Commit graph

712 commits

Author SHA1 Message Date
OM
bea0f126fc Added **always** and **forcesubtitle** 2023-05-28 20:59:42 +02:00
OM
0b82b5d3e0 Why would it error out when the default sfx doesn't exist...? 2023-05-28 20:59:23 +02:00
OM
c1213e6027 Various fixes and additions 2023-05-28 20:19:35 +02:00
OM
7b79877516 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
OM
306d282639 Added new/tr_shade_calc.c 2023-05-27 22:22:49 +02:00
OM
4a582cfbb5 Updated 2023-05-27 21:39:56 +02:00
OM
9f669cff1c Updates 2023-05-27 21:21:25 +02:00
OM
8e1b2ea296 Updates 2023-05-27 21:02:16 +02:00
OM
f1f9ed744d Updates 2023-05-27 16:19:31 +02:00
OM
3d223f5a5d Updates 2023-05-27 15:36:19 +02:00
OM
f3be59f64d update 2023-05-26 23:32:27 +02:00
OM
dc45c33c79 ioq3 updates 2023-05-26 20:53:00 +02:00
OM
f013e82b98 updates 2023-05-25 19:34:01 +02:00
OM
c32c377946 ioq3 sys 2023-05-25 19:09:32 +02:00
OM
6e94bb6eca ioq3 sound 2023-05-24 21:45:26 +02:00
OM
eef8f65830 Removed DebugGraph color param 2023-05-24 21:45:21 +02:00
OM
ba0ed7504d New sound system 2023-05-24 19:42:48 +02:00
OM
41fc217a06 ioq3 changes 2023-05-24 19:40:02 +02:00
OM
02f2256079 moves 2023-05-24 19:30:17 +02:00
OM
ca3340b158 ioquake3 porting 2023-05-24 19:29:36 +02:00
OM
03406ea9ff Fixed architectures name 2023-05-24 00:59:45 +02:00
OM
dba6b82df8 Removed **Sys_LoadDll** (unused) 2023-05-24 00:49:49 +02:00
DraGoN
0035dc6b61
ARM64 compilation fix 2023-05-24 00:22:02 +03:00
OM
6a74d72017 Added animation num checks 2023-05-23 23:06:26 +02:00
OM
0477224085 Added backtrace support 2023-05-23 15:25:56 +02:00
OM
312332ac5e Fixed weapon commands not working as intended 2023-05-23 01:57:18 +02:00
OM
27dcbdb49a Removed **HOLSTERWEAPON** state condition (useless) 2023-05-23 01:56:19 +02:00
OM
96ecb4535a **CG_WeaponCommandButtonBits** get iWeaponCommand before setting it to 0 2023-05-23 01:55:54 +02:00
OM
f1f1f6e073 Fixed stackoverflow issues 2023-05-23 00:17:03 +02:00
OM
55dc84d932 Fixed CGM values for AA and SH/BT 2023-05-23 00:08:12 +02:00
OM
6c874641d7 Increased **MAX_RELIABLE_COMMANDS** to 512 2023-05-22 23:28:30 +02:00
OM
fe01523cb1 Using viewmodel constants from bg_public.h 2023-05-22 23:28:18 +02:00
OM
827bd38603 Fixed bits value on spearhead/breakthrough 2023-05-22 23:28:01 +02:00
OM
862142b6c4 Added farplane stuff from spearhead/breakthrough (this fixes client version >=2.0 rendering maps incorrectly) 2023-05-22 23:27:40 +02:00
OM
08057f52bc Fixed bad morph/weight index on ARM 2023-05-22 18:00:58 +02:00
OM
d3870ccf45 Compilation fixes for ARM 2023-05-22 17:33:26 +02:00
OM
e54f4a65f9 altname fix 2023-05-22 13:44:37 +02:00
OM
a69aa0830a Removed **Com_Error** assertion on debug builds 2023-05-22 13:37:07 +02:00
OM
fe8170e102 Added MESSAGE_CHAT_GREEN (Spearhead and Breakthrough) 2023-05-22 13:07:37 +02:00
OM
c660e0162f Added compressed textures support 2023-05-22 13:02:14 +02:00
OM
55ad4dacdd Added DDS support 2023-05-22 13:01:52 +02:00
OM
dd0799b52f Implemented printdeathmsg 2023-05-22 13:01:38 +02:00
OM
d546dd9895 Incremented patch number 2023-05-22 12:31:50 +02:00
OM
389da58ec5 Fixed the scoreboard still showing after the intermission 2023-05-22 12:31:38 +02:00
OM
4e3eb02915 Call **ForceHide** instead of **ShowMenu** in **UI_RemoveHud_f** (this fixes hud elements like stopwatch not hidding) 2023-05-22 12:31:21 +02:00
OM
756198a02c **CG_Stopwatch_f** behavior is different on Spearhead and Breakthrough servers 2023-05-22 12:30:42 +02:00
OM
9a6e7f23f9 **CG_DrawStopwatch** Refactor 2023-05-22 12:30:20 +02:00
OM
c4aca55b1a Minor fixes 2023-05-22 02:38:43 +02:00
OM
96bf729c54 (reverted to previous version number) 2023-05-22 02:20:33 +02:00
OM
edcf521506 Patch number incremented 2023-05-22 02:16:56 +02:00