TombEngine/TR5Main/Objects/TR4/Entity
2021-08-20 16:03:53 +02:00
..
tr4_ahmet.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_ahmet.h (Broken) Deleted Global Folder 2020-05-30 15:55:23 +02:00
tr4_baboon.cpp Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues 2020-12-19 23:02:55 +01:00
tr4_baboon.h resolving namespace std conflicts 2020-06-18 15:54:08 +02:00
tr4_baddy.cpp Baddy 1 & 2 tested and fixed 2021-04-21 13:37:42 +02:00
tr4_baddy.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_bat.cpp Fixed ID_BAT (but see notes in tr4_bat.cpp) 2020-12-01 18:35:21 +01:00
tr4_bat.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_big_beetle.cpp Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
tr4_big_beetle.h Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
tr4_bigscorpion.cpp Fix big scorpion and harpy poisoning 2021-08-17 00:15:09 +03:00
tr4_bigscorpion.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_crocodile.cpp Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD; 2021-08-20 06:00:34 +02:00
tr4_crocodile.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_demigod.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_demigod.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_dog.cpp Fixed bug in level loading; Fixed ID_DOG from TR4; 2021-05-28 12:36:40 +02:00
tr4_dog.h Fixed bug in level loading; Fixed ID_DOG from TR4; 2021-05-28 12:36:40 +02:00
tr4_enemy_jeep.cpp Refactored cameras, sinks and sound sources; Added sound sources playback; 2021-07-10 06:55:37 +02:00
tr4_enemy_jeep.h Decompiled ID_ENEMY_JEEP 2020-08-08 20:31:48 +02:00
tr4_guide.cpp Partially fixed ID_GUIDE; Restored flipeffects processing; Fixed LARA_INFO struct for flipeffect 30 Lara location; 2021-06-06 06:49:49 +02:00
tr4_guide.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_hammerhead.cpp Fixed ID_HAMMERHEAD 2021-08-16 05:44:55 +02:00
tr4_hammerhead.h Decompiled ID_HAMMERHEAD 2021-04-29 15:19:28 +02:00
tr4_harpy.cpp Fix big scorpion and harpy poisoning 2021-08-17 00:15:09 +03:00
tr4_harpy.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_horseman.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_horseman.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_jeanyves.cpp Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
tr4_jeanyves.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_knighttemplar.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_knighttemplar.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_littlebeetle.cpp Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
tr4_littlebeetle.h Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00
tr4_mummy.cpp Fix #276 2021-07-31 07:32:01 +03:00
tr4_mummy.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_mutant.cpp Fixed missile control routine; Improved ID_CROCODILE_GOD; 2021-08-20 16:03:53 +02:00
tr4_mutant.h Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD; 2021-08-20 06:00:34 +02:00
tr4_sas.cpp Fixed SAS flashing himself 2021-04-22 08:13:54 +02:00
tr4_sas.h More fixes to SAS 2021-04-22 05:58:40 +02:00
tr4_sentrygun.cpp Rollback flame sizes 2021-08-05 16:12:10 +03:00
tr4_sentrygun.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_setha.cpp Fix phd_sin() and phd_cos() 2020-10-05 22:24:57 -03:00
tr4_setha.h Fixed ID_SETHA; Decompiled ID_BIG_BEETLE; 2020-08-20 08:13:16 +02:00
tr4_skeleton.cpp Fixed skeleton OCB 3 2021-06-09 12:37:40 -04:00
tr4_skeleton.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_smallscorpion.cpp Fix small scorpion poisoning ratio 2021-08-02 12:07:54 +03:00
tr4_smallscorpion.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_sphinx.cpp Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall; 2021-05-26 06:04:32 +02:00
tr4_sphinx.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_troops.cpp Fixed ID_BIG_SCORPION and ID_TROOPS 2021-05-13 10:11:22 +02:00
tr4_troops.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_von_croy.cpp Make Lara aware of virtual rooms 2021-01-07 11:16:21 -03:00
tr4_von_croy.h First ID_VON_CROY implementation; Added friendly to ITEM_INFO; 2020-08-29 09:39:10 +02:00
tr4_wildboar.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_wildboar.h New project format (#206) 2020-05-27 09:21:20 +02:00
tr4_wraith.cpp bitshifts be gone 2020-10-17 23:36:06 -05:00
tr4_wraith.h Decompiled ID_LEETLE_BEETLES 2020-08-06 06:51:32 +02:00