smallmodel
586da44c30
Remove what's Working documentation as everything is implemented
2024-11-24 18:03:15 +01:00
smallmodel
3956e03557
Use Ubuntu 22.04 as the runner OS for linux, to use a lower GLIBC version
2024-11-24 16:31:38 +01:00
ysdragon
8d0b7b77c6
Check for libc and link against execinfo
lib for musl libc
2024-11-24 16:04:30 +01:00
ysdragon
23ad991743
Use nullptr instead
2024-11-24 16:04:30 +01:00
smallmodel
4493b2c42e
Prevent integer overflow when interpolating verts
2024-11-24 15:58:18 +01:00
smallmodel
8b6b1597d7
Check for bHitPerson in MV0, MV1 and MV2
...
This checks if the sentient being hit is dead, and skip it when moving the vehicle so the vehicle doesn't get stuck for when a sentient is dying
2024-11-23 22:58:51 +01:00
smallmodel
dddedba721
Update getting_started_running.md
2024-11-23 21:14:42 +01:00
smallmodel
be34870a18
Copy the channel origin to the sound entity origin when loading
...
If the channel had a valid entity at the time of saving, make sure to restore the origin
2024-11-23 21:12:58 +01:00
smallmodel
4d4b9288c6
Don't update the streamed channel if the source status AL_INITIAL
...
This can occur when starting a new sound without playing it, which can happen when reloading the sound system while all sounds are paused (game paused)
2024-11-23 18:42:27 +01:00
smallmodel
fc9be91124
Update OpenAL to 1.24.0
...
PowerPC will remain on 1.23.1 until the compile issue is resolved
2024-11-23 17:24:05 +01:00
smallmodel
0d24c620fb
Update GCC to version 14
2024-11-23 16:08:25 +01:00
smallmodel
89140f775e
Archive entities at the order they were created
...
This fixes an issue where turrets would Think() before the base they are mounted on (like tanks), which means the turret would set its origin before the base (tank) does. This issue also occurs on the original game
2024-11-23 15:19:05 +01:00
smallmodel
de6718b511
Include a new section on how to obtain demos online
2024-11-22 21:03:54 +01:00
smallmodel
5c094f9c8a
More clarity
2024-11-22 20:57:26 +01:00
smallmodel
e2f4d8cd6b
Use explicit constants when checking g_gametype
2024-11-22 19:44:53 +01:00
smallmodel
04da76167c
Set the correct face mode for when the AI is facing a entity that allows AI to face
...
This fixes a mistake where AI would turn away from the player if the player approaches too much
2024-11-22 18:52:36 +01:00
smallmodel
90639cee36
Fix incorrect effect being spawned for MakeEffect CGM
2024-11-22 18:18:27 +01:00
smallmodel
ecfdcca4d5
Update README
2024-11-21 22:07:11 +01:00
smallmodel
3790f057e1
Fix an infinite loop in BulletAttack
...
This would be caused by an entity that is inside another entity, like 2 actors at the same location
2024-11-21 20:41:57 +01:00
smallmodel
44d8adcfb0
Set the eyePos when loading from save
...
Server uses the playerState's vEyePos as the position, to add entities to snapshots, so make sure it's initialized before the next snapshot is sent
2024-11-21 20:26:12 +01:00
smallmodel
64f877ae80
Use the correct convention for installing the project
...
On Win32:
- Binaries and libraries will be installed by default in <PREFIX>/bin
- The prefix is set to `Program Files/openmohaa` by default
On Unix:
- Binaries and libraries will be installed by default in <PREFIX>/lib/openmohaa
- Shared data will be installed in <PREFIX>/share/applications, <PREFIX>/share/metainfo and <PREFIX>/share/icons
- The prefix is set to `/usr/local` by default
2024-11-21 19:49:43 +01:00
smallmodel
2ce8450a7e
Use fprintf to stderr
2024-11-21 01:14:08 +01:00
smallmodel
7e7b3ab280
Fix PDB files mistakenly not included
2024-11-21 00:13:37 +01:00
smallmodel
48c2d026e6
Fix ActorPath not archiving path properly
...
It was mistakenly archiving the first path multiple times instead of the whole path array. This lead to AI strangely moving after loading from save
2024-11-20 23:32:37 +01:00
smallmodel
ad825f5114
Reimplement noise functions
2024-11-20 23:02:22 +01:00
smallmodel
120a486aea
Use CMake installation directory
...
This removes the use of the DESTINATION parameter from install() command and instead rely on default values.
The shared build action file was modified to package installed files in a single folder
2024-11-20 22:50:49 +01:00
Joey Riches
864cdf1fc6
CMake: Add uninstall target
...
https://gitlab.kitware.com/cmake/community/-/wikis/FAQ#can-i-do-make-uninstall-with-cmake
Useful when for testing system-wide installation with linux
2024-11-20 18:01:30 +01:00
Joey Riches
f1c12e0649
misc: Add linux assets
...
Add a .desktop file, this is used by application launchers in order to
find and execute applications, this should be installed to
`/usr/share/applications/org.openmoh.openmohaa.desktop`.
Add appstream metainfo, this provides metainfo that is used by Software
Centers for discoverability, this should be installed to
`/usr/share/metainfo/org.openmoh.openmohaa.metainfo.xml`.
This will open the door to getting OpenMoHAA packaged up by various
linux distros.
2024-11-20 16:40:01 +01:00
smallmodel
58d8a73269
Don't abort() on interrupt or on program termination
2024-11-20 12:46:04 +01:00
smallmodel
c788d57c52
Use abort() rather than doing a segfault
2024-11-19 23:15:01 +01:00
smallmodel
50eda4156a
Don't remove the weapon if it has no start ammo
...
Instead, prevent sentients from picking up weapons if they get no ammo from it and they already have that weapon. Instead, just let the weapon be picked up as a new weapon
2024-11-19 22:44:04 +01:00
smallmodel
1e609a4b2f
Ignore bullet tracers in 1.11 and below
...
Before 2.0, the tracer frequency is set on almost all weapons. This has some artifacts on multiplayer, the tracer doesn't look adjusted in first-person view
2024-11-19 22:24:50 +01:00
smallmodel
a0e2162dd7
Fix 1.11 servers filtered out
2024-11-19 22:16:55 +01:00
smallmodel
01dfbcdbfe
Properly print the backtrace and generate a core dump on both Windows/Unix
2024-11-19 21:45:49 +01:00
smallmodel
862af012cb
Fix infinite loop while getting the number of lines in objectives
2024-11-19 20:26:23 +01:00
smallmodel
d83374d38c
Set the default compass scale to 0.5 for the base game
2024-11-19 19:44:55 +01:00
smallmodel
05e14f6364
Adjust the objectives menu accordingly depending on the game message box which depends on the compass scale
2024-11-19 19:41:46 +01:00
smallmodel
6bc621462c
Use CL_FontStringWidth instead of uie.FontStringWidth
2024-11-19 19:17:16 +01:00
smallmodel
acb08b89f7
Fix constant for screenOrg
2024-11-18 22:03:58 +01:00
smallmodel
2107523eda
Use MAX_CLIENTS - 1 instead of 63
2024-11-18 21:57:02 +01:00
smallmodel
2662174eba
Fix radar clients not blinking when talking
2024-11-18 21:22:50 +01:00
smallmodel
59d03ff6f0
Return a virtual scale with the correct ratio if scale variable is set
...
This prevents the widget from being stretched out on widescreen, currently only the compass uses scalecvar
2024-11-18 21:13:43 +01:00
smallmodel
05d304dfc3
Set ignoredFiles only if ignore_files was specified
...
This fixes a crash that would occur due to a NULL string
2024-11-18 20:38:03 +01:00
smallmodel
614ed6e632
Use the vartree for flags, rather than copying the flags to a signed int value
2024-11-18 19:47:54 +01:00
smallmodel
eb938c872d
Make varnode endian-independant
...
This fixes terrain rendering incorrectly on big-endian architectures by using bit operation. The `flags` field in the union always matched the first byte of the variance float value instead of the least significant byte
2024-11-18 19:44:00 +01:00
smallmodel
46e1aa979b
Use ARRAY_LEN instead of sizeof
2024-11-18 18:46:14 +01:00
smallmodel
ec5acb4d98
Fix bad glDepthRange
2024-11-17 22:59:49 +01:00
smallmodel
b237222761
Update features.md
2024-11-17 22:27:20 +01:00
smallmodel
652df1a5af
Prevent players with SVF_NOCLIENT to use objects
2024-11-17 22:10:03 +01:00
smallmodel
69621335db
Put the target extension version in the version string
2024-11-17 21:31:45 +01:00