diff --git a/code/fgame/weapturret.cpp b/code/fgame/weapturret.cpp index e156edf1..d249c23d 100644 --- a/code/fgame/weapturret.cpp +++ b/code/fgame/weapturret.cpp @@ -888,7 +888,7 @@ void TurretGun::P_ThinkActive(void) m_pUserCamera->setAngles(vAngles); m_pUserCamera->SetPositionOffset(m_vViewOffset); - owner->client->ps.camera_flags |= CF_CAMERA_ANGLES_ALLOWOFFSET; + owner->client->ps.camera_flags |= CF_CAMERA_ANGLES_TURRETMODE; Player *player = (Player *)owner.Pointer();