mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 16:57:57 +03:00
38 lines
949 B
C++
38 lines
949 B
C++
#pragma once
|
|
|
|
#include "GameScriptNamedBase.h"
|
|
#include "Specific\phd_global.h"
|
|
|
|
namespace sol {
|
|
class state;
|
|
}
|
|
class GameScriptPosition;
|
|
|
|
class GameScriptSoundSourceInfo : public GameScriptNamedBase<GameScriptSoundSourceInfo, SOUND_SOURCE_INFO &>
|
|
{
|
|
public:
|
|
using IdentifierType = std::reference_wrapper<SOUND_SOURCE_INFO>;
|
|
GameScriptSoundSourceInfo(SOUND_SOURCE_INFO& ref, bool temp);
|
|
~GameScriptSoundSourceInfo();
|
|
|
|
GameScriptSoundSourceInfo& operator=(GameScriptSoundSourceInfo const& other) = delete;
|
|
GameScriptSoundSourceInfo(GameScriptSoundSourceInfo const& other) = delete;
|
|
|
|
static void Register(sol::state *);
|
|
GameScriptPosition GetPos() const;
|
|
void SetPos(GameScriptPosition const& pos);
|
|
|
|
int GetSoundID() const;
|
|
void SetSoundID(int soundID);
|
|
|
|
int GetFlags() const;
|
|
void SetFlags(int flags);
|
|
|
|
std::string GetName() const;
|
|
void SetName(std::string const &);
|
|
|
|
private:
|
|
SOUND_SOURCE_INFO & m_soundSource;
|
|
bool m_temporary;
|
|
};
|
|
|