Commit graph

1167 commits

Author SHA1 Message Date
smallmodel
dd768ec9ef
Formatted VehicleSoundEntity source files 2024-01-25 21:54:44 +01:00
smallmodel
97a0bd90ec
Set default values for sv_invulnerabletime and sv_team_spawn_interval depending on the target protocol 2024-01-24 20:37:43 +01:00
smallmodel
b6b35079ef
Fixed crouch height bounding box 2024-01-22 23:53:13 +01:00
smallmodel
bff58ae615
Removed trace.startsolid check 2024-01-21 23:30:48 +01:00
smallmodel
d9fb375812
Fixed collision issues due to steps 2024-01-21 20:46:15 +01:00
smallmodel
9255c5259d
Fixed spawnpoint issues 2024-01-18 20:23:41 +01:00
smallmodel
ad917d96c8
Use roundf() for more clarity 2024-01-17 19:33:07 +01:00
smallmodel
1234bd89c7
Fixed wrong configstring for the soundtrack 2024-01-16 20:54:10 +01:00
smallmodel
2e10a96d11
Crosshair must always be shown in 1.11 and below regardless of the property 2024-01-08 23:05:21 +01:00
smallmodel
09ad42ba47
Fixed players not being able to use while firing, below 2.0 2024-01-08 22:56:26 +01:00
smallmodel
6b4a8bd627
Fixed jumpstart modheight not working on AA 2024-01-02 23:32:06 +01:00
smallmodel
0d851fdb68
Players now get correct weapons depending on the target game version 2024-01-02 18:38:21 +01:00
smallmodel
5064f2c16d
Added g_target_game 2024-01-02 18:30:46 +01:00
smallmodel
ac46d0eef0
Added sv_minplayers variable 2024-01-02 18:14:13 +01:00
smallmodel
70c71b69ee
Added a feature to let each team have their own objective location 2024-01-02 00:52:25 +01:00
smallmodel
c0a284927e
Fixed vote item name being empty 2023-12-31 00:53:26 +01:00
smallmodel
2d911c37a4
Added vote commands for cgame 2023-12-31 00:39:43 +01:00
smallmodel
eb663fdbc1
Fixed a crash due to subtitle when there is no player 2023-12-28 21:08:07 +01:00
smallmodel
d217b1d561
Fixed some events having wrong parameters for documentation 2023-12-28 20:50:47 +01:00
smallmodel
0167f0a3a4
Using Added in OPM comments 2023-12-28 20:35:33 +01:00
smallmodel
4304ad0faa
Fixed weapon attachment not correcting properly 2023-12-28 19:16:54 +01:00
smallmodel
3be17376e4
Fixed wrong landmine defuse direction 2023-12-28 18:55:43 +01:00
smallmodel
0b4fd4c17e
Fixed isabandoned returning 1 if the player has a landmine 2023-12-28 18:53:32 +01:00
smallmodel
66c4499b2e
Fixed ScriptThreadLabel::Execute with other/owner param 2023-12-28 18:30:15 +01:00
smallmodel
cde13177a4
Don't set the ground entity in Entity::droptofloor 2023-12-28 18:22:10 +01:00
smallmodel
9fce2575ab
Commented out the code that makes triggers only respond to killed/activate messages 2023-12-28 18:21:58 +01:00
smallmodel
8f8e92c8c3
Don't cound the number of shots if the owner is the world 2023-12-28 17:47:18 +01:00
smallmodel
8683d317fe
Set origin2 and player's num shots fired when placing landmine 2023-12-28 17:45:53 +01:00
smallmodel
830cbe7af2
Fixed issues with animation when sv_fps was above 20 2023-12-27 18:04:41 +01:00
smallmodel
4eb83c0766
Fixed weapon attachments not being detached 2023-12-27 16:29:00 +01:00
smallmodel
210f2fef77
Formatted source file 2023-12-27 16:28:28 +01:00
smallmodel
d19a6160d2
Call SetWeaponAnim() instead of NewAnim() for weapon animation 2023-12-27 16:25:37 +01:00
smallmodel
cd773cf73f
Set last active weapon only if the weapon is not an inventory item 2023-12-27 16:13:12 +01:00
smallmodel
f3b9a10f7a
Detach weapons already attached to the attach tag only if the current weapon attach tag is valid 2023-12-27 15:54:55 +01:00
smallmodel
709283ff33
Fixed MAX_ACTIVE_WEAPONS check (out of bounds) 2023-12-27 15:49:33 +01:00
smallmodel
6b5e527b6b
Fixed callvote line breaks 2023-12-27 15:38:17 +01:00
smallmodel
b7005a310e
Fixed callvote still executing kick with an invalid player 2023-12-27 15:14:08 +01:00
smallmodel
73111d854d
Fixed an infinite loop bug when selecting the previous/next weapon 2023-12-27 14:07:57 +01:00
smallmodel
065ab98175
Added a comment in CondMinChargeTime about the crash fix 2023-12-27 14:07:34 +01:00
smallmodel
cbeaeba828
Use IsSubclassOfWeapon() and IsSubclassOfPlayer() 2023-12-27 14:06:22 +01:00
smallmodel
0ee1307e75
Fixed missing m_Thread archive 2023-11-28 20:26:40 +01:00
smallmodel
e07dda6991
Fixed defaultEntry not being initialized after archiving 2023-11-28 20:10:23 +01:00
smallmodel
b10ce9a426
Added GetKey() / SetKey() in con_set's Entry, so ScriptVariable can override it and set the key appropriately 2023-11-28 19:50:19 +01:00
smallmodel
e59200a7de
Fixed cSpline archiving bad values 2023-11-27 20:35:23 +01:00
smallmodel
a7902a8837
Added FollowPathRelativeYaw and NormalAngles 2023-11-27 20:30:36 +01:00
smallmodel
615726cc75
Added FollowPathRelativeYaw 2023-11-27 20:22:37 +01:00
smallmodel
839abf6076
Added missing variables to archive 2023-11-27 20:20:00 +01:00
smallmodel
c7c8d4580d
Added missed archived variables and using a ScriptThreadLabel instead of an event for the killed handler 2023-11-27 20:07:57 +01:00
smallmodel
2cc47e10f9
Added missing iNextLandTime archived variable 2023-11-27 20:06:19 +01:00
smallmodel
8fc5dacebf
Removed bBindChilds unused variable + added more variables to archive 2023-11-27 20:06:05 +01:00