.github | ||
build/main/models/omtests | ||
code | ||
docker | ||
docs | ||
misc | ||
.clang-format | ||
.gitignore | ||
CMakeLists.txt | ||
COPYING.txt | ||
LAYOUT.md | ||
README.md | ||
TargetArch.cmake |
OpenMoHAA
Intro
The main goal of OpenMoHAA is to ensure the future and continuity of Medal of Honor: Allied Assault. It has always been a dream in the community to provide patches and security fixes for the game. Thanks to the ioquake3 project, F.A.K.K SDK and other quality tools, OpenMoHAA has already reached more than half of its goal: to create an open-source version of MoH:AA (based on version 2.40) that is fully compatible with the original game (in terms of protocol, assets, and scripts).
Getting started
- Downloading and installing OpenMoHAA
- Running OpenMoHAA and using expansion assets
- Dedicated server configuration
Current state
Single-player
The entire single-player campaign can be played from start to end. There may be occasional bugs though; if you encounter any, please create a new GitHub issue describing them.
Multiplayer
The Multiplayer part is almost fully stable.
Server admins can use OpenMoHAA to host a mohaa/mohaas/mohaab server. Bugs must be reported by creating a new issue on the OpenMoHAA GitHub project. Players can use OpenMoHAA to play on a mohaa/mohaas/mohaab server.
All game modes including Tug-of-War
from Medal of Honor: Spearhead, and Liberation
from Medal of Honor: Breakthrough are implemented and are working as intended. Mods like Freeze-Tag
are working as well.
Features
Compiling
Screenshots
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More screenshots here
Third party
SDL
OpenAL
LibMAD
http://www.underbit.com/products/mad/