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Fix BSP minimum and maximum version on GL2
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1 changed files with 10 additions and 0 deletions
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@ -3358,10 +3358,20 @@ void RE_LoadWorldMap( const char *name ) {
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fileBase = (byte *)header;
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i = LittleLong (header->version);
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#if 0
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if ( i != BSP_VERSION ) {
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ri.Error (ERR_DROP, "RE_LoadWorldMap: %s has wrong version number (%i should be %i)",
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name, i, BSP_VERSION);
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}
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#endif
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//
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// OPENMOHAA-specific stuff
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//=========================
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if (i < BSP_MIN_VERSION || i > BSP_MAX_VERSION) {
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ri.Error(ERR_DROP, "RE_LoadWorldMap: %s has wrong version number (%i should be between %i and %i)",
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name, i, BSP_MIN_VERSION, BSP_MAX_VERSION);
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}
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//=========================
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// swap all the lumps
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for (i=0 ; i<sizeof(dheader_t)/4 ; i++) {
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