smallmodel
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7023184892
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Fix subdivisions endianness
See #332
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2024-08-26 00:45:21 +02:00 |
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smallmodel
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1d4fe357c8
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Fix ShaderForShaderNum incorrectly swapping the shader num
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2024-07-29 21:39:24 +02:00 |
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smallmodel
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c7900b6048
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Fix static model index endianness
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2024-07-29 21:13:18 +02:00 |
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smallmodel
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6e3f959684
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Fix header version incorrectly parsed
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2024-07-29 20:32:21 +02:00 |
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smallmodel
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eb9a3b1bbf
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R_UnpackTerraPatch: no need to get little-endian values as values are already swapped by R_SwapTerraPatch
See #332
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2024-07-29 19:04:29 +02:00 |
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smallmodel
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391450f090
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Swap bsp header on big-endian architectures
See #332 where the lump's offset and length are incorrect on big-endian architectures
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2024-07-29 19:03:26 +02:00 |
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smallmodel
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28c6e3b398
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Properly swap terrain patches for rendering on big-endian architectures
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2024-06-08 12:48:36 +02:00 |
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smallmodel
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5aa70d91f3
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Fixed patch subdivisions
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2024-02-07 23:44:59 +01:00 |
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smallmodel
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136838e40b
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Fixed R_ColorShiftLightingBytes()
The lighting bytes must use tr.overbrightShift instead of tr.overbrightBits.
This makes the rendering more colorful
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2023-08-27 22:18:09 +02:00 |
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smallmodel
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527131e513
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R_LoadLightGrid: Set light grid size depending on the map version
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2023-07-25 20:02:56 +02:00 |
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smallmodel
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d0a8ac91a7
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ParseFace: skip if surface shader has nodraw flags
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2023-07-20 23:58:17 +02:00 |
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smallmodel
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9189538410
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Fixed LIGHTMAP_SIZE usage
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2023-07-19 20:37:05 +02:00 |
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smallmodel
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ca4e55fad8
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Using LIGHTMAP_SIZE
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2023-07-19 00:08:49 +02:00 |
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smallmodel
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3f8db539af
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Fixed lightmap vecs loading
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2023-07-18 22:31:45 +02:00 |
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OM
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b5dd79287a
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Fixed colors segmentation fault (because it was grabbing 4 bytes instead of 3 thanks to unsigned int*)
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2023-07-02 21:22:15 +02:00 |
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OM
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7b79877516
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made renderer (original quake III) work with SDL
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2023-05-27 22:23:03 +02:00 |
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OM
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7085d60d02
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Added Team Tactics features
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2023-05-21 19:58:43 +02:00 |
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OM
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2dc75b7527
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Added lightmap grid data support
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2023-05-20 19:30:12 +02:00 |
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OM
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4dc60b9aa4
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
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OM
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34a1cee89b
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Made sure to unpack static models correctly
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2023-05-19 13:40:18 +02:00 |
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OM
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7438dd709c
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Fixed terrain unpacking
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2023-05-18 18:17:18 +02:00 |
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OM
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497f853171
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Fixed terrain varnodes being badly loaded
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2023-05-18 17:14:00 +02:00 |
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OM
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cf14b84876
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Using MOHAA's R_CreateImage and R_LoadImage
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2023-05-17 00:25:27 +02:00 |
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OM
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2af56d8a2e
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Fixed R_ColorShiftLightingBytes for lightmaps
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2023-05-15 14:59:20 +02:00 |
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OM
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d447ec1c14
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Redundantly load fix
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2023-05-10 20:18:49 +02:00 |
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OM
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0fad7c1ad6
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Ubertools modifications
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2023-05-09 22:54:13 +02:00 |
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OM
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797ae47b46
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Renderer fixes
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2023-05-09 21:58:24 +02:00 |
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OM
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4824f8a3b3
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MOHAA BSP implementation
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2023-05-09 20:49:04 +02:00 |
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L
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0d7b822216
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Implemented R_LoadFont
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2023-05-09 19:13:37 +02:00 |
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L
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521af45611
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Fixed all errors (now compile & link)
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2023-05-09 17:50:29 +02:00 |
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L
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53c1c94dac
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
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