Commit graph

98 commits

Author SHA1 Message Date
OM
7228a07e50 Fixed Linux compilation errors 2023-05-11 22:48:13 +02:00
OM
b4ad70dc20 Fixed server connection issue 2023-05-10 18:21:21 +02:00
OM
6c552b0cb3 Added com_dedicated check in Com_Frame 2023-05-10 00:51:32 +02:00
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521af45611 Fixed all errors (now compile & link) 2023-05-09 17:50:29 +02:00
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50a2578a49 Fixed unix build compilation 2023-05-08 23:34:24 +02:00
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c7f877c8b4 Added Quake III arena unix/win32 folders 2023-05-08 22:58:54 +02:00
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53c1c94dac Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
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5a87b21efc Fixed all compilation errors 2023-05-08 00:02:31 +02:00
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72f090b289 Fixed openmohaa.exe compilation (only 102 linker errors) 2023-05-07 21:28:54 +02:00
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7030c23994 Fixed compilation issues 2023-05-07 20:38:08 +02:00
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50fe18d41f Renamed beam flags 2023-05-07 19:36:45 +02:00
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221de56d95 Fixed pos offset and crouch 2023-05-03 23:09:34 +02:00
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860b660f61 Added vmAnim_e 2023-05-03 19:31:09 +02:00
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1ed03b0716 Using LISTENER_Cvar_Get macro 2023-05-01 15:15:01 +02:00
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ec4c8458f0 Added MAX_RES_NAME 2023-05-01 15:14:50 +02:00
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39623d910b FS_ReadFile doesn't take a quiet parameter on client 2023-04-30 23:30:26 +02:00
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7e0147d842 Fixed compilation issues with CGAME_DLL 2023-04-30 20:36:22 +02:00
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1cd8a3e0fc Fixed surface type mask 2023-04-30 16:58:55 +02:00
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9df167cea1 Added MASK_SURF_TYPE 2023-04-30 14:53:35 +02:00
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67322b2665 Moved *surfaceflags.h* to *../qcommon/surfaceflags.h* 2023-04-30 01:42:22 +02:00
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054d833dd6 Added SlerpQuaternion 2023-04-30 01:09:45 +02:00
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45b8178295 Include TIKI 2023-04-30 00:05:21 +02:00
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6e59e30f17 Only declare functions when compiling the APP module 2023-04-30 00:04:55 +02:00
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6e0ce3f0e4 Moved a few structs to *code/cgame/tr_types.h* 2023-04-30 00:04:12 +02:00
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dc6d3ca5c6 Restored hdelement_t and clientAnim_t 2023-04-30 00:03:37 +02:00
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fbd03b6a26 Debloated g_local.h include files 2023-04-29 21:56:38 +02:00
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f5a58decf5 MSG_PackCoord: forgot int cast 2023-02-08 14:48:26 +01:00
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595958d578 MSG_PackCoord: use rounded coordinate 2023-02-08 14:47:57 +01:00
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db7e785734 Fixed size_t length comparison with number below 0 2023-02-07 21:17:48 +01:00
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f9e7f344be Reduced compile warnings (especially on clang) 2023-02-07 20:49:31 +01:00
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6eb1ec3cf5 Fixed compilation issues with g++ 2023-02-06 19:24:01 +01:00
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b9bab148ee Added "-dbg" suffix for debug builds 2023-02-05 14:15:24 +01:00
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bdc3de775a Added TARGET_GAME_NAME definition for GameSpy 2023-02-05 01:40:35 +01:00
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294ca5ffd2 indent 2023-02-04 19:56:06 +01:00
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365615e62c Added aarch64 platform 2023-02-03 22:33:57 +01:00
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637de9d278 Fixed const warning for Copy*Swap 2023-02-03 22:01:32 +01:00
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1ac9f79595 Fixed gamex64 binary name (now gamex86_64 even on Windows) 2023-02-03 21:26:12 +01:00
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a8ed9948d8 Fixed compilation issues on big-endian targets 2023-02-03 21:13:13 +01:00
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b89a2636f2 Added *net_restart* 2023-02-03 00:05:31 +01:00
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8c6a6f553a Added Event::GetLastValue 2023-02-02 23:47:25 +01:00
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887a124207 Using CopyLittleShort for msg to avoid misalignment issue on ARM cpus 2023-02-02 23:47:13 +01:00
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28b07125a7 Removed bigendian check 2023-02-02 23:46:44 +01:00
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ed33f0e4c9 Added endianness stuff 2023-02-02 23:46:25 +01:00
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b0626e954a Reworked anim definition size calculation and alignment 2023-02-02 00:21:49 +01:00
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c3456e7af4 MEM_TempAlloc: fix for CPUs that don't support misalignment 2023-02-01 23:12:26 +01:00
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773e8bc79f Fixed compilation errors related to case-sensitivity 2023-02-01 19:29:13 +01:00
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3f960d629c Replaced rdtsc() with clock() 2023-02-01 19:28:57 +01:00
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29d7699f60 Removed unistd.h (not useful) 2023-02-01 00:28:53 +01:00
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d4faf0c0e0 Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
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b8c56cc23c Use override keyword when overriding virtual methods 2023-01-31 19:59:39 +01:00