smallmodel
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8732e368b6
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Clear the last command angles when loading
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2024-11-11 13:49:33 +01:00 |
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smallmodel
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e6559c6ae6
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Fire the turret only when attackleft is pressed
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2024-11-07 20:02:49 +01:00 |
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smallmodel
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005a278210
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Use CF_CAMERA_ANGLES_TURRETMODE
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2024-10-24 21:08:52 +02:00 |
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smallmodel
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aa0c704655
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Instead of resetting the state, prevent using the turret if the player is charging
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2024-10-20 22:42:05 +02:00 |
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Sébastien Noel
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a010e648ee
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Fix a few typos
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2024-09-19 10:52:47 +02:00 |
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smallmodel
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89d805ab92
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Fix the FireDelay always returning for FIRE_PRIMARY
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2024-09-01 20:42:19 +02:00 |
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smallmodel
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595e6fcb8b
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Fix AI firing forever in mohaa
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2024-09-01 20:36:54 +02:00 |
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smallmodel
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e5aee8d206
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Fix the MG42 fire delay being too slow by default for AIs
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2024-09-01 16:51:41 +02:00 |
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smallmodel
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96d16bcbc1
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Correctly check the max yaw offset in AI_CanTarget()
This caused AI to exit turrets immediately
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2024-09-01 16:46:24 +02:00 |
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smallmodel
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1911f04079
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Fix strange AI turret target angles
The turret sometimes turned extremely fast or ignored the max yaw offset
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2024-08-31 17:22:28 +02:00 |
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smallmodel
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6b21f7e92e
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Fix the turret firedelay behavior on mohaa base
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2024-08-27 01:34:51 +02:00 |
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smallmodel
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e021289d36
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Fix the turret setting incorrect angles
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2024-08-24 19:23:11 +02:00 |
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smallmodel
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d8b9abe7f5
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Fixed call to GunTarget()
It was specifying the position in the boolean parameter which lead to wrong results
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2024-02-26 19:21:12 +01:00 |
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smallmodel
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ef08f1c8f3
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Fixed turret fire issues
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2024-02-22 20:21:53 +01:00 |
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smallmodel
|
b0c1d79132
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Fixed AI mg42 fire delay
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2024-02-20 23:29:38 +01:00 |
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smallmodel
|
74e8a38c00
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When idle, limit the turret's pitch to the max idle pitch
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2024-02-12 16:59:20 +01:00 |
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smallmodel
|
4388b7b187
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AI_ThinkActive() must be used if the owner is an Actor
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2024-02-02 19:26:11 +01:00 |
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smallmodel
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d217b1d561
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Fixed some events having wrong parameters for documentation
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2023-12-28 20:50:47 +01:00 |
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smallmodel
|
e50a041c12
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SimpleEntity subclass flags name now starts with ECF_ prefix
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2023-11-16 23:17:06 +01:00 |
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smallmodel
|
9068264132
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Make sure to remove the view model and detach the player when the turret gun is being removed
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2023-11-15 20:42:16 +01:00 |
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smallmodel
|
3cea097b48
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Added EV_Turret_SetMaxUseAngle and EV_Turret_SetStartYaw to TurretGun's event responses
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2023-11-06 19:41:34 +01:00 |
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smallmodel
|
77eb7a5259
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Added position and forward parameters to Sentient::GunTarget()
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2023-10-17 19:45:22 +02:00 |
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smallmodel
|
376db9e9e6
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Fixed turret's user camera not being removed when the turret is removed
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2023-10-13 21:15:40 +02:00 |
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smallmodel
|
8c8487231a
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Fixed P_DeleteViewModel when the viewmodel is NULL
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2023-09-27 23:55:27 +02:00 |
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smallmodel
|
9ac7bccba5
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Added GetUserViewAngles / SetUserViewAngles
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2023-09-24 18:42:13 +02:00 |
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smallmodel
|
46c0c6085d
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Fixed GetMuzzlePosition using wrong parameters
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2023-09-24 16:37:50 +02:00 |
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smallmodel
|
12c7707bc3
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Unused variable removal
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2023-09-19 20:08:53 +02:00 |
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smallmodel
|
5ec56cbe77
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Implemented turret code from mohaas/mohaab 2.40
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2023-09-18 23:36:03 +02:00 |
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smallmodel
|
9512ae7aeb
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Added TurretGun methods from mohaas/mohaab
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2023-09-11 00:02:10 +02:00 |
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smallmodel
|
fab78f933e
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Using SHORT2ANGLE for ucmd angles
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2023-08-17 22:44:27 +02:00 |
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smallmodel
|
5cd7d89e72
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Fixed wrong sv flags being used
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2023-08-17 22:38:25 +02:00 |
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smallmodel
|
619ab00035
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Added player-specific methods
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2023-08-10 17:01:19 +02:00 |
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smallmodel
|
5333c7ff4a
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
|
OM
|
e4fa0fff3a
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
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