.. |
tr4_ahmet.cpp
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bitshifts be gone
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2020-10-17 23:36:06 -05:00 |
tr4_ahmet.h
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(Broken) Deleted Global Folder
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2020-05-30 15:55:23 +02:00 |
tr4_baboon.cpp
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Removed duplicate function GetFloorAndTestTriggers, fix pushblock issues
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2020-12-19 23:02:55 +01:00 |
tr4_baboon.h
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resolving namespace std conflicts
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2020-06-18 15:54:08 +02:00 |
tr4_baddy.cpp
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Baddy 1 & 2 tested and fixed
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2021-04-21 13:37:42 +02:00 |
tr4_baddy.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_bat.cpp
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Fixed ID_BAT (but see notes in tr4_bat.cpp)
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2020-12-01 18:35:21 +01:00 |
tr4_bat.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_big_beetle.cpp
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Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
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2020-08-20 08:13:16 +02:00 |
tr4_big_beetle.h
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Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
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2020-08-20 08:13:16 +02:00 |
tr4_bigscorpion.cpp
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Fix big scorpion and harpy poisoning
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2021-08-17 00:15:09 +03:00 |
tr4_bigscorpion.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_crocodile.cpp
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Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
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2021-08-20 06:00:34 +02:00 |
tr4_crocodile.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_demigod.cpp
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bitshifts be gone
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2020-10-17 23:36:06 -05:00 |
tr4_demigod.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_dog.cpp
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Fixed bug in level loading; Fixed ID_DOG from TR4;
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2021-05-28 12:36:40 +02:00 |
tr4_dog.h
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Fixed bug in level loading; Fixed ID_DOG from TR4;
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2021-05-28 12:36:40 +02:00 |
tr4_enemy_jeep.cpp
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Refactored cameras, sinks and sound sources; Added sound sources playback;
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2021-07-10 06:55:37 +02:00 |
tr4_enemy_jeep.h
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Decompiled ID_ENEMY_JEEP
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2020-08-08 20:31:48 +02:00 |
tr4_guide.cpp
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Partially fixed ID_GUIDE; Restored flipeffects processing; Fixed LARA_INFO struct for flipeffect 30 Lara location;
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2021-06-06 06:49:49 +02:00 |
tr4_guide.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_hammerhead.cpp
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Fixed ID_HAMMERHEAD
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2021-08-16 05:44:55 +02:00 |
tr4_hammerhead.h
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Decompiled ID_HAMMERHEAD
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2021-04-29 15:19:28 +02:00 |
tr4_harpy.cpp
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Fix big scorpion and harpy poisoning
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2021-08-17 00:15:09 +03:00 |
tr4_harpy.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_horseman.cpp
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bitshifts be gone
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2020-10-17 23:36:06 -05:00 |
tr4_horseman.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_jeanyves.cpp
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Moving all globals of level under LEVEL struct; Fixed severe performance issue;
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2020-07-21 09:56:47 +02:00 |
tr4_jeanyves.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_knighttemplar.cpp
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bitshifts be gone
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2020-10-17 23:36:06 -05:00 |
tr4_knighttemplar.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_littlebeetle.cpp
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Fix phd_sin() and phd_cos()
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2020-10-05 22:24:57 -03:00 |
tr4_littlebeetle.h
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Decompiled ID_LEETLE_BEETLES
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2020-08-06 06:51:32 +02:00 |
tr4_mummy.cpp
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Fix #276
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2021-07-31 07:32:01 +03:00 |
tr4_mummy.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_mutant.cpp
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Fixed missile control routine; Improved ID_CROCODILE_GOD;
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2021-08-20 16:03:53 +02:00 |
tr4_mutant.h
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Refactored energy bubbles function names; Removed LanguageScript.cpp from the project; Working on ID_CROCODILE_GOD;
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2021-08-20 06:00:34 +02:00 |
tr4_sas.cpp
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Fixed SAS flashing himself
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2021-04-22 08:13:54 +02:00 |
tr4_sas.h
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More fixes to SAS
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2021-04-22 05:58:40 +02:00 |
tr4_sentrygun.cpp
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Rollback flame sizes
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2021-08-05 16:12:10 +03:00 |
tr4_sentrygun.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_setha.cpp
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Fix phd_sin() and phd_cos()
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2020-10-05 22:24:57 -03:00 |
tr4_setha.h
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Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;
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2020-08-20 08:13:16 +02:00 |
tr4_skeleton.cpp
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Fixed skeleton OCB 3
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2021-06-09 12:37:40 -04:00 |
tr4_skeleton.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_smallscorpion.cpp
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Fix small scorpion poisoning ratio
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2021-08-02 12:07:54 +03:00 |
tr4_smallscorpion.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_sphinx.cpp
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Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
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2021-05-26 06:04:32 +02:00 |
tr4_sphinx.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_troops.cpp
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Fixed ID_BIG_SCORPION and ID_TROOPS
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2021-05-13 10:11:22 +02:00 |
tr4_troops.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_von_croy.cpp
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Make Lara aware of virtual rooms
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2021-01-07 11:16:21 -03:00 |
tr4_von_croy.h
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First ID_VON_CROY implementation; Added friendly to ITEM_INFO;
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2020-08-29 09:39:10 +02:00 |
tr4_wildboar.cpp
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bitshifts be gone
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2020-10-17 23:36:06 -05:00 |
tr4_wildboar.h
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New project format (#206)
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2020-05-27 09:21:20 +02:00 |
tr4_wraith.cpp
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bitshifts be gone
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2020-10-17 23:36:06 -05:00 |
tr4_wraith.h
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Decompiled ID_LEETLE_BEETLES
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2020-08-06 06:51:32 +02:00 |