smallmodel
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a067c58b3d
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Add EV_ScriptThread_FileClose2 to call fclose() without getting the return value
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2025-01-01 23:38:49 +01:00 |
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smallmodel
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b16aaa5adc
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Use a scripted object to store the C file handle for file functions
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 15s
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2025-01-01 12:40:59 +01:00 |
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smallmodel
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f4a412cc24
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Fix reverb toggle at runtime even if reverb is unimplemented
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 17s
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2024-12-31 13:04:33 +01:00 |
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smallmodel
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d83ad43b0b
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Fix FPS model not being set correctly to match the world model
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 3m46s
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2024-12-30 20:24:49 +01:00 |
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smallmodel
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aa9847cf90
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Use clean Radix sort code from ioquake3 to sort draw surfaces
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2024-12-30 19:18:54 +01:00 |
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smallmodel
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18a3658935
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Ignore fast path if the drawsurf is a sprite
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2024-12-30 19:18:20 +01:00 |
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smallmodel
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716a574abe
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Clean up terrain when shutting the Ref down
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2024-12-30 18:51:10 +01:00 |
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smallmodel
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e0dee12578
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Clamp LOD terrain values
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2024-12-30 16:16:17 +01:00 |
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smallmodel
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04b1e88077
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Clamp r_subdivisions value
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2024-12-30 16:13:50 +01:00 |
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smallmodel
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51a2f7d479
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Use an enumeration for weapon commands and a function to get the weapon command
This improves clarity for using weapon commands. Also the mask was incorrect for protocol above version 8 (mohaas and mohaab)
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2024-12-30 00:55:29 +01:00 |
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smallmodel
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2656000ce4
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Print chat message from the game module instead of the server
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2024-12-29 18:46:40 +01:00 |
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smallmodel
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4ec10af1fd
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Fix private message not working
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2024-12-29 15:43:41 +01:00 |
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smallmodel
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78cd0cf28b
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Prevent firing weapon if there is a weapon command
This prevent tricks like firing and dropping weapon to shoot silently
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2024-12-29 13:45:18 +01:00 |
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smallmodel
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3e9d2bf89a
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Fix incompatible type being used for shadertext
Build branch / build-all (push) Failing after 17s
CodeQL / Analyze (push) Has been cancelled
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2024-12-27 17:33:29 +01:00 |
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smallmodel
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ebe9795bba
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Select a random player skin when the bot dies
Build branch / build-all (push) Failing after 17s
CodeQL / Analyze (push) Has been cancelled
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2024-12-25 15:08:57 +01:00 |
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smallmodel
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3f2c2f7aa4
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Spectate the next player in mohaa 1.0 (instead of random) when pressing use in spectator
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2024-12-25 15:08:00 +01:00 |
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smallmodel
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583c2720e2
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Fix Info_RemoveKey not correctly removing the key
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2024-12-25 15:00:32 +01:00 |
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smallmodel
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47d6843b70
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Fix player model list never initialized
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2024-12-25 14:50:11 +01:00 |
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smallmodel
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25fd01c46b
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Automatically switch to another weapon when the current weapon has no ammo
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 22s
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2024-12-24 20:19:08 +01:00 |
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smallmodel
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963b2a2bbd
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Add getters for Sentient inventory and ammo inventory
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2024-12-24 20:04:59 +01:00 |
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smallmodel
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7274ceb0ff
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Make the bot melee when it is near the player
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2024-12-24 19:53:20 +01:00 |
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smallmodel
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cb1c3c0b1c
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Remove call to SV_WriteDownloadToClient() when sending snapshots, as it's already called when sending download messages
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2024-12-24 18:42:05 +01:00 |
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smallmodel
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da5c35ec2b
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Prevent connecting clients from receiving snapshots and CG messages while connecting
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 16s
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2024-12-24 18:30:08 +01:00 |
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smallmodel
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515beeafa7
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Fix wrong fov clamping
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 19s
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2024-12-23 22:57:26 +01:00 |
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smallmodel
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85c401496a
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Add a client-game variable for customizing the FOV client-side
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2024-12-23 22:53:31 +01:00 |
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smallmodel
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31278fba92
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Make sure to bind to the renderer FBO when drawing
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 16s
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2024-12-22 22:41:54 +01:00 |
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smallmodel
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a760cb75a3
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Use RE_AddPolyToScene2 for poly like beams
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2024-12-22 20:27:59 +01:00 |
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smallmodel
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1d0b912f75
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Make sure to check if the sprite is valid
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2024-12-22 19:57:14 +01:00 |
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smallmodel
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439e0718ce
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Fix sprite rendering causing crashes
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2024-12-22 19:16:27 +01:00 |
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smallmodel
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4c57ba6ef3
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Fix currentStaticModel assignment
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2024-12-22 19:03:11 +01:00 |
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smallmodel
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b4bae40da8
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Fix BSP minimum and maximum version on GL2
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2024-12-22 19:00:15 +01:00 |
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smallmodel
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e04cbd57ea
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Fix most shader errors, light rendering
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 18s
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2024-12-21 22:49:38 +01:00 |
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smallmodel
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66664b7b46
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Add tr_vis
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2024-12-21 21:43:29 +01:00 |
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smallmodel
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546b90d75f
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Add basic 3D GL2 rendering with static models and terrain
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2024-12-21 17:04:31 +01:00 |
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smallmodel
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14e83a52a4
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Add terrain rendering
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2024-12-21 14:01:11 +01:00 |
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smallmodel
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dc9fec9d03
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Load JPEG file first before TGA
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 28s
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2024-12-20 23:35:14 +01:00 |
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smallmodel
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6d21d52d3e
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Define USE_INTERNAL_JPEG macro for renderer when using the internal JPEG
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2024-12-20 23:31:03 +01:00 |
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smallmodel
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3afb87486b
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Add basic support for mohaa shaders for GL2
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2024-12-20 23:21:28 +01:00 |
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smallmodel
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d0c0a55e6d
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Fix drawing elements with color
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2024-12-20 23:20:30 +01:00 |
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smallmodel
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1919b0efcb
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Fix Cvar_SetValue not set for ref imports
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2024-12-20 23:11:37 +01:00 |
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smallmodel
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954d096261
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Fix font rendering
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2024-12-20 21:53:33 +01:00 |
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smallmodel
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7e150c7a8a
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Implement used draw functions
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2024-12-20 21:27:10 +01:00 |
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smallmodel
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77646bda78
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Implement RB_Stream draw surfaces
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2024-12-20 21:21:10 +01:00 |
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smallmodel
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e6848a3ab0
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Fix the window sizer losing focus when rapidly dragging the mouse
This would lead to annoyances when trying to resize the window as the window sizer would lose focus
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2024-12-20 20:13:05 +01:00 |
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smallmodel
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011f49616b
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Fix the improper focus and activation of pulldown menus
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2024-12-20 19:35:27 +01:00 |
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smallmodel
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e1be3c0fd1
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Call G_SetClientConfigString() instead to properly set the team configstring
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2024-12-20 19:13:17 +01:00 |
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smallmodel
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3d950764a2
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Add minimal renderergl2 implementation
CodeQL / Analyze (push) Waiting to run
Build branch / build-all (push) Failing after 17s
This implementation should just let the game run without crashing, the renderer doesn't show anything yet
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2024-12-20 01:23:00 +01:00 |
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smallmodel
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fe16f999d8
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Use ri.Printf to print instead of the Com_* functions
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2024-12-19 22:40:38 +01:00 |
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smallmodel
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390c1d3f3d
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Move tiki_mesh inclusion to renderercommon CMakeLists
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2024-12-19 21:18:54 +01:00 |
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smallmodel
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49b5c29c11
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Format renderergl1 source files
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2024-12-19 21:13:39 +01:00 |
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