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AudioTracks.h
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Fix more stuff
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2021-09-16 01:12:19 +03:00 |
GameFlowScript.cpp
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Preserve momentum when sliding into a pit; cleanup
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2022-03-14 22:44:10 +11:00 |
GameFlowScript.h
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Move all new animations to script
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2021-12-01 15:18:47 +03:00 |
GameLogicScript.cpp
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Cleanup
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2022-02-12 16:25:59 +11:00 |
GameLogicScript.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptAIObject.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptAIObject.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptAnimations.cpp
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Update animation script
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2022-03-04 15:51:53 +11:00 |
GameScriptAnimations.h
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Update animation script
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2022-03-04 15:51:53 +11:00 |
GameScriptAudioTrack.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptAudioTrack.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptCameraInfo.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptCameraInfo.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptColor.cpp
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Fix GameScriptColor's D3DCOLOR operator and __tostring, and add a converting constructor.
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2021-08-29 17:05:06 +01:00 |
GameScriptColor.h
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Fix GameScriptColor's D3DCOLOR operator and __tostring, and add a converting constructor.
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2021-08-29 17:05:06 +01:00 |
GameScriptDisplayString.cpp
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Fix wrong function name.
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2021-08-29 21:08:20 +01:00 |
GameScriptDisplayString.h
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Add the functions/properties SetPos, GetPos, col and key to DisplayString.
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2021-08-29 20:28:40 +01:00 |
GameScriptFog.cpp
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Distance fog
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2021-11-23 09:10:07 +01:00 |
GameScriptFog.h
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Distance fog
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2021-11-23 09:10:07 +01:00 |
GameScriptInventoryObject.cpp
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Tier 3
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2021-11-16 15:00:17 +03:00 |
GameScriptInventoryObject.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptItemInfo.cpp
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ITEM_INFO cleanup; rename some structs to comply with TEN conventions; LaraInfo cleanup
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2022-03-13 02:04:24 +11:00 |
GameScriptItemInfo.h
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Move more members from ITEM_INFO into CreatureInfo; cleanup
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2022-03-06 20:45:50 +11:00 |
GameScriptLevel.cpp
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Merge branch 'master' into renderer_refactor
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2021-11-23 09:28:40 +01:00 |
GameScriptLevel.h
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Merge branch 'master' into renderer_refactor
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2021-11-23 09:28:40 +01:00 |
GameScriptMeshInfo.cpp
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Rename ITEM_INFO members to comply with conventions
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2022-02-09 16:55:46 +11:00 |
GameScriptMeshInfo.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptMirror.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptMirror.h
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Move GameScriptLevel, GameScriptAudioTrack, GameScriptInventoryObject, GameScriptSkyLayer, GameScriptSettings and GameScriptMirror into their own files. This could be changed later as this does create many small .h and .cpp files, but for now this cleans things up and makes it easier to check things class by class.
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2021-07-28 18:44:24 +01:00 |
GameScriptNamedBase.h
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Make default s_callbackRemoveName not throw.
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2021-08-27 19:07:55 +01:00 |
GameScriptPosition.cpp
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptPosition.h
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Add __tostring metamethod to GameScriptPosition, GameScriptRotation and GameScriptColor.
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2021-07-23 02:06:50 +01:00 |
GameScriptRotation.cpp
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptRotation.h
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Add default member initialisers and default constructor for GameScriptRotation.
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2021-08-11 14:39:26 +01:00 |
GameScriptSettings.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptSettings.h
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Document errorMode. Make it an enum on the Lua side rather than a string.
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2021-08-16 12:52:06 +01:00 |
GameScriptSinkInfo.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptSinkInfo.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
GameScriptSkyLayer.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptSkyLayer.h
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Improve GameScriptSkyLayer.
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2021-08-07 19:06:22 +01:00 |
GameScriptSoundSourceInfo.cpp
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
GameScriptSoundSourceInfo.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
InventorySlots.h
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Give documentation comments new tag names. Part 2 of making the documentation better.
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2021-08-23 19:16:24 +01:00 |
ItemEnumPair.h
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Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
LanguageScript.h
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Remove obsolete class.
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2021-08-20 03:01:32 +01:00 |
LuaHandler.cpp
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Change ExecuteScript and ExecuteString to return void and throw a TENScriptException on error. Remove my old comments which didn't really add info. Implement SetSettings.
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2021-08-03 15:12:24 +01:00 |
LuaHandler.h
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Make MakeReadOnlyTable give the metatable its own metatable with an __index metamethod which raises an error (for now) when you use a variable that doesn't exist.
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2021-08-29 17:07:19 +01:00 |
ObjectIDs.h
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Preserve momentum when sliding into a pit; cleanup
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2022-03-14 22:44:10 +11:00 |
ReservedScriptNames.h
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Add DisplayString "flags" and "translated" support, as well as some things I forgot to commit earlier.
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2021-08-29 20:25:54 +01:00 |
ScriptAssert.cpp
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Rename SetErrorMode to SetScriptErrorMode to avoid VS getting confused by some MS function with the same name. Add GetScriptErrorMode.
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2021-08-21 00:13:44 +01:00 |
ScriptAssert.h
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Implement ScriptAssertF and ScriptAssertTerminateF.
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2021-08-21 00:23:14 +01:00 |
ScriptUtil.h
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Move index_error_maker into new file (ScriptUtil.h). Add newindex_error_maker. Make them call ScriptAssert instead of just throwing an exception so it won't terminate the application on WARN or SILENT error modes.
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2021-08-20 01:37:49 +01:00 |