaded before having client imports (cgi)
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2023-07-02 19:16:48 +02:00 |
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OM
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cf009a4628
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Parse CG message based on game protocol version
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2023-07-01 21:17:59 +02:00 |
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OM
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55dc84d932
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Fixed CGM values for AA and SH/BT
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2023-05-23 00:08:12 +02:00 |
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OM
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648dc395e7
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Fixed compilation errors
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2023-05-21 20:07:28 +02:00 |
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OM
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ab2a26a14e
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Added support for *Team Assault* and *Team Tactics*
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2023-05-21 19:59:36 +02:00 |
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OM
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04524e9de9
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Fixed huddraw_alpha and huddraw_color not working
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2023-05-20 14:39:15 +02:00 |
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OM
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7228a07e50
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Fixed Linux compilation errors
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2023-05-11 22:48:13 +02:00 |
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L
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4ce1bb71e4
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Implemented CG_AddBulletTracers and added other functions
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2023-05-07 19:46:10 +02:00 |
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L
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5b85ab4dc6
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Implemented CG_MakeExplosionEffect and CG_MakeVehicleEffect
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2023-05-05 20:43:23 +02:00 |
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L
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c6b832294c
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Fixed CG_ParseCGMessage
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2023-05-04 23:26:17 +02:00 |
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L
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d8cfe96b0f
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Implemented CG_MakeBulletTracer
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2023-05-04 21:07:44 +02:00 |
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L
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f0a2a28650
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Implemented CG_ParseCGMessage
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2023-05-04 20:30:52 +02:00 |
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L
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e1da479646
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More stubs
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2023-05-01 15:10:26 +02:00 |
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L
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1dbfe29970
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CG_ParseCGMessage() stub
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2023-05-01 00:08:43 +02:00 |
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L
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b113a4c38c
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Added stub MOH:AA source files
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2023-04-30 14:15:14 +02:00 |
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