smallmodel
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dd768ec9ef
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Formatted VehicleSoundEntity source files
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2024-01-25 21:54:44 +01:00 |
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smallmodel
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97a0bd90ec
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Set default values for sv_invulnerabletime and sv_team_spawn_interval depending on the target protocol
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2024-01-24 20:37:43 +01:00 |
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smallmodel
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b6b35079ef
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Fixed crouch height bounding box
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2024-01-22 23:53:13 +01:00 |
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smallmodel
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bff58ae615
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Removed trace.startsolid check
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2024-01-21 23:30:48 +01:00 |
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smallmodel
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d9fb375812
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Fixed collision issues due to steps
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2024-01-21 20:46:15 +01:00 |
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smallmodel
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9255c5259d
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Fixed spawnpoint issues
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2024-01-18 20:23:41 +01:00 |
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smallmodel
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ad917d96c8
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Use roundf() for more clarity
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2024-01-17 19:33:07 +01:00 |
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smallmodel
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1234bd89c7
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Fixed wrong configstring for the soundtrack
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2024-01-16 20:54:10 +01:00 |
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smallmodel
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2e10a96d11
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Crosshair must always be shown in 1.11 and below regardless of the property
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2024-01-08 23:05:21 +01:00 |
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smallmodel
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09ad42ba47
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Fixed players not being able to use while firing, below 2.0
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2024-01-08 22:56:26 +01:00 |
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smallmodel
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6b4a8bd627
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Fixed jumpstart modheight not working on AA
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2024-01-02 23:32:06 +01:00 |
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smallmodel
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0d851fdb68
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Players now get correct weapons depending on the target game version
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2024-01-02 18:38:21 +01:00 |
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smallmodel
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5064f2c16d
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Added g_target_game
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2024-01-02 18:30:46 +01:00 |
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smallmodel
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ac46d0eef0
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Added sv_minplayers variable
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2024-01-02 18:14:13 +01:00 |
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smallmodel
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70c71b69ee
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Added a feature to let each team have their own objective location
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2024-01-02 00:52:25 +01:00 |
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smallmodel
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c0a284927e
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Fixed vote item name being empty
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2023-12-31 00:53:26 +01:00 |
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smallmodel
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2d911c37a4
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Added vote commands for cgame
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2023-12-31 00:39:43 +01:00 |
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smallmodel
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eb663fdbc1
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Fixed a crash due to subtitle when there is no player
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2023-12-28 21:08:07 +01:00 |
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smallmodel
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d217b1d561
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Fixed some events having wrong parameters for documentation
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2023-12-28 20:50:47 +01:00 |
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smallmodel
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0167f0a3a4
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Using Added in OPM comments
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2023-12-28 20:35:33 +01:00 |
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smallmodel
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4304ad0faa
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Fixed weapon attachment not correcting properly
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2023-12-28 19:16:54 +01:00 |
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smallmodel
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3be17376e4
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Fixed wrong landmine defuse direction
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2023-12-28 18:55:43 +01:00 |
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smallmodel
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0b4fd4c17e
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Fixed isabandoned returning 1 if the player has a landmine
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2023-12-28 18:53:32 +01:00 |
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smallmodel
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66c4499b2e
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Fixed ScriptThreadLabel::Execute with other/owner param
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2023-12-28 18:30:15 +01:00 |
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smallmodel
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cde13177a4
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Don't set the ground entity in Entity::droptofloor
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2023-12-28 18:22:10 +01:00 |
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smallmodel
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9fce2575ab
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Commented out the code that makes triggers only respond to killed/activate messages
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2023-12-28 18:21:58 +01:00 |
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smallmodel
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8f8e92c8c3
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Don't cound the number of shots if the owner is the world
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2023-12-28 17:47:18 +01:00 |
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smallmodel
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8683d317fe
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Set origin2 and player's num shots fired when placing landmine
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2023-12-28 17:45:53 +01:00 |
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smallmodel
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830cbe7af2
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Fixed issues with animation when sv_fps was above 20
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2023-12-27 18:04:41 +01:00 |
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smallmodel
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4eb83c0766
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Fixed weapon attachments not being detached
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2023-12-27 16:29:00 +01:00 |
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smallmodel
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210f2fef77
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Formatted source file
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2023-12-27 16:28:28 +01:00 |
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smallmodel
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d19a6160d2
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Call SetWeaponAnim() instead of NewAnim() for weapon animation
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2023-12-27 16:25:37 +01:00 |
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smallmodel
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cd773cf73f
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Set last active weapon only if the weapon is not an inventory item
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2023-12-27 16:13:12 +01:00 |
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smallmodel
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f3b9a10f7a
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Detach weapons already attached to the attach tag only if the current weapon attach tag is valid
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2023-12-27 15:54:55 +01:00 |
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smallmodel
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709283ff33
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Fixed MAX_ACTIVE_WEAPONS check (out of bounds)
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2023-12-27 15:49:33 +01:00 |
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smallmodel
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6b5e527b6b
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Fixed callvote line breaks
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2023-12-27 15:38:17 +01:00 |
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smallmodel
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b7005a310e
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Fixed callvote still executing kick with an invalid player
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2023-12-27 15:14:08 +01:00 |
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smallmodel
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73111d854d
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Fixed an infinite loop bug when selecting the previous/next weapon
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2023-12-27 14:07:57 +01:00 |
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smallmodel
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065ab98175
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Added a comment in CondMinChargeTime about the crash fix
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2023-12-27 14:07:34 +01:00 |
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smallmodel
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cbeaeba828
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Use IsSubclassOfWeapon() and IsSubclassOfPlayer()
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2023-12-27 14:06:22 +01:00 |
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smallmodel
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0ee1307e75
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Fixed missing m_Thread archive
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2023-11-28 20:26:40 +01:00 |
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smallmodel
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e07dda6991
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Fixed defaultEntry not being initialized after archiving
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2023-11-28 20:10:23 +01:00 |
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smallmodel
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b10ce9a426
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Added GetKey() / SetKey() in con_set's Entry, so ScriptVariable can override it and set the key appropriately
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2023-11-28 19:50:19 +01:00 |
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smallmodel
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e59200a7de
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Fixed cSpline archiving bad values
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2023-11-27 20:35:23 +01:00 |
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smallmodel
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a7902a8837
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Added FollowPathRelativeYaw and NormalAngles
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2023-11-27 20:30:36 +01:00 |
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smallmodel
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615726cc75
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Added FollowPathRelativeYaw
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2023-11-27 20:22:37 +01:00 |
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smallmodel
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839abf6076
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Added missing variables to archive
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2023-11-27 20:20:00 +01:00 |
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smallmodel
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c7c8d4580d
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Added missed archived variables and using a ScriptThreadLabel instead of an event for the killed handler
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2023-11-27 20:07:57 +01:00 |
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smallmodel
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2cc47e10f9
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Added missing iNextLandTime archived variable
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2023-11-27 20:06:19 +01:00 |
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smallmodel
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8fc5dacebf
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Removed bBindChilds unused variable + added more variables to archive
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2023-11-27 20:06:05 +01:00 |
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