Progress on object placement layout

This commit is contained in:
Lucas S. Vieira 2024-09-30 22:38:31 -03:00
parent 93c4b9fb6c
commit e28ede29a7
5 changed files with 138 additions and 14 deletions

View file

@ -9,7 +9,7 @@ from pprint import pp
def main():
map_src = realpath(sys.argv[1])
obj_defs, obj_places = parse_map(map_src)
pp(obj_places)
# pp(obj_places)
for key, d in obj_defs.items():
d.write()

View file

@ -1,14 +1,28 @@
from dataclasses import dataclass, field
import typing
from ctypes import c_ubyte, c_byte, c_short, c_ushort, c_int
# from enum import Enum
from enum import Enum
c_short = c_short.__ctype_be__
c_ushort = c_ushort.__ctype_be__
c_int = c_int.__ctype_be__
class DummyObjectId(Enum):
RING_3H = -1
RING_3V = -2
@staticmethod
def get(name: str) -> int:
switch = {
"ring_3h": DummyObjectId.RING_3H,
"ring_3v": DummyObjectId.RING_3V,
}
result = switch.get(name.lower())
assert result is not None, f"Unknown dummy object {name}"
return result
# OBJECT TABLE DEFINITION (.OTN) LAYOUT
# - is_level_specific (u8)
# - num_classes (u16)
@ -82,12 +96,13 @@ MaybeObjectFragment = ObjectFragment | None
@dataclass
class ObjectData:
id: int = -1
gid: int = -1
name: str = ""
animations: [ObjectAnimation] = field(default_factory=list)
fragment: MaybeObjectFragment = None
def write_to(self, f):
f.write(c_ubyte(self.id))
f.write(c_byte(self.id))
f.write(c_ubyte(int(self.fragment is not None)))
f.write(c_ushort(len(self.animations)))
for animation in self.animations:
@ -100,11 +115,19 @@ class ObjectData:
@dataclass
class ObjectMap:
is_level_specific: bool = False
name: str = ""
out: str = ""
firstgid: int = 0
num_objs: int = 0
object_types: typing.Dict[int, ObjectData] = field(default_factory=dict)
# Mapping of dummy objects (gid -> actual id)
obj_mapping: typing.Dict[int, int] = field(default_factory=dict)
def get_otype_from_gid(self, gid: int) -> int:
gid = gid & ~(0b1111 << 29)
return self.obj_mapping[gid]
def write(self):
with open(self.out, "wb") as f:
self.write_to(f)
@ -116,10 +139,20 @@ class ObjectMap:
print(f"Writing object class id {t.id} ({t.name})...")
t.write_to(f)
# I don't have a better name for this. Sorry
def get_is_specific_if_from_this_map(self, dirty_gid: int) -> bool | None:
# Clean GID
gid = dirty_gid & ~(0b1111 << 29)
if gid >= self.firstgid:
return self.is_level_specific
return None
# OBJECT MAP PLACEMENT (.OMP) LAYOUT
# - Type / ID (u8)
# - is_level_specific (u8)
# - Type / ID (s8)
# - Flip Mask (u8)
# - has_properties (u8)
# - vx (s32)
# - vy (s32)
# - Properties (exists depending on Type)
@ -127,13 +160,38 @@ class ObjectMap:
# - kind (u8)
@dataclass
class MonitorProperties:
kind: str = ""
ObjectProperties = MonitorProperties | None
# Root for the .OMP datatype
@dataclass
class ObjectPlacement:
is_level_specific: bool = False
otype: int = 0
x: int = 0
y: int = 0
flipx: bool = False
flipy: bool = False
rotcw: bool = False
rotct: bool = False
rotcw: bool = False # clockwise rotation
rotct: bool = False # counterclockwise rotation
properties: ObjectProperties = None
def write_to(self, f):
flipmask = (
((1 << 0) if self.flipx else 0)
| ((1 << 1) if self.flipy else 0)
| ((1 << 2) if self.rotcw else 0)
| ((1 << 3) if self.rotct else 0)
)
f.write(c_ubyte(int(self.is_level_specific)))
f.write(c_byte(self.otype))
f.write(c_int(self.x))
f.write(c_int(self.y))
f.write(c_ubyte(flipmask))
# TODO: Properties

View file

@ -1,6 +1,7 @@
from bs4 import BeautifulSoup
import toml
from os.path import realpath, dirname, splitext
from pprint import pp
from datatypes import *
@ -47,14 +48,21 @@ def parse_tileset(firstgid: int, set_src: str) -> (ObjectMap, str):
od = ObjectData()
od.id = obj_id
od.name = (str(tile["type"]) if tile else "none").lower()
gid = int(tile["id"]) + firstgid
extra = extra_data.get(od.name)
# If this is a dummy object (e.g. rows of rings), we don't
# need to register it
# TODO: These dummy objects will be needed somewhere else!
# We actually need to register them, yes! But somewhere
# else.
if extra and extra.get("dummy", False):
o.num_objs -= 1
o.obj_mapping[gid] = DummyObjectId.get(od.name).value
continue
# If not a dummy, increase sequential id for next object
# If this isn't a dummy object, increase object ID.
# ID's are sequential only for non-dummy objects.
obj_id += 1
# Get tile collision
@ -78,9 +86,8 @@ def parse_tileset(firstgid: int, set_src: str) -> (ObjectMap, str):
# for p in points
# ]
# collision["points"] = points
# Get other tile data
idx = i + firstgid
o.obj_mapping[gid] = gid - firstgid
# Append TOML data
if extra:
@ -103,7 +110,7 @@ def parse_tileset(firstgid: int, set_src: str) -> (ObjectMap, str):
# # TODO: append collision
# pass
o.object_types[idx] = od
o.object_types[gid] = od
else:
o.num_objs -= 1
@ -111,9 +118,61 @@ def parse_tileset(firstgid: int, set_src: str) -> (ObjectMap, str):
o.out = splitext(set_src)[0] + ".OTD"
o.is_level_specific = ts["name"] != "objects_common"
o.num_objs = len(o.object_types)
o.name = ts["name"]
return (o, ts["name"])
def parse_object_group(
tilesets: typing.Dict[str, ObjectMap], objgroup
) -> [ObjectPlacement]:
is_level_specific = False
current_ts = None
placements = []
objects = objgroup.find_all("object", [])
if not objects:
return []
# Get first object's gid.
first_obj = sorted(objects, key=lambda x: int(x.get("gid")))[0]
first_obj_gid = int(first_obj.get("gid"))
print(f"First object gid: {first_obj_gid}")
# Identify if this is from common objects tileset or from level-specific tileset.
for key, ts in tilesets.items():
print(f"First gid: {ts.firstgid}")
result = ts.get_is_specific_if_from_this_map(first_obj_gid)
if result is not None:
current_ts = ts
is_level_specific = result
# If the tileset was not found... DON'T GO BEYOND THIS POINT!
assert current_ts is not None, "Object was not found in any tilesets!"
# Iterate over placements
for obj in objects:
p = ObjectPlacement()
p.is_level_specific = is_level_specific
p.otype = current_ts.get_otype_from_gid(int(obj.get("gid")))
p.x = int(float(obj.get("x")))
p.y = int(float(obj.get("y")))
p.flipx = False # TODO
p.flipy = False # TODO
p.rotcw = int(float(obj.get("rotation", 0))) == 90
p.rotccw = int(float(obj.get("rotation", 0))) == -90
props = obj.find("properties")
if props:
# TODO: Check type, build type-specific property, etc
pass
print(
f"Object type {current_ts.object_types[p.otype + current_ts.firstgid].name if p.otype >= 0 else 'DUMMY'}"
)
pp(p)
placements.append(p)
return placements
def parse_map(map_src: str) -> (typing.Dict[str, ObjectMap], [ObjectPlacement]):
map = None
with open(map_src) as f:
@ -132,5 +191,9 @@ def parse_map(map_src: str) -> (typing.Dict[str, ObjectMap], [ObjectPlacement]):
objmaps[ts_name] = loaded_set
# Retrieve objects placement
layergroup = map.find(name="group", attrs={"name": "OBJECTS"})
objgroups = layergroup.find_all("objectgroup")
for objgroup in objgroups:
placements += parse_object_group(objmaps, objgroup)
return (objmaps, placements)

View file

@ -1,6 +1,9 @@
// -*- mode: c; -*-
enum CommonId: u8 {
enum CommonId: s8 {
RING_3V = -2,
RING_3H = -1,
RING = 0,
MONITOR = 1,
SPIKES = 2,

View file

@ -131,7 +131,7 @@ Frames are an array with the following arguments in order:
- [optional, default False] Flip_Y
#+begin_src toml :tangle ../assets/levels/COMMON/objects_common.toml
#+begin_src toml
[ring]
[[ring.animations]]
@ -421,7 +421,7 @@ dummy = true
** Parse test
#+begin_src python :results output
#+begin_src python :results output :eval never
import toml
from pprint import pp