TombEngine/TR5Main/Scripting/GameScriptSoundSourceInfo.h
2021-09-14 05:11:43 +02:00

38 lines
949 B
C++

#pragma once
#include "GameScriptNamedBase.h"
#include "Specific\phd_global.h"
namespace sol {
class state;
}
class GameScriptPosition;
class GameScriptSoundSourceInfo : public GameScriptNamedBase<GameScriptSoundSourceInfo, SOUND_SOURCE_INFO &>
{
public:
using IdentifierType = std::reference_wrapper<SOUND_SOURCE_INFO>;
GameScriptSoundSourceInfo(SOUND_SOURCE_INFO& ref, bool temp);
~GameScriptSoundSourceInfo();
GameScriptSoundSourceInfo& operator=(GameScriptSoundSourceInfo const& other) = delete;
GameScriptSoundSourceInfo(GameScriptSoundSourceInfo const& other) = delete;
static void Register(sol::state *);
GameScriptPosition GetPos() const;
void SetPos(GameScriptPosition const& pos);
int GetSoundID() const;
void SetSoundID(int soundID);
int GetFlags() const;
void SetFlags(int flags);
std::string GetName() const;
void SetName(std::string const &);
private:
SOUND_SOURCE_INFO & m_soundSource;
bool m_temporary;
};