smallmodel
4259053c7e
Expose methods for basic DMA (when OpenAL is unavailable)
2024-09-18 20:49:38 +02:00
smallmodel
13911b051a
Use OpenAL by default
2024-08-21 18:35:06 +02:00
smallmodel
192f9ac514
Added S_CurrentSoundtrack()
2024-08-05 19:14:30 +02:00
smallmodel
757b4849f8
Add a fix to load the music from save
...
This commit implements code to get/set sample offset in an OpenAL channel and saves the music filename/offset into the file. This only works by using the experimental sound system, so it partially fixes #327
2024-07-22 20:13:03 +02:00
smallmodel
2198bdec21
Added stub variables and functions for loading
2024-07-22 19:15:52 +02:00
smallmodel
f866dcbcfc
Adds triggered music support
...
This allows the main menu music to play, as well as single-player musics
2024-07-01 16:10:42 +02:00
smallmodel
f5aadbb788
If the loopSound has no origin, make it local
...
This should fix #309
2024-06-15 16:38:02 +02:00
smallmodel
8b2b1a9a47
S_AddLoopingSound: ignore null sfx handle
2024-02-20 22:42:54 +01:00
smallmodel
04e0242422
Added source files for OpenAL FAKK (unimplemented)
2024-01-07 20:10:53 +01:00
smallmodel
983f5b9ca4
Fixed UI sounds
2024-01-01 23:17:09 +01:00
smallmodel
5fa9d91401
Added S_StartLocalSoundChannel
2023-10-02 21:11:16 +02:00
smallmodel
260a95c05e
Added S_SaveData (unimplemented)
2023-09-05 20:17:51 +02:00
smallmodel
99d633587f
Renamed S_StopAllSounds to S_StopAllSounds2
2023-09-05 20:17:38 +02:00
smallmodel
6d03b9763a
Using S_LoadData
2023-08-16 18:13:30 +02:00
smallmodel
5a96d6dd96
Added snd_local_new for new local functions
2023-08-13 23:20:15 +02:00
smallmodel
11ef489225
Added basic implementation of sound callback
...
Implemented S_IsSoundPlaying
2023-08-13 20:20:17 +02:00
smallmodel
29c321d2cc
Added S_TriggeredMusic_PlayIntroMusic
2023-07-21 20:30:11 +02:00
OM
6e94bb6eca
ioq3 sound
2023-05-24 21:45:26 +02:00
OM
ba0ed7504d
New sound system
2023-05-24 19:42:48 +02:00