smallmodel
|
830cbe7af2
|
Fixed issues with animation when sv_fps was above 20
|
2023-12-27 18:04:41 +01:00 |
|
smallmodel
|
4eb83c0766
|
Fixed weapon attachments not being detached
|
2023-12-27 16:29:00 +01:00 |
|
smallmodel
|
210f2fef77
|
Formatted source file
|
2023-12-27 16:28:28 +01:00 |
|
smallmodel
|
d19a6160d2
|
Call SetWeaponAnim() instead of NewAnim() for weapon animation
|
2023-12-27 16:25:37 +01:00 |
|
smallmodel
|
cd773cf73f
|
Set last active weapon only if the weapon is not an inventory item
|
2023-12-27 16:13:12 +01:00 |
|
smallmodel
|
f3b9a10f7a
|
Detach weapons already attached to the attach tag only if the current weapon attach tag is valid
|
2023-12-27 15:54:55 +01:00 |
|
smallmodel
|
709283ff33
|
Fixed MAX_ACTIVE_WEAPONS check (out of bounds)
|
2023-12-27 15:49:33 +01:00 |
|
smallmodel
|
6b5e527b6b
|
Fixed callvote line breaks
|
2023-12-27 15:38:17 +01:00 |
|
smallmodel
|
b7005a310e
|
Fixed callvote still executing kick with an invalid player
|
2023-12-27 15:14:08 +01:00 |
|
smallmodel
|
73111d854d
|
Fixed an infinite loop bug when selecting the previous/next weapon
|
2023-12-27 14:07:57 +01:00 |
|
smallmodel
|
065ab98175
|
Added a comment in CondMinChargeTime about the crash fix
|
2023-12-27 14:07:34 +01:00 |
|
smallmodel
|
cbeaeba828
|
Use IsSubclassOfWeapon() and IsSubclassOfPlayer()
|
2023-12-27 14:06:22 +01:00 |
|
smallmodel
|
0ee1307e75
|
Fixed missing m_Thread archive
|
2023-11-28 20:26:40 +01:00 |
|
smallmodel
|
e07dda6991
|
Fixed defaultEntry not being initialized after archiving
|
2023-11-28 20:10:23 +01:00 |
|
smallmodel
|
b10ce9a426
|
Added GetKey() / SetKey() in con_set's Entry, so ScriptVariable can override it and set the key appropriately
|
2023-11-28 19:50:19 +01:00 |
|
smallmodel
|
e59200a7de
|
Fixed cSpline archiving bad values
|
2023-11-27 20:35:23 +01:00 |
|
smallmodel
|
a7902a8837
|
Added FollowPathRelativeYaw and NormalAngles
|
2023-11-27 20:30:36 +01:00 |
|
smallmodel
|
615726cc75
|
Added FollowPathRelativeYaw
|
2023-11-27 20:22:37 +01:00 |
|
smallmodel
|
839abf6076
|
Added missing variables to archive
|
2023-11-27 20:20:00 +01:00 |
|
smallmodel
|
c7c8d4580d
|
Added missed archived variables and using a ScriptThreadLabel instead of an event for the killed handler
|
2023-11-27 20:07:57 +01:00 |
|
smallmodel
|
2cc47e10f9
|
Added missing iNextLandTime archived variable
|
2023-11-27 20:06:19 +01:00 |
|
smallmodel
|
8fc5dacebf
|
Removed bBindChilds unused variable + added more variables to archive
|
2023-11-27 20:06:05 +01:00 |
|
smallmodel
|
cb23f3bb70
|
Added missing weapon_class archived variable
|
2023-11-27 20:05:36 +01:00 |
|
smallmodel
|
d7350d8629
|
Added Clear() method in ScriptThreadLabel
|
2023-11-27 20:05:21 +01:00 |
|
smallmodel
|
7fdd26c59e
|
Added m_fHealRate archived variable
|
2023-11-27 19:37:26 +01:00 |
|
smallmodel
|
fad555308b
|
Archive ScriptVM and ScriptThread appropriately
|
2023-11-27 19:30:40 +01:00 |
|
smallmodel
|
433305617c
|
IsAlive: check if the given listener is an actual entity
|
2023-11-26 20:38:14 +01:00 |
|
smallmodel
|
5418d84c7e
|
Fixed m_fpsTiki being uninitialized when archiving
|
2023-11-26 20:36:23 +01:00 |
|
smallmodel
|
0e9d83ee14
|
Added a check to debug the total of archived items
|
2023-11-26 20:31:58 +01:00 |
|
smallmodel
|
ecbf7f6caa
|
Fixed Archive method not calling parent class archive method
|
2023-11-26 20:00:12 +01:00 |
|
smallmodel
|
5a3638fa68
|
Better for loop clarity
|
2023-11-26 19:55:07 +01:00 |
|
smallmodel
|
111088b540
|
Formatted document
|
2023-11-26 19:54:07 +01:00 |
|
smallmodel
|
ba1703ebf0
|
When loading an entity from archive, set the model only if the entity allows model to be archived
|
2023-11-26 19:49:51 +01:00 |
|
smallmodel
|
e50a041c12
|
SimpleEntity subclass flags name now starts with ECF_ prefix
|
2023-11-16 23:17:06 +01:00 |
|
smallmodel
|
ce0e9fe77e
|
Added portable turret anim blends + fixed anim blends
|
2023-11-16 23:03:04 +01:00 |
|
smallmodel
|
1146c834fb
|
Fixed bad bullet coords being sent
|
2023-11-15 21:02:23 +01:00 |
|
smallmodel
|
9068264132
|
Make sure to remove the view model and detach the player when the turret gun is being removed
|
2023-11-15 20:42:16 +01:00 |
|
smallmodel
|
59ac8ea437
|
Clear the partial immobile flag when initializing the player's physics
|
2023-11-15 20:41:41 +01:00 |
|
smallmodel
|
baf451d2a2
|
Cleaned up bg_public
|
2023-11-15 20:39:09 +01:00 |
|
smallmodel
|
d588012168
|
Don't use ANIM_MASK
|
2023-11-15 19:45:58 +01:00 |
|
smallmodel
|
a3ed25cb2e
|
Use WEAPON_CLASS_ITEM1 instead of raw 256 constant value
|
2023-11-15 19:36:29 +01:00 |
|
smallmodel
|
c399f45841
|
Weapon::SetItemSlot() fixed missing bitwise negate
|
2023-11-15 19:36:09 +01:00 |
|
smallmodel
|
b852980842
|
Fixed bullet tracer speed
|
2023-11-14 17:55:08 +01:00 |
|
smallmodel
|
14f9acdb57
|
Fixed "spin" event name
|
2023-11-14 14:09:52 +01:00 |
|
smallmodel
|
8c64b7aa89
|
Clear charge start time on respawn
|
2023-11-14 14:06:39 +01:00 |
|
smallmodel
|
8d49f8935c
|
Added mode parm for IS_WEAPONCLASS_READY_TO_FIRE
This fixes issues with animation being stuck on secondary grenade charge
|
2023-11-14 14:04:37 +01:00 |
|
smallmodel
|
ff8ec63e95
|
Call IsRepeatType() instead of checking the animFlags
|
2023-11-14 14:03:23 +01:00 |
|
smallmodel
|
096692fec8
|
Fixed usage of 2D vector array
|
2023-11-14 01:07:23 +01:00 |
|
smallmodel
|
30a1ccb2e2
|
Made stateString const char*
|
2023-11-14 01:04:22 +01:00 |
|
smallmodel
|
7794ee8aea
|
Mark Archive() method 'override'
|
2023-11-14 00:54:20 +01:00 |
|