smallmodel
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3733761696
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Fix the reloading sound in 2.0, the behavior is different in 2.0 and 2.30
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2024-09-02 19:52:32 +02:00 |
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smallmodel
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32b0b2dfac
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Fix camera angles changing too much when switching between linked turrets
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2024-08-24 00:40:23 +02:00 |
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smallmodel
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01e68fd5ee
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Fixed turret gun never being killed
This fixes #231
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2024-03-02 15:29:08 +01:00 |
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smallmodel
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d8b9abe7f5
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Fixed call to GunTarget()
It was specifying the position in the boolean parameter which lead to wrong results
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2024-02-26 19:21:12 +01:00 |
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smallmodel
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7b6a558fe5
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Check for valid turret gun in P_UserAim
When the player dies, it gets detached from turret can would cause crash (#216)
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2024-02-19 23:41:57 +01:00 |
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smallmodel
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5a0aeb2f88
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Fixed last fire time being incorrectly set in the future
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2024-02-12 15:12:55 +01:00 |
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smallmodel
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b0e597cf55
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Fixed vehicle collision orientation
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2024-02-12 15:02:55 +01:00 |
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smallmodel
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e50a041c12
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SimpleEntity subclass flags name now starts with ECF_ prefix
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2023-11-16 23:17:06 +01:00 |
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smallmodel
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eb1d096539
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Fixed vehicle turret gun indefinitely shaking
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2023-11-13 00:35:55 +01:00 |
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smallmodel
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77eb7a5259
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Added position and forward parameters to Sentient::GunTarget()
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2023-10-17 19:45:22 +02:00 |
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smallmodel
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6e0b048ae7
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End remote control for all linked turrets (this removes the user camera)
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2023-10-13 21:16:56 +02:00 |
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smallmodel
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115786798d
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Remove the user camera when ending the remote control
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2023-10-13 21:16:37 +02:00 |
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smallmodel
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decee20fd8
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Fixed GetSentientOwner() not returning the owner if not remote controlled
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2023-10-06 22:33:59 +02:00 |
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smallmodel
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11b4471be9
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Remove linked turrets of the tandem turret being destroyed
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2023-10-06 19:55:36 +02:00 |
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smallmodel
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17aea205f7
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m_HeadTurret must be initialized to self, fixed SwitchToLinkedTurret() never working, and made IsActiveTurret() return correctly
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2023-10-06 19:47:59 +02:00 |
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smallmodel
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f1d9cd93ce
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Added events from moh 2.0 and above
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2023-10-02 21:13:48 +02:00 |
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smallmodel
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313ece62f7
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Fixed turret not turning properly
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2023-10-02 00:16:12 +02:00 |
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smallmodel
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2dd7e0c03f
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use a vec3_t for VehicleTurretGun::SetBaseOrientation and use GetTagBarrel() for m_iBarrelTag
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2023-10-01 21:15:37 +02:00 |
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smallmodel
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eed9b36c9f
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Added GetRawRemoteOwner()
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2023-09-26 20:06:31 +02:00 |
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smallmodel
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46efa85441
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Fixed switch/case no default value
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2023-09-24 23:37:03 +02:00 |
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smallmodel
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c8144539d0
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Fully implemented VehicleTurretGun
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2023-09-24 17:19:23 +02:00 |
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smallmodel
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7406c3dc23
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Implemented basic VehicleTurretGun methods
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2023-09-24 01:14:35 +02:00 |
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smallmodel
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8cedb24d31
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Using m_SwitchLabel
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2023-09-23 23:13:21 +02:00 |
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smallmodel
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528414dfef
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Added new fields from moh >= 2.0
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2023-09-23 22:34:08 +02:00 |
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smallmodel
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6e1c58e343
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Implemented VehicleTurretGunTandem
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2023-09-23 21:42:40 +02:00 |
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smallmodel
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2455c09475
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Added VehicleTurretGunTandem + more methods from moh 2.40
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2023-09-19 21:02:22 +02:00 |
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smallmodel
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9512ae7aeb
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Added TurretGun methods from mohaas/mohaab
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2023-09-11 00:02:10 +02:00 |
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smallmodel
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c5a46be23e
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Optimized calls to Event() (avoid allocating a new Event when it can be reused)
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2023-09-07 18:22:07 +02:00 |
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smallmodel
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aa44150525
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Added some mohaas/mohaab methods (stubs)
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2023-08-11 03:09:10 +02:00 |
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smallmodel
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5333c7ff4a
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
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OM
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e4fa0fff3a
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
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