MontyTRC89
f4ee436f5d
Fixed basic pathfinding for flying enemies
2020-03-14 20:26:53 +01:00
MontyTRC89
1c0c1f6b2a
Implemented meshs waps and more swap slots; Renamed guards slots;
2020-03-14 07:48:35 +01:00
MontyTRC89
019b3bfeda
Fixed and tested ID_BLUE_GUARD, ID_MAFIA, ID_MAFIA2
2020-03-13 06:56:09 +01:00
MontyTRC89
39df12d57f
Added gunflashes to baddes; Some tweaks to rats;
2020-03-12 15:29:57 +01:00
MontyTRC89
3fb294c0b3
Fixed ID_BATS_EMITTER; Improved (but still bugged) ID_RATS_EMITTER; Tested ID_HUSKIE and ID_DOG;
2020-03-09 20:24:59 +01:00
MontyTRC89
ac7d6b95f7
Refactoring; Added all sounds from all TR; Removed trash legacy functions for skinning and meshes processing; New skinning procedure, without fixed arrays; Code cleaning; Decompiled LoadSamples; Dynamic size sound map;
2020-03-02 09:49:11 +01:00
MontyTRC89
eba681bddf
New objects list; Decompiled ID_LARA_HAIRS;
2020-02-24 12:51:28 +01:00
MontyTRC89
8ba75bfc38
Finished ID_RATS, ID_BATS, ID_SPIDERS
2020-02-14 07:42:20 +01:00
MontyTRC89
92685bb7c0
Decompiled ID_LASER_HEAD
2020-02-13 19:17:42 +01:00
MontyTRC89
ba1c58a939
Fixed ID_HYDRA; Decompiled ID_AUTOGUN; Decompiled is_object_in_room(); Decompiled InterpolateAngle();
2020-02-10 10:38:00 +01:00
MontyTRC89
746eb42fc9
Decompiled ID_HYDRA
2020-02-08 17:27:54 +01:00
MontyTRC89
8452c15929
Decompiled ID_GUNSHIP (the VCI helycopter)
2020-02-08 16:55:32 +01:00
MontyTRC89
c616711968
Decompiled ID_FLAME_EMITTER3
2020-02-08 08:43:48 +01:00
MontyTRC89
f102ed9299
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-02-01 07:55:16 +01:00
MontyTRC89
64c2f83678
Decompiled ID_CYBORG
2020-02-01 07:54:26 +01:00
asasas9500
d866d15692
Fix torches; Remove duplicated draw_shotgun()
2020-01-30 23:39:53 -03:00
MontyTRC89
abfa7ae4ac
Decompiled ID_BATS; Renamed submarine functions;
2020-01-30 11:24:12 +01:00
MontyTRC89
1d284ba9d0
Decompiled ID_ATTACK_SUBMARINE, ID_CHAFF, ID_TORPEDO
2020-01-30 07:33:53 +01:00
MontyTRC89
371cd6720e
Decompiled ID_DEATH_SLIDE
2020-01-29 08:29:15 +01:00
MontyTRC89
ea98541354
Decompiled ID_ROLLING_BALL
2020-01-29 07:16:33 +01:00
MontyTRC89
7b445ec038
Added first code for ID_GUARDIAN
2020-01-28 07:33:07 +01:00
MontyTRC89
ac74268186
Decompiled ID_DARTS, ID_DART_EMITTER, ID_FALLING_CEILING, ID_PROPELLER_H, ID_PROPELLER_V, KillAllTriggersControl, InitialiseFlameEmitter, FlameEmitterCollision, InitialiseFlameEmitter2 , GenSlot1Control, InitialiseGenSlot3, InitialiseGenSlot4;
2020-01-28 07:30:58 +01:00
MontyTRC89
7215968fdf
Decompiled ID_ROMAN_STATUE (except for electircity arcs fx); Fixed objects combination;
2020-01-24 10:40:46 +01:00
MontyTRC89
1f7673fc50
Decompiled ID_HIGH_OBJECT1
2020-01-22 21:22:35 +01:00
MontyTRC89
7879f10cf9
Decompiiling ID_TELEPORTER and ID_ROMAND_GOD
2020-01-21 21:25:24 +01:00
MontyTRC89
365113d8d7
Decompiling roman statue
2020-01-20 18:10:17 +01:00
MontyTRC89
1c577198ea
Decompilink smoke emitters; Fixed again dynmic lights; Fixed horizontal pickups;
2020-01-20 07:29:37 +01:00
MontyTRC89
826af067b3
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
MontyTRC89
b8086fa90f
Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering;
2020-01-14 07:34:10 +01:00
TokyoSU
d4d8056100
Update Lot and ExtraAnims
2020-01-13 13:18:55 +01:00
TokyoSU
dc0d964de5
Fixed Unfinished InitialiseSlot()
...
- added zoneType for default TR5 Entity.
- moved SlotsUsed from exe to dll.
- added civvy from TR3.
2020-01-11 11:43:42 +01:00
Raildex
e724301583
Merge branch 'master' into RendererRefactor
2020-01-09 18:08:04 +01:00
MontyTRC89
999711009c
Refactored ID_TR5_LARSON
2020-01-09 11:16:08 +01:00
MontyTRC89
1fda4bd6dd
Partially fixed ID_TR5_LARSON
2020-01-09 09:32:52 +01:00
Raildex
d2f44aaae2
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00
MontyTRC89
af64e22345
Decompiling ID_STEEL_DOOR; Added missing file;
2020-01-07 17:32:49 +01:00
MontyTRC89
abd8c60491
Decompiled ID_TWOBLOCKS_PLATFORM and ID_RAISING_COG
2020-01-07 15:22:13 +01:00
MontyTRC89
23731c7492
Decompiled ID_PULSE_LIGHT, ID_STROBE_LIGHT, ID_BLINKING_LIGHT, ID_COLOR_LIGHT, ID_ELECTRICAL_LIGHT; Fixed issue 111;
2020-01-06 07:38:54 +01:00
MontyTRC89
66ef3f4e2f
Decompiled ID_TEETH_SPIKES
2020-01-05 10:11:54 +01:00
MontyTRC89
1c9345b7a3
Decompiled ID_RAISING_BLOCK1 and ID_RAISING_BLOCK2; Custom draw routine for raising blocks and spikes;
2020-01-05 07:52:30 +01:00
MontyTRC89
0329fb3286
Fixed previous commit
2020-01-04 09:11:23 +01:00
MontyTRC89
29ff6f9355
Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem;
2020-01-04 09:10:24 +01:00
MontyTRC89
8eaeeebdd0
Fixed issue with gladiator; Fixed shaders broken in last commit;
2020-01-03 07:08:48 +01:00
TokyoSU
dff4ef93c0
Fix Swamp Flag, Added Old/New Object ID
...
- fixed swamp flag.
- fixed phd_PopDxMatrix() not being used anymore.
- deleted ENV_FLAG_SFX_ALWAYS and ENV_FLAG_PITCH_SHIFT and use the sound.h define instead.
- fixed loadlevel update progress not correct at 90%.
- updated GAME_OBJECT_ID, now you can use the new one, but TR5_DEBUG is defined by default to use the old one !
2019-12-31 14:56:02 +01:00
MontyTRC89
b523c49f9d
Moved LegacyObjects hack at the end of InitialiseObjects; Fixed pushable issues (102);
2019-12-31 07:10:57 +01:00
MontyTRC89
4d5ac9b359
Decompiled ID_TR5_LARSON and ID_TR5_PIERRE
2019-12-30 09:37:50 +01:00
MontyTRC89
e19848dbc3
Decompiled ID_HUSKIE
2019-12-30 07:14:36 +01:00
MontyTRC89
2df8c7df92
Moved Mafia to tr5_guard.cpp
2019-12-30 00:01:00 +01:00
MontyTRC89
31e9ca5f5e
Decompiling little rats
2019-12-29 23:53:48 +01:00
MontyTRC89
41b677d8b1
Decompiled ID_INVISIBLE_GHOST, ID_MAZE_MONSTER, ID_GLADIATOR
2019-12-29 23:43:32 +01:00