TombEngine/TR5Main/Objects/TR3
2020-03-14 07:48:35 +01:00
..
tr3_civvy.cpp Fixed Unfinished InitialiseSlot() 2020-01-11 11:43:42 +01:00
tr3_cobra.cpp Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem; 2020-01-04 09:10:24 +01:00
tr3_eagle_or_crow.cpp Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem; 2020-01-04 09:10:24 +01:00
tr3_fishemitter.cpp Fixed some think, Added zoneType feature 2019-12-13 19:00:59 +01:00
tr3_flamethrower.cpp Fixed some think, Added zoneType feature 2019-12-13 19:00:59 +01:00
tr3_monkey.cpp Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem; 2020-01-04 09:10:24 +01:00
tr3_mpgun.cpp Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
tr3_mpstick.cpp Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
tr3_raptor.cpp Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2019-12-07 08:55:56 +01:00
tr3_scuba.cpp Restructured the Entity Files 2019-12-05 17:35:57 +01:00
tr3_shiva.cpp Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
tr3_sophia.cpp Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map; 2020-03-02 09:49:11 +01:00
tr3_tiger.cpp Restructured the Entity Files 2019-12-05 17:35:57 +01:00
tr3_tony.cpp Implemented meshs waps and more swap slots; Renamed guards slots; 2020-03-14 07:48:35 +01:00
tr3_trex.cpp Restructured the Entity Files 2019-12-05 17:35:57 +01:00
tr3_tribesman.cpp Fixed some think, Added zoneType feature 2019-12-13 19:00:59 +01:00