Falco Girgis
4d13e821b5
Liberty/Miami Perf Gainz Phase 3
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1) synced dca3-kos repo which has some gainzy commits
2) rwdc_common.h
- all low-level and matrix/vector routines for SH4 are now shared in
this common file, included in both RW and Liberty/Miami engines
3) CMatrix
a. assignment operator: now uses asm-optimized mat_copy()
b. multiplication operator: now use mat_mult() SH4 routine
c. Scale(): applies a scale matrix via mat_scale
d. MultiplyInverse: fipr-optimizations
4) CQuaternion
a. multiplication: SH4 ASM FIPR optimized
b. Get(V3d& axis, float &angle): fast inversion/division
c. Set(RWMatrix&): fast division
5) CVector
a. Multiply3x3() now accelerated with mat_transpose
5) RwQuat
a. mult(): FIPR accelerated
b. length(): FIPR/FSRRA accelerated
2025-04-15 12:06:12 -05:00
MastaG
6dc8ed77bc
Add a "dsiso-prebuilt" target
...
This way DreamShell users can easily build and test using prebuilt elf binaries.
2025-03-31 15:05:06 +02:00
Falco Girgis
5914842483
Addressed review feedback.
2025-03-30 03:54:01 -05:00
Falco Girgis
a6facaec30
Merge branch 'thegang/vmu-icons' into falco/miami_settings_saving
2025-03-30 01:01:19 -05:00
Falco Girgis
b1b225b345
Added basic settings.ini saving to Miami.
2025-03-29 22:53:49 -05:00
Stefanos Kornilios Mitsis Poiitidis
0657700e11
Merge branch 'falco/collision_sh4_accel_phase1' into 'main'
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re3 conan+cmake / build-cmake (openal, glfw, macos-latest, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, glfw, ubuntu-18.04, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, glfw, windows-latest, gl3) (push) Waiting to run
re3 conan+cmake / build-cmake (openal, windows-latest, d3d9) (push) Waiting to run
re3 cmake devkitA64 (Nintendo Switch) / build-nintendo-switch (push) Waiting to run
re3 premake amd64 / build (Debug, win-amd64-librw_d3d9-oal) (push) Waiting to run
re3 premake amd64 / build (Debug, win-amd64-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake amd64 / build (Release, win-amd64-librw_d3d9-oal) (push) Waiting to run
re3 premake amd64 / build (Release, win-amd64-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Debug, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Release, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-mss) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_d3d9-oal) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-mss) (push) Waiting to run
re3 premake x86 / build (Vanilla, win-x86-librw_gl3_glfw-oal) (push) Waiting to run
Collision Acceleration Part 1
See merge request skmp/dca3-game!77
2025-03-29 09:23:31 +00:00
NaiSan89
aa115cdbf6
Updating images size to 256x256.
2025-03-28 08:58:30 -03:00
Falco Girgis
0ba1c595cd
Acceleration working in miami.
2025-03-28 00:17:25 -05:00
Stefanos Kornilios Mitsis Poiitidis
325f903186
Revert "Merge branch 'skmp/fix-makefile-cases' into 'main'"
...
This reverts merge request !75
2025-03-26 07:24:47 +00:00
Stefanos Kornilios Mitsis Poiitidis
5e690010fd
Make Audio stream path case insensitive
2025-03-25 20:58:26 +02:00
Stefanos Kornilios Mitsis Poiitidis
3d176a239a
Add 0GDTEX.PVRs
2025-03-25 20:39:07 +02:00
Falco Girgis
b739b89fd6
Fixing issues with previous merge.
2025-03-16 12:57:52 -05:00
Falco Girgis
6d67dc2ffd
Merge remote-tracking branch 'origin/main' into HEAD
2025-03-16 12:49:21 -05:00
Falco Girgis
2365fe663b
Working saving, not loading.
2025-03-16 10:23:55 -05:00
Stefanos Kornilios Mitsis Poiitidis
c0e7ddef84
Merge branch 'falco/thread_attributes' into 'main'
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Gave threads default attributes for RAM gainz.
See merge request skmp/dca3-game!63
2025-03-16 14:54:04 +00:00
Falco Girgis
bddbc89da1
Added -fno-PIC to liberty and miami builds.
...
By default with GCC SH, position-independent code is generated.
Supposedly this can be less-performant (although the extent to which it
is on SH4 is debatable). It also has to produce larger binaries due to
offsets in the .text segment.
Added -fno-PIC flag to miami and liberty Makefiles. Binary size dropped
by over 8KB. Performance looks the same. Don't forget to add this when
building KOS too for best results.
2025-03-15 20:02:23 -05:00
Falco Girgis
9c64ecf8f3
Gave threads default attributes for RAM gainz.
...
Threads for sampman and the VMU profiler were created just using
std::thread from C++11, which doesn't allow for configuration of its
stack size or label.
Wrote a small wrapper around KOS threads (and std::threads as fallback)
which takes arguments for configuring thread label, stack size, and
whether to detach it.
1) Added common/thread/thread.h/.c thread abstraction layer.
2) Updated Makefiles
3) VmuProfiler
- averages only 10 frames now, which is avg FPS over a second
- subclasses dc::Thread and only has a 2KB stack now
- got a label for thread dumps
4) Sampman (liberty/miami)
- now uses dc::Thread
- now only needs 2KB stack size
- got a label for thread dumps
2025-03-15 18:48:50 -05:00
Stefanos Kornilios Mitsis Poiitidis
aac6ad73e6
add missing miami gamefiles/gxts, repack gamefiles
2025-03-12 01:16:08 +02:00
Stefanos Kornilios Mitsis Poiitidis
3ab8061980
Pack stream lengths to a .bin file so we don't have to open them all on startup
2025-03-11 19:32:29 +02:00
Stefanos Kornilios Mitsis Poiitidis
c70dce8a6e
Merge branch 'skmp/ph3nom-miami-saves-working' into 'main'
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miami: Game Save + Load From VMU
See merge request skmp/dca3-game!44
2025-03-10 21:48:45 +00:00
Stefanos Kornilios Mitsis Poiitidis
776cec9875
Add built in save in slot 8, disable FIX_INCOMPATIBLE_SAVES, other fixes
2025-03-10 23:33:13 +02:00
Josh Pearson
76a45804d8
Add "mono" option for audio repack via FOR_DISC=2
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For "miami" branch creates a 1.5GB CDI wiithout downsampling audio frequency
2025-03-10 22:36:39 +02:00
Stefanos Kornilios Mitsis Poiitidis
6156059b71
col repack for liberty
2025-03-09 22:52:14 +02:00
Stefanos Kornilios Mitsis Poiitidis
2cf593a0a9
repack col files, remove use of (unused) peds.col
2025-03-09 22:39:04 +02:00
Stefanos Kornilios Mitsis Poiitidis
3073b24cd9
Merge branch 'skmp/anim-compress' into 'main'
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Anim Dleta Compression
See merge request skmp/dca3-game!34
2025-03-09 20:34:54 +00:00
Stefanos Kornilios Mitsis Poiitidis
2035daa9fb
Shorten Product Number / Disc Serial, fix O3 and no-fast-math objects
2025-03-09 20:09:24 +02:00
Stefanos Kornilios Mitsis Poiitidis
8a34a29d2e
correctly build animtool
2025-03-09 20:05:15 +02:00
Stefanos Kornilios Mitsis Poiitidis
f6cc9c6995
base code from last week
2025-03-09 15:18:58 +02:00
Stefanos Kornilios Mitsis Poiitidis
4042409312
Add TXD_OPTS_LOADSC2
2025-03-09 15:04:41 +02:00
Stefanos Kornilios Mitsis Poiitidis
43edb61c32
Fix liberty and miami repacks, gitignore
2025-03-09 14:37:37 +02:00
Stefanos Kornilios Mitsis Poiitidis
1ebde24d6a
fix texconv, pvrtex builds
2025-03-09 13:42:19 +02:00
Stefanos Kornilios Mitsis Poiitidis
df49ea88a3
Update gitignore, ci, working main and sim builds
2025-03-09 13:33:04 +02:00
Stefanos Kornilios Mitsis Poiitidis
60bbd0b782
Working miami build, not repack yet
2025-03-09 13:02:48 +02:00
Stefanos Kornilios Mitsis Poiitidis
2a10df3326
Move files around
2025-03-09 12:41:23 +02:00
Stefanos Kornilios Mitsis Poiitidis
52ab6d6f0c
Move files around
2025-03-09 12:38:13 +02:00
Stefanos Kornilios Mitsis Poiitidis
6339889183
Move files around
2025-03-09 12:28:55 +02:00
Stefanos Kornilios Mitsis Poiitidis
0234e3db43
Sniper fix for miami
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
ae471ef6f1
HACK: Stub out law_1b cus it is too big for 16 megs dc
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
46c076d0c4
Fix memory accounting for cols and ifps
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
77a40646ba
make radar waypoint argb4444
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
badbe0a6ea
skip ./ on relative paths
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
794f80498c
Fix Horizon
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
0a90f1fc49
PreloadStreamedFile: stop if playing
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
aa039ac849
fix sim build
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
1fc867978a
Fix animations from animation compression
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
de51f178a4
sampman_dc: reduce read staging to 16k to ease OOMs
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
47552eed0d
Add MissionAudio
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
c2a59a76f8
enable cloking-off-aica now that aica is initialized
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
defd5f6bff
Initial audio support
2025-03-09 12:18:32 +02:00
Stefanos Kornilios Mitsis Poiitidis
c975da266a
Fix GetLookLeft
2025-03-09 12:18:32 +02:00