TombEngine/TR5Main/Objects
2020-03-14 20:26:53 +01:00
..
Effects Decompiled EFFECTS.CPP, EFFECT2.CPP, TOMB4FX.CPP 2019-12-22 00:20:10 +01:00
TR1 Fixed lara draw 2019-12-15 19:07:38 +01:00
TR2 Implemented meshs waps and more swap slots; Renamed guards slots; 2020-03-14 07:48:35 +01:00
TR3 Implemented meshs waps and more swap slots; Renamed guards slots; 2020-03-14 07:48:35 +01:00
TR4 Fixed basic pathfinding for flying enemies 2020-03-14 20:26:53 +01:00
TR5 Implemented meshs waps and more swap slots; Renamed guards slots; 2020-03-14 07:48:35 +01:00
Vehicles Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
newobjects.h Update Lot and ExtraAnims 2020-01-13 13:18:55 +01:00
oldobjects.h Finished ID_RATS, ID_BATS, ID_SPIDERS 2020-02-14 07:42:20 +01:00
puzzles.cpp Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
statue.cpp Restructured the Entity Files 2019-12-05 17:35:57 +01:00
trap.cpp Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00