TombEngine/TR5Main/Scripting
2021-10-28 11:28:24 +03:00
..
AudioTracks.h Fix more stuff 2021-09-16 01:12:19 +03:00
GameFlowScript.cpp Merge branch 'master' into errors 2021-10-28 11:28:24 +03:00
GameFlowScript.h Fix more stuff 2021-09-16 01:12:19 +03:00
GameLogicScript.cpp Don't use legacy function names in sound code 2021-10-02 18:54:53 +03:00
GameLogicScript.h Merge branch 'master' into displaystrings 2021-09-14 05:11:43 +02:00
GameScriptAIObject.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptAIObject.h Delete copy operations for GameScriptAIObject, GameScriptCameraInfo, GameScriptSinkInfo and GameScriptSoundSourceInfo - this can be changed later, but for now is a safety measure since we hold a reference, which means copying these would take some extra thought. 2021-07-26 18:25:50 +01:00
GameScriptAudioTrack.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptAudioTrack.h Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class. 2021-07-28 18:44:24 +01:00
GameScriptCameraInfo.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptCameraInfo.h Merge branch 'master' into displaystrings 2021-09-14 05:11:43 +02:00
GameScriptColor.cpp Fix GameScriptColor's D3DCOLOR operator and __tostring, and add a converting constructor. 2021-08-29 17:05:06 +01:00
GameScriptColor.h Fix GameScriptColor's D3DCOLOR operator and __tostring, and add a converting constructor. 2021-08-29 17:05:06 +01:00
GameScriptDisplayString.cpp Fix wrong function name. 2021-08-29 21:08:20 +01:00
GameScriptDisplayString.h Add the functions/properties SetPos, GetPos, col and key to DisplayString. 2021-08-29 20:28:40 +01:00
GameScriptInventoryObject.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptInventoryObject.h Fixed some GameFlowScript.cpp warnings: 2021-08-20 02:42:47 +01:00
GameScriptItemInfo.cpp Cleanup 2021-09-25 16:00:30 +03:00
GameScriptItemInfo.h Add IdentifierType for named script types. This is in an effort to consolidate a lot of very similar functions into a few templates. 2021-08-27 18:10:19 +01:00
GameScriptLevel.cpp Remove j. 2021-08-23 19:22:31 +01:00
GameScriptLevel.h Remove comments; these are technically no longer unused as they're linked up with Lua variables. 2021-08-20 02:43:56 +01:00
GameScriptMeshInfo.cpp Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type 2021-09-13 23:15:02 +03:00
GameScriptMeshInfo.h Add IdentifierType for named script types. This is in an effort to consolidate a lot of very similar functions into a few templates. 2021-08-27 18:10:19 +01:00
GameScriptMirror.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptMirror.h Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class. 2021-07-28 18:44:24 +01:00
GameScriptNamedBase.h Make default s_callbackRemoveName not throw. 2021-08-27 19:07:55 +01:00
GameScriptPosition.cpp Further organizing 2021-09-08 18:31:35 +03:00
GameScriptPosition.h Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor. 2021-07-23 02:06:50 +01:00
GameScriptRotation.cpp Further organizing 2021-09-08 18:31:35 +03:00
GameScriptRotation.h Add default member initialisers and default constructor for GameScriptRotation. 2021-08-11 14:39:26 +01:00
GameScriptSettings.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptSettings.h Document errorMode. Make it an enum on the Lua side rather than a string. 2021-08-16 12:52:06 +01:00
GameScriptSinkInfo.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptSinkInfo.h Merge branch 'master' into displaystrings 2021-09-14 05:11:43 +02:00
GameScriptSkyLayer.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptSkyLayer.h Improve GameScriptSkyLayer. 2021-08-07 19:06:22 +01:00
GameScriptSoundSourceInfo.cpp Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
GameScriptSoundSourceInfo.h Merge branch 'master' into displaystrings 2021-09-14 05:11:43 +02:00
InventorySlots.h Give documentation comments new tag names. Part 2 of making the documentation better. 2021-08-23 19:16:24 +01:00
ItemEnumPair.h Modify InvItem table to map to both GAME_OBJECT_ID and inv_objects. We can't use a std::pair directly since sol::as_table will interpret the unordered_map weirdly if we do. 2021-08-08 23:52:38 +01:00
LanguageScript.h Remove obsolete class. 2021-08-20 03:01:32 +01:00
LuaHandler.cpp Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings. 2021-08-03 15:12:24 +01:00
LuaHandler.h Make MakeReadOnlyTable give the metatable its own metatable with an __index metamethod which raises an error (for now) when you use a variable that doesn't exist. 2021-08-29 17:07:19 +01:00
ObjectIDs.h Removed closed doors 2021-09-12 05:09:20 +02:00
ReservedScriptNames.h Add DisplayString "flags" and "translated" support, as well as some things I forgot to commit earlier. 2021-08-29 20:25:54 +01:00
ScriptAssert.cpp Rename SetErrorMode to SetScriptErrorMode to avoid VS getting confused by some MS function with the same name. Add GetScriptErrorMode. 2021-08-21 00:13:44 +01:00
ScriptAssert.h Implement ScriptAssertF and ScriptAssertTerminateF. 2021-08-21 00:23:14 +01:00
ScriptUtil.h Move index_error_maker into new file (ScriptUtil.h). Add newindex_error_maker. Make them call ScriptAssert instead of just throwing an exception so it won't terminate the application on WARN or SILENT error modes. 2021-08-20 01:37:49 +01:00