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tweak
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2 changed files with 11 additions and 0 deletions
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@ -12,6 +12,8 @@ typedef struct {
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qboolean bIgnoreEntities;
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} bullet_tracer_t;
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typedef struct Event2_s Event_CGAMEDLL;
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#define MAX_TRACERS 32
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#define MAX_BULLETS 1024
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#define MAX_IMPACTS 64
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@ -3,6 +3,15 @@
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#include "ida_cgame.h"
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#include "ida_common_aa.h"
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typedef struct EffectsEventQueueNode_s {
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Event_t *event;
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int inttime;
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int flags;
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int entity_num;
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struct EffectsEventQueueNode_s* prev;
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struct EffectsEventQueueNode_s* next;
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} EffectsEventQueueNode_t, EffectsEventQueueNode;
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typedef struct beam_s {
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Class_t baseClass;
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int entity;
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