smallmodel
af084542c4
Don't set the leadside
2024-11-05 21:48:14 +01:00
smallmodel
9f728580b6
Fix Y normal for the output color from cube being mistakenly used twice
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This improves the overall lighting from cubemap
2024-11-05 20:31:56 +01:00
smallmodel
c25d0b668a
Only check if m_bVisible is non-zero
2024-11-05 20:30:30 +01:00
smallmodel
1e29fd7d2b
Refactor SetScript/SetThread
2024-11-05 19:52:13 +01:00
smallmodel
67f822d492
Process label of type 'none'
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A none variable should be considered valid, it will just clear the label
2024-11-05 18:43:28 +01:00
smallmodel
effbbd6c62
Support long subtitles
2024-11-05 01:14:21 +01:00
smallmodel
fba40370af
Only create launchers for the standalone game
2024-11-04 22:52:49 +01:00
smallmodel
fc0ca18632
Add missing QUAKED comments
2024-11-04 21:32:16 +01:00
smallmodel
059b0ba34f
Override respondTo method for TriggerEntity
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This makes TriggerEntity respond to any object that is a subclass of Entity. This is useful for scripts wanting script_model to touch triggers for cinematic purposes (for example, the bike crash gag at the end of e2l2)
2024-11-04 21:22:09 +01:00
smallmodel
e833b08a8e
Fix G_GetAngle returning the wrong angle (was flipped)
2024-11-04 20:37:28 +01:00
smallmodel
afc431c413
Add a basic launcher
2024-11-04 01:00:53 +01:00
smallmodel
81e407a924
Add EXE_EXT
2024-11-03 21:45:27 +01:00
smallmodel
1f232efdf3
Add the push velocity when jumping from a valid ground entity
2024-11-03 20:34:49 +01:00
smallmodel
94e1830895
Don't jump when on top of another sentient
2024-11-03 20:32:17 +01:00
smallmodel
406f804ef8
Don't jump when inside a vehicle or turret
2024-11-03 20:30:37 +01:00
smallmodel
437f20dfb9
Set the view angles when archiving
2024-11-03 20:21:01 +01:00
smallmodel
ff4438bce9
Properly load the statemap file and get the pain conditions when archiving
2024-11-03 20:12:14 +01:00
smallmodel
5cb343730b
Rename Conditions to m_conditions
2024-11-03 20:06:31 +01:00
smallmodel
dacaaa2cef
Add missing variables from archive
2024-11-03 20:02:55 +01:00
smallmodel
2e6e20cf09
Set the m_bHasJumped value when jumping
2024-11-03 20:01:21 +01:00
smallmodel
2da379bade
Fix typo for nodropweapons
2024-11-03 19:30:56 +01:00
smallmodel
cf8f755f6c
Make comment more clear
2024-11-03 19:23:11 +01:00
smallmodel
8114003c84
Add screenshot/levelshot allowed stuff commands
2024-11-03 18:54:34 +01:00
smallmodel
bb47ba468c
Fix game.skill and game.detail missing getters
2024-11-03 18:51:27 +01:00
smallmodel
b97c47ab32
Cast to clock_t before left-shift
2024-11-03 18:40:18 +01:00
smallmodel
9042ea320c
Refactor UI_RegisterLoadResource
2024-11-03 18:38:12 +01:00
smallmodel
98e725ef7b
Fix EV_StatsUpdater_UpdateStats missing parameter declaration
2024-11-03 18:28:00 +01:00
smallmodel
05b2d3529e
Implement UI_EndLoadResource
2024-11-03 18:27:41 +01:00
smallmodel
00dbc74269
Use MAX_WEAPON_ANIM_SLOTS instead of a constant
2024-11-03 15:36:55 +01:00
smallmodel
8addeedf5e
Fix event parameters being incorrectly archived
2024-11-03 15:33:14 +01:00
smallmodel
bc834b021c
Use and draw the marker material when specified
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This is used by the fuse stopwatch hud
2024-11-03 15:09:47 +01:00
smallmodel
6bac4bd57a
Add assertions to check for valid squad mates
2024-11-03 15:09:27 +01:00
smallmodel
51324aa8e9
Archive the ProjectileTarget ID
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The ID was missing during save, this caused issues with projectile generators when looking for a local target
2024-11-03 01:51:17 +01:00
smallmodel
7d1d92980a
Disable the charge life when set to 0
2024-11-03 01:40:34 +01:00
smallmodel
3d42197f50
Initialize the minlife field
2024-11-03 01:26:30 +01:00
smallmodel
8a774c02dc
Call G_BeginIntermission() instead of G_MissionFailed() when calling missionfailed
2024-11-03 00:41:26 +01:00
smallmodel
a644e8a09c
Check for GT_SINGLE_PLAYER instead of 0
2024-11-03 00:40:59 +01:00
smallmodel
6f51427c7c
Add a function to count the number of valid clients
2024-11-03 00:34:33 +01:00
smallmodel
62bcf58d83
Call G_RestartLevelWithDelay instead in G_MissionFailed
2024-11-03 00:33:33 +01:00
smallmodel
f40f206161
Don't add the owner velocity by default
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This fixes an issue where AI would throw grenades incorrectly
2024-11-03 00:21:27 +01:00
smallmodel
1235f42143
Set the grenade mode when tossing a grenade with the specified speed
2024-11-03 00:20:47 +01:00
smallmodel
1016bfa1ad
Fix calcgrenadetoss2 not pointing to the correct method
2024-11-03 00:19:31 +01:00
smallmodel
f9ce111784
Set the targetname for projectiles
2024-11-02 22:38:45 +01:00
smallmodel
4c057faf73
Add a newline for warnings
2024-11-02 21:51:19 +01:00
smallmodel
4f16179c09
getmins/getmaxs are getters instead of returns
2024-11-02 21:46:55 +01:00
smallmodel
6991c9f9f7
Fix save comment not having the proper string
2024-11-02 21:22:24 +01:00
smallmodel
6e6dac0b74
Proper formatting
2024-11-02 20:56:32 +01:00
smallmodel
23f9c1a1e6
Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set
2024-11-02 20:14:30 +01:00
smallmodel
e4b2c863d8
Fix angles not being set correctly from the base
2024-11-02 20:13:23 +01:00
smallmodel
ae16994289
Fix amplitude mistakenly being set instead of the base
2024-11-02 19:46:32 +01:00