Lucas S. Vieira
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47a82fdc0b
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Replace .psxcsv format with .cnk (rename only)
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2025-02-07 19:50:33 -03:00 |
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Lucas S. Vieira
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54a783b8d5
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Add angle override routine to cookcollision script
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2025-01-17 01:11:35 -03:00 |
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Lucas S. Vieira
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4cc5a9ab01
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Add new method for exporting tileset
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2025-01-11 00:25:18 -03:00 |
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Lucas S. Vieira
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43b7168bee
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Changes to R0Z1
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2025-01-08 17:00:05 -03:00 |
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Lucas S. Vieira
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862b901133
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Add even more animations for Sonic
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2025-01-07 10:48:10 -03:00 |
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Lucas S. Vieira
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e14a24a8a4
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Remap animations
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2025-01-07 02:08:47 -03:00 |
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Lucas S. Vieira
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cf7931a34b
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Fix nasty bug when generating map of objects with extra properties
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2024-12-22 23:18:55 -03:00 |
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Lucas S. Vieira
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69c885beb1
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Add bubble patches and bubbles (no collision or drowning yet)
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2024-12-19 23:35:14 -03:00 |
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Lucas S. Vieira
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f954faff92
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Improve angle deduction, improve some tiles, fix mode change
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2024-12-12 23:50:26 -03:00 |
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Lucas S. Vieira
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2c178e26b0
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Remove unused variable on collision cooking script
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2024-12-12 23:50:26 -03:00 |
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Lucas S. Vieira
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c9c94954c8
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Tweak platform angle rounding, improve push/ground mode angles and detection
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2024-12-12 23:50:26 -03:00 |
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Lucas S. Vieira
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05c3c41eda
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Adjustments to collision generation and push sensor angles
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2024-12-12 23:50:26 -03:00 |
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Lucas S. Vieira
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f0c87413da
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Fix collision angles generator and add collision modes for sensors
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2024-12-12 23:50:26 -03:00 |
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Lucas S. Vieira
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6ebe8c1844
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Add front layer for chunk mapping and tweak R5Z1
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2024-11-19 20:45:55 -03:00 |
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Lucas S. Vieira
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5b35c90259
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Add shield
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2024-11-12 19:34:17 -03:00 |
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Lucas S. Vieira
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1fa493d4e8
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Add monitor image behaviour, change debug mode cycling on level
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2024-11-12 13:51:49 -03:00 |
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Lucas S. Vieira
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4909f7d00c
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Add explosion object
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2024-11-12 12:54:10 -03:00 |
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Lucas S. Vieira
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12d90c0d87
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Basically code cleanup
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2024-11-07 11:52:15 -03:00 |
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Lucas S. Vieira
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8b03030ba8
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Improve player sprite export instructions, add some animations
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2024-11-03 01:46:09 -03:00 |
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Lucas S. Vieira
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9d184f3aea
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Separate title logo and tweak guide
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2024-10-29 03:32:25 -03:00 |
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Lucas S. Vieira
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774034dce6
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Improve and optimize parallax generation and drawing
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2024-10-27 21:06:46 -03:00 |
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Lucas S. Vieira
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686ab38515
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Add parallax auto movement
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2024-10-25 00:49:22 -03:00 |
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Lucas S. Vieira
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bb4df1993d
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Change parallax scrollx to float factor
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2024-10-23 00:56:42 -03:00 |
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Lucas S. Vieira
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f6c6d49761
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Add .PRL file type and read it into game memory
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2024-10-21 01:18:48 -03:00 |
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Lucas S. Vieira
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351261feaf
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Add Player spawn point object
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2024-10-11 22:12:58 -03:00 |
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Lucas S. Vieira
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7b55f7641a
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Many life quality improvements
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2024-10-09 03:03:27 -03:00 |
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Lucas S. Vieira
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90a0e8fdc0
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Add proper object rendering!!!
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2024-10-03 00:32:02 -03:00 |
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Lucas S. Vieira
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72b409a22a
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Fix objects relative position, add object test rendering
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2024-10-02 02:35:15 -03:00 |
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Lucas S. Vieira
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b32814a77a
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Finish object data layout
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2024-10-01 00:13:59 -03:00 |
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Lucas S. Vieira
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828a780635
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Finish specification of .OTD/.OMP files
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2024-09-30 23:59:11 -03:00 |
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Lucas S. Vieira
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7a857049b3
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Add placements file
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2024-09-30 23:27:58 -03:00 |
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Lucas S. Vieira
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e28ede29a7
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Progress on object placement layout
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2024-09-30 22:38:31 -03:00 |
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Lucas S. Vieira
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c43c4beae6
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Finish export of .ODT object table
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2024-09-27 12:57:01 -03:00 |
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Lucas S. Vieira
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7b0ec1a6c9
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Initial refactor of COOKOBJ tool
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2024-09-27 00:35:09 -03:00 |
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Lucas S. Vieira
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fa8285268a
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Evolution with object data and placement design
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2024-09-26 22:39:31 -03:00 |
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Lucas S. Vieira
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7c8af3f962
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Planning: Add research consideration on objects in .TMX map
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2024-09-26 00:37:42 -03:00 |
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Lucas S. Vieira
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b757d530cc
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Add design document discussing object exporting layout and data
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2024-09-25 00:28:50 -03:00 |
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Lucas S. Vieira
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720be768d4
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Tweak level exporter and start support for level objects
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2024-09-24 23:28:29 -03:00 |
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Lucas S. Vieira
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9960219f82
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Fix a bug on model conversion
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2024-09-21 18:18:20 -03:00 |
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Lucas S. Vieira
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8f86855a4d
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Add model test and first ring model export
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2024-09-21 17:33:37 -03:00 |
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Lucas S. Vieira
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22c63b9cad
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Remove unused tiledrawer tool
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2024-09-21 01:30:18 -03:00 |
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Lucas S. Vieira
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f13ddc3c3d
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Add conversion of models from .RSD to .MDL
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2024-09-21 01:29:54 -03:00 |
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Lucas S. Vieira
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b0fd36db4f
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Add ring model and init RSD conversion tool
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2024-09-20 01:50:18 -03:00 |
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Lucas S. Vieira
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b4fa5e6d9c
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Add one-way collision and collision properties on 128x128 mappings
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2024-09-17 17:49:29 -03:00 |
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Lucas S. Vieira
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a8ea795893
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Add experimental Green Hill Zone (R2)
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2024-09-13 01:40:52 -03:00 |
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Lucas S. Vieira
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20c6a592bb
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Add experimental R2 and change CLUT location for tiles
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2024-08-18 21:17:02 -03:00 |
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Lucas S. Vieira
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e7cfa17291
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First attempt at creating a script for cooking assets
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2024-08-18 21:17:02 -03:00 |
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Lucas S. Vieira
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23d1cc6dc2
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Change Tiled level pre-cooked format to *.psxlvl
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2024-08-18 01:30:12 -03:00 |
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Lucas S. Vieira
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2b3a516e4b
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Add terrain angles and consider it on movement
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2024-08-12 22:28:34 -03:00 |
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Lucas S. Vieira
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33f3f2a3b6
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Add 128x128 chunk generator and R1Z1 BGM
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2024-08-08 16:41:02 -03:00 |
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