smallmodel
98e725ef7b
Fix EV_StatsUpdater_UpdateStats missing parameter declaration
2024-11-03 18:28:00 +01:00
smallmodel
05b2d3529e
Implement UI_EndLoadResource
2024-11-03 18:27:41 +01:00
smallmodel
00dbc74269
Use MAX_WEAPON_ANIM_SLOTS instead of a constant
2024-11-03 15:36:55 +01:00
smallmodel
8addeedf5e
Fix event parameters being incorrectly archived
2024-11-03 15:33:14 +01:00
smallmodel
bc834b021c
Use and draw the marker material when specified
...
This is used by the fuse stopwatch hud
2024-11-03 15:09:47 +01:00
smallmodel
6bac4bd57a
Add assertions to check for valid squad mates
2024-11-03 15:09:27 +01:00
smallmodel
51324aa8e9
Archive the ProjectileTarget ID
...
The ID was missing during save, this caused issues with projectile generators when looking for a local target
2024-11-03 01:51:17 +01:00
smallmodel
7d1d92980a
Disable the charge life when set to 0
2024-11-03 01:40:34 +01:00
smallmodel
3d42197f50
Initialize the minlife field
2024-11-03 01:26:30 +01:00
smallmodel
8a774c02dc
Call G_BeginIntermission() instead of G_MissionFailed() when calling missionfailed
2024-11-03 00:41:26 +01:00
smallmodel
a644e8a09c
Check for GT_SINGLE_PLAYER instead of 0
2024-11-03 00:40:59 +01:00
smallmodel
6f51427c7c
Add a function to count the number of valid clients
2024-11-03 00:34:33 +01:00
smallmodel
62bcf58d83
Call G_RestartLevelWithDelay instead in G_MissionFailed
2024-11-03 00:33:33 +01:00
smallmodel
f40f206161
Don't add the owner velocity by default
...
This fixes an issue where AI would throw grenades incorrectly
2024-11-03 00:21:27 +01:00
smallmodel
1235f42143
Set the grenade mode when tossing a grenade with the specified speed
2024-11-03 00:20:47 +01:00
smallmodel
1016bfa1ad
Fix calcgrenadetoss2 not pointing to the correct method
2024-11-03 00:19:31 +01:00
smallmodel
f9ce111784
Set the targetname for projectiles
2024-11-02 22:38:45 +01:00
smallmodel
4c057faf73
Add a newline for warnings
2024-11-02 21:51:19 +01:00
smallmodel
4f16179c09
getmins/getmaxs are getters instead of returns
2024-11-02 21:46:55 +01:00
smallmodel
6991c9f9f7
Fix save comment not having the proper string
2024-11-02 21:22:24 +01:00
smallmodel
6e6dac0b74
Proper formatting
2024-11-02 20:56:32 +01:00
smallmodel
23f9c1a1e6
Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set
2024-11-02 20:14:30 +01:00
smallmodel
e4b2c863d8
Fix angles not being set correctly from the base
2024-11-02 20:13:23 +01:00
smallmodel
ae16994289
Fix amplitude mistakenly being set instead of the base
2024-11-02 19:46:32 +01:00
smallmodel
b8b17bb0c9
Implement VSS wind
2024-11-02 19:12:09 +01:00
smallmodel
3098fc98d3
Don't change the velocity for VSS, this was a mistake
2024-11-02 19:01:05 +01:00
smallmodel
f3ecfd04da
Use macro flags rather than constant values
2024-11-02 18:41:56 +01:00
smallmodel
0796fab24b
Fix VSS sources not lerping at all
2024-11-02 18:06:56 +01:00
smallmodel
0fda31b430
Fix radial velocity/circle effects not properly applying
2024-11-02 17:52:33 +01:00
smallmodel
84a2b4be76
Use cg_effect_physicsrate instead of a constant value
2024-11-02 17:51:44 +01:00
smallmodel
5269fbb1fa
Don't set the accel flag for swarm FX
2024-11-02 17:26:08 +01:00
smallmodel
f23dfa091e
Fix wrong flag used for checking for PMF_NO_HUD
2024-11-02 13:48:03 +01:00
smallmodel
32c3964474
Fix the source line having the entire file
2024-11-01 00:11:09 +01:00
smallmodel
6ff92f0a7e
Process the ubersound folder differently depending on the target version
...
- On 1.11 and below, the ubersound folder is parsed either only in dedicated server mode or in client-only mode
- On 2.0 and above, alias are cleared and the ubersound folder is always parsed in multiplayer on both client and server
2024-10-31 23:57:18 +01:00
smallmodel
c795b2390e
Add a ScriptMaster constructor
2024-10-31 23:55:12 +01:00
smallmodel
ce7005103c
Handle the case where a vector is given for the face command
2024-10-31 23:51:36 +01:00
smallmodel
1a18878f26
Parse unary operators last when calling events
2024-10-31 22:16:20 +01:00
smallmodel
1e036a7689
Clear the torso and legs state when the movement type is set to portable turret
2024-10-31 19:49:05 +01:00
smallmodel
858b27b809
Handle the case where the legs or the torso state is NULL
2024-10-31 19:48:30 +01:00
smallmodel
b4841a878b
Only set the first found mark time and alpha fade
2024-10-31 19:37:42 +01:00
smallmodel
4565b6a9a8
Add cg_addhud and cg_removehud as whitelisted stuff commands
2024-10-31 01:45:37 +01:00
smallmodel
9ffb407d11
Fix incorrect/uninitialized token returned when there is a macro
2024-10-31 01:31:41 +01:00
smallmodel
0f3ffa267a
Parse const array elements properly
2024-10-31 01:22:38 +01:00
smallmodel
74c8aa95f5
Properly ignore single-digits
2024-10-30 23:21:14 +01:00
smallmodel
4853235d86
Don't parse the token as a variable if the identifier only contains number
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This fixes an issue where floats would be parsed as a variable after brackets
2024-10-30 22:42:55 +01:00
smallmodel
0d01ea939d
Fix whole script file being printed sometimes on error
2024-10-30 21:25:15 +01:00
smallmodel
5ba6c006c2
Fix compile error
2024-10-30 00:23:42 +01:00
smallmodel
22e7d1e2e4
Only put animation definitions that exist, rather than setting a NULL animation definition
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This fixes issues when searching animations by name
2024-10-29 22:27:22 +01:00
smallmodel
c650af7b55
Fix stack corruption due to an improper assignment to the alias
2024-10-29 21:37:31 +01:00
smallmodel
2ce5e498ab
Use CurrentScriptThread() when getting the current script class
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So if the current thread is NULL, it will properly throw an exception
2024-10-29 21:11:44 +01:00