smallmodel
f930d39a42
Used clang-format on cgame module
2023-07-05 21:24:23 +02:00
OM
36dce22071
Moved cgi.protocol to a new variable called cg_protocol
instead, due to issues like GetCGameAPI being loaded before having client imports (cgi)
2023-07-02 19:16:48 +02:00
OM
9603f8e38a
Parse the fog info depending on the game version
2023-07-01 21:20:15 +02:00
OM
00b926db29
Init the client game export for scores and CG message
2023-07-01 21:18:30 +02:00
OM
420161095f
Parse **CS_PLAYERS**
2023-05-22 01:44:59 +02:00
OM
ab2a26a14e
Added support for *Team Assault* and *Team Tactics*
2023-05-21 19:59:36 +02:00
OM
5ec8c901e2
Using float instead of long double in *CG_RegisterSounds*
2023-05-19 21:34:18 +02:00
L
2f2a4d0ad6
Fixed rain float values
2023-05-07 17:45:01 +02:00
L
288b208921
Added a way to debug memory allocations
2023-05-07 14:43:30 +02:00
L
c87cce4091
Added more cvars
...
CG_Init fixes
Added more CG_Shutdown logic
2023-05-01 15:12:42 +02:00
L
1d28e9f4f3
Added all client game exports
2023-05-01 00:17:30 +02:00
L
d8cffd6adf
Added GetCGameAPI export
2023-04-30 23:29:21 +02:00
L
12a53f36cc
CG_ProcessConfigString: Process rain and tiki
...
CG_PrepRefresh: Avoid clearing scene, and added more shaders
CG_GameStateReceived: Initialize special effects manager and objectives
CG_ServerRestarted: Reset VSS sources and objectives
2023-04-30 14:48:55 +02:00
L
abfb82f340
Multiple compilation errors fixes #1
2023-04-30 01:42:57 +02:00
L
29f328abf0
Added Ubertools CGAME module
2023-04-30 00:02:16 +02:00
Ley0k
09bed43f97
Hard reset
2016-03-27 11:49:47 +02:00