smallmodel
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e8a48184b9
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Set the ground entity number to the glue master
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2024-02-23 23:09:29 +01:00 |
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smallmodel
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d2aa26248f
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Don't allow ducking when physics are off
This fixes #251
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2024-02-23 23:02:29 +01:00 |
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smallmodel
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0f1de72ae6
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Initialize the ground entity number
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2024-02-23 22:51:08 +01:00 |
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smallmodel
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efaea69c09
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Don't evaluate state when immobile
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2024-02-23 21:12:38 +01:00 |
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smallmodel
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a67dbff603
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Reset state to STAND when the player has no physics
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2024-02-23 21:12:23 +01:00 |
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smallmodel
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35e6435382
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Reimplemented DropInventoryItems from 2.30
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2024-02-22 23:12:04 +01:00 |
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smallmodel
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7a2735885f
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Send information about sentient's team
This fixes #259
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2024-02-22 22:50:36 +01:00 |
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smallmodel
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1a5cac2c6a
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Implemented all parm methods
This fixes, #249 and fixes #217
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2024-02-22 20:44:15 +01:00 |
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smallmodel
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ef08f1c8f3
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Fixed turret fire issues
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2024-02-22 20:21:53 +01:00 |
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smallmodel
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8919890dbe
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Fixed entity collision for vehicles
This fixes vehicle not properly handling damage triggers (fixes #223, fixes #240)
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2024-02-22 19:59:28 +01:00 |
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smallmodel
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cf6335d180
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Fixed VehicleTouched not handling damage properly if there is no driver
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2024-02-22 18:29:31 +01:00 |
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smallmodel
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a86a707e4a
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Added more variables to initialize
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2024-02-22 18:29:16 +01:00 |
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smallmodel
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9d61993878
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Archive name_index
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2024-02-21 20:59:41 +01:00 |
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smallmodel
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6eb20a3524
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Added PostSpawn for ammo
This fixed ammo being spawned in the air without falling (fixes #244)
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2024-02-21 20:59:28 +01:00 |
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smallmodel
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b0180383df
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Fixed FFA scores
This fixes #242
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2024-02-21 19:37:49 +01:00 |
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smallmodel
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61f0fc665f
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Fixed MG42 reload anim name
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2024-02-20 23:29:47 +01:00 |
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smallmodel
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b0c1d79132
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Fixed AI mg42 fire delay
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2024-02-20 23:29:38 +01:00 |
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smallmodel
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7945c2ca66
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Fixed target's m_Team accidentally being overwritten
This causes NPC to look invulnerable (fixes #238)
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2024-02-20 22:57:02 +01:00 |
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smallmodel
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7b6a558fe5
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Check for valid turret gun in P_UserAim
When the player dies, it gets detached from turret can would cause crash (#216)
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2024-02-19 23:41:57 +01:00 |
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smallmodel
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4122ee4168
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Fixed RunAndShoot state crash due to NULL moving patrol node
(#214)
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2024-02-19 23:25:39 +01:00 |
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smallmodel
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b77f62ab58
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Load/Save SimpleArchivedEntity
This fixes #213 where elevator wouldn't go up because of missing waypoint
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2024-02-19 23:23:15 +01:00 |
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smallmodel
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783bf1b63c
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Archive ignorevelocity member
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2024-02-19 23:22:53 +01:00 |
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smallmodel
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a0728b4a8a
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Using MASK_CLICKITEM mask for ClickItemAttack
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2024-02-19 23:10:14 +01:00 |
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smallmodel
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ea6e865cc8
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Added MASK_CLICKITEM
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2024-02-19 19:59:14 +01:00 |
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smallmodel
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1da4113110
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Added FuncLadder archive method
This fixes bug where ladder would get unusable after loading from save game (see #211)
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2024-02-19 19:36:46 +01:00 |
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smallmodel
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10a8d13ade
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Added missing variables to archive
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2024-02-18 23:27:15 +01:00 |
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smallmodel
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65b47a2b3a
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Fixed AnimDone never being called
This fixes maps like e1l2 never starting because it waits for an anim to finish
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2024-02-18 21:54:18 +01:00 |
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smallmodel
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46cc00d669
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Set m_fMaxSpeed
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2024-02-18 21:53:33 +01:00 |
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smallmodel
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5521cf9ab3
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Fixed m_fMaxSpeed being always set to 250
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2024-02-18 20:10:18 +01:00 |
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smallmodel
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a770df1e0b
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Fixed path not found spam
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2024-02-18 15:47:07 +01:00 |
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smallmodel
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03943a23ac
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Fixed badplace and run and shoot think never working
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2024-02-17 20:10:00 +01:00 |
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smallmodel
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685dc0336a
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Corrected loop ordering
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2024-02-17 00:05:39 +01:00 |
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smallmodel
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776012fedf
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Health must have a targetname by default in 2.0 and above
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2024-02-16 23:52:25 +01:00 |
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smallmodel
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6ba9f2655c
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Call PostSpawn after constructing the health instance
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2024-02-16 23:51:34 +01:00 |
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smallmodel
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bd999a6d9c
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Fixed Trace's pass_entities parameter (didn't properly ignore entities)
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2024-02-15 23:48:23 +01:00 |
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smallmodel
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f46078965d
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info_null must inherits from Listener instead of Entity
This fixes Level::AllocEdict issues on some maps that use it a lot (like t2l4) #206
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2024-02-15 21:15:37 +01:00 |
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smallmodel
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60f6bb17e3
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Fixed AI parameters not fixing AI parameters
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2024-02-15 20:40:55 +01:00 |
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smallmodel
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fdf1dac618
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Wrong condition for SetDesiredYawDest (should set only if values are non-zero)
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2024-02-15 20:23:50 +01:00 |
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smallmodel
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373a35acf0
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Fixed target trigger being triggered by itself
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2024-02-15 20:23:17 +01:00 |
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smallmodel
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abfdac59ba
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Make aiMaxDeviation only supported on 2.0 and above
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2024-02-15 00:21:01 +01:00 |
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smallmodel
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efc1354dcb
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Fixed entity monitoring always used
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2024-02-14 20:58:19 +01:00 |
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smallmodel
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c9f2603692
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Don't suppress below 2.0
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2024-02-14 20:48:11 +01:00 |
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smallmodel
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aab24260e2
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FriendlyInLineOfFire should return false below 2.0
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2024-02-14 20:47:54 +01:00 |
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smallmodel
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e450156bf7
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Fixed path goal movement
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2024-02-14 20:46:43 +01:00 |
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smallmodel
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1533c02a41
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Fixed cover hide
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2024-02-14 20:32:57 +01:00 |
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smallmodel
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c4855029a9
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Fixed motion facing
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2024-02-14 20:32:40 +01:00 |
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smallmodel
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4fa457118f
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Fixed CanMovePathWithLeash() not returning the correct result
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2024-02-14 20:06:35 +01:00 |
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smallmodel
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33b403d6eb
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Fixed MASK_CANSEE
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2024-02-14 19:58:29 +01:00 |
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smallmodel
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a5c6654dcb
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Fixed m_fMaxDistanceSquared initialization value
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2024-02-14 19:22:19 +01:00 |
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smallmodel
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07ec6adecb
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Fixed ViewJitter never being removed
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2024-02-14 18:40:34 +01:00 |
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