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Print chat message from the game module instead of the server
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parent
4ec10af1fd
commit
2656000ce4
2 changed files with 34 additions and 6 deletions
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@ -10783,10 +10783,29 @@ void Player::EventDMMessage(Event *ev)
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return;
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}
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//
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// Added in OPM
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//=============
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// Print the dm message to console
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sToken = "";
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for (i = 2; i <= ev->NumArgs(); i++) {
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if (i != 2) {
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sToken += " ";
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}
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sToken += ev->GetString(i);
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}
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//=============
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if (iMode == 0) {
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//
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// everyone
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//
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// Added in OPM
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gi.Printf("%s (%zu) says to everyone: %s\n", client->pers.netname, edict - g_entities, sToken.c_str());
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if (!IsSpectator() || g_spectate_allow_full_chat->integer) {
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for (i = 0; i < game.maxclients; i++) {
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ent = &g_entities[i];
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@ -10831,6 +10850,10 @@ void Player::EventDMMessage(Event *ev)
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//
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// team message
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//
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// Added in OPM
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gi.Printf("%s (%zu) says to team: %s\n", client->pers.netname, edict - g_entities, sToken.c_str());
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if (IsSpectator()) {
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for (i = 0; i < game.maxclients; i++) {
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ent = &g_entities[i];
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@ -10890,6 +10913,9 @@ void Player::EventDMMessage(Event *ev)
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return;
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}
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// Added in OPM
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gi.Printf("%s (%zu) says to client #%d: %s\n", client->pers.netname, edict - g_entities, iMode - 1, sToken.c_str());
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gi.SendServerCommand(iMode - 1, "%s", szPrintString);
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if (ent->entity != this) {
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@ -1641,12 +1641,14 @@ void SV_ExecuteClientCommand( client_t *cl, const char *s, qboolean clientOK ) {
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}
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}
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// Added in 1.11 MAC server
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// Display chat messages
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// NOTE: this should be handled by fgame, not server
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if (!Q_stricmp(Cmd_Argv(0), "dmmessage")) {
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Com_Printf("%s (%zu): %s", cl->name, (size_t)(cl - svs.clients), s);
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}
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// Removed in OPM
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// Message printing is now handled by fgame
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//// Added in 1.11 MAC server
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//// Display chat messages
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//// NOTE: this should be handled by fgame, not server
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////if (!Q_stricmp(Cmd_Argv(0), "dmmessage")) {
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//// Com_Printf("%s (%zu): %s", cl->name, (size_t)(cl - svs.clients), s);
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////}
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if (clientOK) {
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// pass unknown strings to the game
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