TombEngine/TR5Main/Game/Lara/lara_flare.cpp
2021-11-20 15:39:05 +11:00

455 lines
9.8 KiB
C++

#include "framework.h"
#include "lara_flare.h"
#include "lara_tests.h"
#include "level.h"
#include "setup.h"
#include "Sound/sound.h"
#include "animation.h"
#include "items.h"
#include "lara_fire.h"
#include "Lara.h"
#include "collide.h"
#include "effects/effects.h"
#include "effects/chaffFX.h"
#include "Specific/prng.h"
constexpr std::array<float, 28> FlareFlickerTable = { 0.7590,0.9880,0.8790,0.920,0.8020,0.7610,0.97878,0.8978,0.9983,0.934763,0.8485,0.762573,0.84642,0.7896,0.817634,0.923424,0.7589,0.81399,0.92834,0.9978,0.7610,0.97878,0.8978,0.9983,0.934763,0.8485,0.762573,0.74642 };
constexpr DirectX::SimpleMath::Vector3 FlareMainColor = Vector3(1,0.52947, 0.3921);
constexpr std::array<float, 28> FlareFlickerTableLow = { 0.7590,0.1880,0.0790,0.920,0.8020,0.07610,0.197878,0.38978,0.09983,0.00934763,0.8485,0.0762573,0.84642,0.7896,0.517634,0.0923424,0.7589,0.081399,0.92834,0.01978,0.17610,0.497878,0.8978,0.69983,0.934763,0.28485,0.1762573,0.374642 };
using namespace TEN::Math::Random;
void FlareControl(short itemNumber)
{
ITEM_INFO* flare = &g_Level.Items[itemNumber];
if (TestLaraSwamp(flare))
{
KillItem(itemNumber);
return;
}
if (flare->fallspeed)
{
flare->pos.xRot += ANGLE(3.0f);
flare->pos.zRot += ANGLE(5.0f);
}
else
{
flare->pos.xRot = 0;
flare->pos.zRot = 0;
}
auto oldX = flare->pos.xPos;
auto oldY = flare->pos.yPos;
auto oldZ = flare->pos.zPos;
int xv = flare->speed * phd_sin(flare->pos.yRot);
int zv = flare->speed * phd_cos(flare->pos.yRot);
flare->pos.xPos += xv;
flare->pos.zPos += zv;
if (TestLaraWater(flare) || TestLaraSwamp(flare)) // TODO: Generic water/swamp test function.
{
flare->fallspeed += (5 - flare->fallspeed) / 2;
flare->speed += (5 - flare->speed) / 2;
}
else
flare->fallspeed += 6;
flare->pos.yPos += flare->fallspeed;
DoProjectileDynamics(itemNumber, oldX, oldY, oldZ, xv, flare->fallspeed, zv);
short& age = flare->data;
age &= 0x7FFF;
if (age >= FLARE_AGE)
{
if (!flare->fallspeed && !flare->speed)
{
KillItem(itemNumber);
return;
}
}
else
age++;
if (DoFlareLight((PHD_VECTOR*)&flare->pos, age))
{
TriggerChaffEffects(flare,age);
/* Hardcoded code */
age |= 0x8000;
}
}
void ready_flare(ITEM_INFO* lara)
{
LaraInfo*& info = lara->data;
info->gunStatus = LG_NO_ARMS;
info->leftArm.zRot = 0;
info->leftArm.yRot = 0;
info->leftArm.xRot = 0;
info->rightArm.zRot = 0;
info->rightArm.yRot = 0;
info->rightArm.xRot = 0;
info->rightArm.lock = false;
info->leftArm.lock = false;
info->target = NULL;
}
void undraw_flare_meshes(ITEM_INFO* lara)
{
LaraInfo*& info = lara->data;
info->meshPtrs[LM_LHAND] = Objects[ID_LARA_SKIN].meshIndex + LM_LHAND;
}
void draw_flare_meshes(ITEM_INFO * lara)
{
LaraInfo*& info = lara->data;
info->meshPtrs[LM_LHAND] = Objects[ID_LARA_FLARE_ANIM].meshIndex + LM_LHAND;
}
void undraw_flare(ITEM_INFO* lara)
{
LaraInfo*& info = lara->data;
info->flareControlLeft = true;
short frame1 = info->flareFrame;
short frame2 = info->leftArm.frameNumber;
if (lara->goalAnimState == LS_STOP
&& info->Vehicle == NO_ITEM)
{
if (lara->animNumber == LA_STAND_IDLE)
{
lara->animNumber = LA_DISCARD_FLARE;
frame1 = frame2 + g_Level.Anims[lara->animNumber].frameBase;
info->flareFrame = frame1;
lara->frameNumber = frame1;
}
if (lara->animNumber == LA_DISCARD_FLARE)
{
info->flareControlLeft = false;
if (frame1 >= g_Level.Anims[lara->animNumber].frameBase + 31)
{
info->requestGunType = info->lastGunType;
info->gunType = info->lastGunType;
info->gunStatus = LG_NO_ARMS;
InitialiseNewWeapon(lara);
info->target = NULL;
info->rightArm.lock = false;
info->leftArm.lock = false;
SetAnimation(lara, LA_STAND_SOLID);
info->flareFrame = g_Level.Anims[lara->animNumber].frameBase;
return;
}
info->flareFrame++;
}
}
else if (lara->animNumber == LA_DISCARD_FLARE)
{
lara->animNumber = LA_STAND_SOLID;
lara->frameNumber = g_Level.Anims[lara->animNumber].frameBase;
}
if (frame2 >= 33 && frame2 < 72)
{
frame2 = 2;
DoFlareInHand(lara, info->flareAge);
}
else if (!frame2)
{
frame2 = 1;
DoFlareInHand(lara, info->flareAge);
}
else if (frame2 >= 72 && frame2 < 95)
{
frame2++;
if (frame2 == 94)
{
frame2 = 1;
DoFlareInHand(lara, info->flareAge);
}
}
else if (frame2 >= 1 && frame2 < 33)
{
frame2++;
if (frame2 == 21)
{
CreateFlare(lara, ID_FLARE_ITEM, 1);
undraw_flare_meshes(lara);
info->flareAge = 0;
}
else if (frame2 == 33)
{
frame2 = 0;
info->requestGunType = info->lastGunType;
info->gunType = info->lastGunType;
info->gunStatus = LG_NO_ARMS;
InitialiseNewWeapon(lara);
info->flareControlLeft = false;
info->target = NULL;
info->rightArm.lock = false;
info->leftArm.lock = false;
info->flareFrame = 0;
}
else if (frame2 < 21)
DoFlareInHand(lara, info->flareAge);
}
else if (frame2 >= 95 && frame2 < 110)
{
frame2++;
if (frame2 == 110)
{
frame2 = 1;
DoFlareInHand(lara, info->flareAge);
}
}
info->leftArm.frameNumber = frame2;
set_flare_arm(lara, info->leftArm.frameNumber);
}
void draw_flare(ITEM_INFO* lara)
{
LaraInfo*& info = lara->data;
short frame;
if (lara->currentAnimState == LS_PICKUP_FLARE ||
lara->currentAnimState == LS_PICKUP)
{
DoFlareInHand(lara, info->flareAge);
info->flareControlLeft = false;
info->leftArm.frameNumber = 93;
set_flare_arm(lara, 93);
}
else
{
frame = info->leftArm.frameNumber + 1;
info->flareControlLeft = true;
if (frame < 33 || frame > 94)
frame = 33;
else if (frame == 46)
draw_flare_meshes(lara);
else if (frame >= 72 && frame <= 93)
{
if (frame == 72)
{
SoundEffect(SFX_TR4_OBJ_GEM_SMASH, &lara->pos, TestLaraWater(lara));
info->flareAge = 1;
}
DoFlareInHand(lara, info->flareAge);
}
else
{
if (frame == 94)
{
ready_flare(LaraItem);
frame = 0;
DoFlareInHand(lara, info->flareAge);
}
}
info->leftArm.frameNumber = frame;
set_flare_arm(lara, frame);
}
}
void set_flare_arm(ITEM_INFO* lara, int frame)
{
LaraInfo*& info = lara->data;
short anim = Objects[ID_LARA_FLARE_ANIM].animIndex;
if (frame >= 95)
anim += 4;
else if (frame >= 72)
anim += 3;
else if (frame >= 33)
anim += 2;
else if (frame >= 1)
anim += 1;
info->leftArm.animNumber = anim;
info->leftArm.frameBase = g_Level.Anims[anim].framePtr;
}
void CreateFlare(ITEM_INFO* lara, GAME_OBJECT_ID objectNum, int thrown)
{
LaraInfo*& info = lara->data;
short itemNum = CreateItem();
if (itemNum != NO_ITEM)
{
bool flag = false;
ITEM_INFO* item = &g_Level.Items[itemNum];
item->objectNumber = objectNum;
item->roomNumber = lara->roomNumber;
PHD_VECTOR pos;
pos.x = -16;
pos.y = 32;
pos.z = 42;
GetLaraJointPosition(&pos, LM_LHAND);
item->pos.xPos = pos.x;
item->pos.yPos = pos.y;
item->pos.zPos = pos.z;
auto probe = GetCollisionResult(pos.x, pos.y, pos.z, lara->roomNumber);
auto floorHeight = probe.Position.Floor;
auto collided = GetCollidedObjects(item, 0, 1, CollidedItems, CollidedMeshes, true);
if (collided || floorHeight < pos.y)
{
flag = true;
item->pos.yRot = lara->pos.yRot + ANGLE(180.0f);
item->pos.xPos = lara->pos.xPos + 320 * phd_sin(item->pos.yRot);
item->pos.zPos = lara->pos.zPos + 320 * phd_cos(item->pos.yRot);
item->roomNumber = lara->roomNumber;
}
else
{
if (thrown)
item->pos.yRot = lara->pos.yRot;
else
item->pos.yRot = lara->pos.yRot - ANGLE(45.0f);
item->roomNumber = lara->roomNumber;
}
InitialiseItem(itemNum);
item->pos.zRot = 0;
item->pos.xRot = 0;
item->shade = -1;
if (thrown)
{
item->speed = lara->speed + 50;
item->fallspeed = lara->fallspeed - 50;
}
else
{
item->speed = lara->speed + 10;
item->fallspeed = lara->fallspeed + 50;
}
if (flag)
item->speed >>= 1;
if (objectNum == ID_FLARE_ITEM)
{
item->data = (short)0;
short& age = item->data;
if (DoFlareLight((PHD_VECTOR*)&item->pos, info->flareAge))
age = (info->flareAge | 0x8000);
else
age = (info->flareAge & 0x7FFF);
}
else
item->itemFlags[3] = info->litTorch;
AddActiveItem(itemNum);
item->status = ITEM_ACTIVE;
}
}
void DrawFlareInAir(ITEM_INFO* item)
{
TENLog("DrawFlareInAir() not implemented!", LogLevel::Warning);
}
void DoFlareInHand(ITEM_INFO* lara, int flare_age)
{
LaraInfo*& info = lara->data;
PHD_VECTOR pos = { 11, 32, 41 };
GetLaraJointPosition(&pos, LM_LHAND);
if (DoFlareLight(&pos, flare_age))
TriggerChaffEffects(flare_age);
/* Hardcoded code */
if (info->flareAge >= FLARE_AGE)
{
if (info->gunStatus == LG_NO_ARMS)
info->gunStatus = LG_UNDRAW_GUNS;
}
else if (info->flareAge != 0)
info->flareAge++;
}
int DoFlareLight(PHD_VECTOR* pos, int age)
{
int r, g, b;
float random;
int falloff;
if (age >= FLARE_AGE || age == 0)
return 0;
random = GenerateFloat();
int x = pos->x + (random * 120);
int y = pos->y + (random * 120) - 256;
int z = pos->z + (random * 120);
if (age < 4)
{
falloff = 12 + ((1 - (age / 4.0f)) * 16);
r = FlareMainColor.x * 255;
g = FlareMainColor.y * 255;
b = FlareMainColor.z * 255;
TriggerDynamicLight(x, y, z, falloff, r, g, b);
return (random < 0.9f);
}
else if (age < (FLARE_AGE - 90))
{
auto multiplier = FlareFlickerTable[age % FlareFlickerTable.size()];
falloff = 12 * multiplier;
r = FlareMainColor.x * 255 * multiplier;
g = FlareMainColor.y * 255 * multiplier;
b = FlareMainColor.z * 255 * multiplier;
TriggerDynamicLight(x, y, z, falloff, r, g, b);
return (random < 0.4f);
}
else
{
auto multiplier = FlareFlickerTableLow[age % FlareFlickerTableLow.size()];
falloff = 12 * (1.0f - ((age - (FLARE_AGE - 90)) / (FLARE_AGE - (FLARE_AGE - 90))));
r = FlareMainColor.x * 255 * multiplier;
g = FlareMainColor.y * 255 * multiplier;
b = FlareMainColor.z * 255 * multiplier;
TriggerDynamicLight(x, y, z, falloff, r, g, b);
return (random < .3f);
}
}