Commit graph

189 commits

Author SHA1 Message Date
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353ed34a71 Fixed errors with Container<> 2023-04-30 00:04:23 +02:00
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6e0ce3f0e4 Moved a few structs to *code/cgame/tr_types.h* 2023-04-30 00:04:12 +02:00
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dc6d3ca5c6 Restored hdelement_t and clientAnim_t 2023-04-30 00:03:37 +02:00
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5b5fb1c4d6 Removed CGAME_DLL check 2023-04-30 00:03:11 +02:00
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29f328abf0 Added Ubertools CGAME module 2023-04-30 00:02:16 +02:00
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fbd03b6a26 Debloated g_local.h include files 2023-04-29 21:56:38 +02:00
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f5a58decf5 MSG_PackCoord: forgot int cast 2023-02-08 14:48:26 +01:00
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595958d578 MSG_PackCoord: use rounded coordinate 2023-02-08 14:47:57 +01:00
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6f325cb294 Useless comments removed 2023-02-08 13:56:20 +01:00
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a07a7359b6 Changed default hostname (so openmohaa can be recognized) 2023-02-07 21:23:27 +01:00
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31bd29b92b Project can now be compiled using CMake 3.5 2023-02-07 21:18:17 +01:00
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db7e785734 Fixed size_t length comparison with number below 0 2023-02-07 21:17:48 +01:00
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bf02aee57d Reduced C++ standard requirement down to C++11
Requires pthreads in *NIX (because of gamespy)
Using CMake 3.12 instead (required because of *add_compile_definitions* command)
2023-02-07 20:52:08 +01:00
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f91d5f9fe9 Added support for ScriptVariable move 2023-02-07 20:50:26 +01:00
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1296918abe Removed usage of *constexpr* in storeTop/loadTop (using separate methods instead) 2023-02-07 20:50:09 +01:00
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f9e7f344be Reduced compile warnings (especially on clang) 2023-02-07 20:49:31 +01:00
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de40d640d5 Set minimum cmake version to 3.5 2023-02-07 19:38:31 +01:00
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6eb1ec3cf5 Fixed compilation issues with g++ 2023-02-06 19:24:01 +01:00
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d4e366ee14 Using sizeof(type[x]) instead of sizeof(type) * x 2023-02-05 22:18:20 +01:00
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ca25bb983f Removed unused methods 2023-02-05 22:17:54 +01:00
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9c62ece9bd Fixed classinfo being NULL for the *Game* class 2023-02-05 21:12:51 +01:00
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319e3baa78 Fixed endianness in SkeletorCacheFileCallback 2023-02-05 20:11:28 +01:00
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b9bab148ee Added "-dbg" suffix for debug builds 2023-02-05 14:15:24 +01:00
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cba4af3d65 Using latest ioq3 win_resource.rc with win_manifest.xml usage 2023-02-05 14:02:38 +01:00
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0d2eb7f693 Added OPM header 2023-02-05 13:27:22 +01:00
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35b767402b Indent 2023-02-05 13:27:12 +01:00
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85e481d3cd Added win_manifest.xml from ioquake3 2023-02-05 11:00:09 +01:00
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29061bea50 Fixed send_heartbeat sending to the wrong address 2023-02-05 02:08:47 +01:00
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5fecffc451 Fixed wrong client ping value in gamespy players callback 2023-02-05 01:58:52 +01:00
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7f7faea586 Added support for GameSpy heartbeat 2023-02-05 01:41:56 +01:00
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64520b9073 Added GameSpy initialization and shutdown 2023-02-05 01:41:45 +01:00
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92f58d2144 Added GameSpy function declaration 2023-02-05 01:41:31 +01:00
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bdc3de775a Added TARGET_GAME_NAME definition for GameSpy 2023-02-05 01:40:35 +01:00
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8ec6fcd9fe Added old qr gamespy implementation 2023-02-05 01:40:14 +01:00
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296e0c271b Fixed gamespy compilation error on unix 2023-02-05 01:38:42 +01:00
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dd44f78fc5 Added gamespy SDK 2023-02-04 21:00:01 +01:00
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294ca5ffd2 indent 2023-02-04 19:56:06 +01:00
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a015c2f9e1 Removed unused files 2023-02-04 18:40:57 +01:00
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365615e62c Added aarch64 platform 2023-02-03 22:33:57 +01:00
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637de9d278 Fixed const warning for Copy*Swap 2023-02-03 22:01:32 +01:00
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1ac9f79595 Fixed gamex64 binary name (now gamex86_64 even on Windows) 2023-02-03 21:26:12 +01:00
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a8ed9948d8 Fixed compilation issues on big-endian targets 2023-02-03 21:13:13 +01:00
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a361546fc7 playerstart.h rename 2023-02-03 20:22:22 +01:00
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6e7d80071c playerstart.h rename 2023-02-03 20:22:12 +01:00
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ca203c1cd9 Initialize localization 2023-02-03 00:15:16 +01:00
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b89a2636f2 Added *net_restart* 2023-02-03 00:05:31 +01:00
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e67219ea69 Fixed memory issues on ARM 2023-02-02 23:49:06 +01:00
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456c886c48 Using Memcpy to set/fetch opcodes to avoid issues with CPUs that don't support misalignment 2023-02-02 23:48:51 +01:00
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1b1de99e53 Added IsConstArray() 2023-02-02 23:48:04 +01:00
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ce9c9121ce Added aliases for specific types 2023-02-02 23:47:46 +01:00