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Use CF_CAMERA_ANGLES_TURRETMODE
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@ -888,7 +888,7 @@ void TurretGun::P_ThinkActive(void)
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m_pUserCamera->setAngles(vAngles);
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m_pUserCamera->SetPositionOffset(m_vViewOffset);
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owner->client->ps.camera_flags |= CF_CAMERA_ANGLES_ALLOWOFFSET;
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owner->client->ps.camera_flags |= CF_CAMERA_ANGLES_TURRETMODE;
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Player *player = (Player *)owner.Pointer();
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