Fixed vehicle collision orientation

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smallmodel 2024-02-12 15:02:49 +01:00
parent c40d073d7a
commit b0e597cf55
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@ -1502,7 +1502,7 @@ void VehicleTurretGun::UpdateCollisionEntity()
vec3_t axis[3];
vec3_t mat[3];
AnglesToAxis(m_vLocalAngles, mat);
AnglesToAxis(m_vLocalAngles, axis);
MatrixMultiply(axis, m_mBaseOrientation, mat);
MatrixToEulerAngles(mat, newAngles);
} else {