Use CF_CAMERA_ANGLES_TURRETMODE

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smallmodel 2024-10-24 21:08:52 +02:00
parent 976e2ae022
commit 005a278210
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@ -888,7 +888,7 @@ void TurretGun::P_ThinkActive(void)
m_pUserCamera->setAngles(vAngles);
m_pUserCamera->SetPositionOffset(m_vViewOffset);
owner->client->ps.camera_flags |= CF_CAMERA_ANGLES_ALLOWOFFSET;
owner->client->ps.camera_flags |= CF_CAMERA_ANGLES_TURRETMODE;
Player *player = (Player *)owner.Pointer();