Fixed ID_SETHA; Decompiled ID_BIG_BEETLE;

This commit is contained in:
Montagna Marco 2020-08-20 08:13:16 +02:00
parent 0ec1712f05
commit bea6e53c79
7 changed files with 242 additions and 3 deletions

View file

@ -0,0 +1,205 @@
#include "framework.h"
#include "tr4_big_beetle.h"
#include "items.h"
#include "effect2.h"
#include "setup.h"
#include "level.h"
#include "control.h"
#include "trmath.h"
#include <lara.h>
#include <sound.h>
#include <sphere.h>
#include <people.h>
BITE_INFO BitBeetleBite = { 0,0,0,12 };
void InitialiseBigBeetle(short itemNumber)
{
ITEM_INFO* item = &g_Level.Items[itemNumber];
ClearItem(itemNumber);
item->animNumber = Objects[item->objectNumber].animIndex + 3;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->goalAnimState = 1;
item->currentAnimState = 1;
}
void BigBeetleControl(short itemNumber)
{
if (!CreatureActive(itemNumber))
return;
ITEM_INFO* item = &g_Level.Items[itemNumber];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
short angle = 0;
if (item->hitPoints <= 0)
{
if (item->currentAnimState != 6)
{
if (item->currentAnimState != 7)
{
if (item->currentAnimState == 8)
{
item->pos.xRot = 0;
item->pos.yPos = item->floor;
}
else
{
item->animNumber = Objects[item->objectNumber].animIndex + 5;
item->frameNumber = g_Level.Anims[item->animNumber].frameBase;
item->gravityStatus = true;
item->currentAnimState = 6;
item->speed = 0;
item->pos.xRot = 0;
}
}
else if (item->pos.yPos >= item->floor)
{
item->pos.yPos = item->floor;
item->gravityStatus = false;
item->fallspeed = 0;
item->goalAnimState = 8;
}
}
item->pos.xRot = 0;
}
else
{
AI_INFO info;
CreatureAIInfo(item, &info);
GetCreatureMood(item, &info, VIOLENT);
if (creature->flags)
creature->mood = ESCAPE_MOOD;
CreatureMood(item, &info, VIOLENT);
angle = CreatureTurn(item, creature->maximumTurn);
if (info.distance > SQUARE(3072)
|| !(GetRandomControl() & 0x7F)
|| item->hitStatus)
{
creature->flags = 0;
}
switch (item->currentAnimState)
{
case 1:
item->pos.yPos = item->floor;
creature->maximumTurn = ANGLE(1);
if (item->hitStatus
|| info.distance < SQUARE(3072)
|| creature->hurtByLara
|| item->aiBits == MODIFY)
{
item->goalAnimState = 2;
}
break;
case 3:
creature->maximumTurn = ANGLE(7);
if (item->requiredAnimState)
{
item->goalAnimState = item->requiredAnimState;
}
else if (info.ahead)
{
if (info.distance < SQUARE(256))
{
item->goalAnimState = 9;
}
}
break;
case 4u:
creature->maximumTurn = ANGLE(7);
if (info.ahead)
{
if (info.distance < SQUARE(256))
{
item->goalAnimState = 4;
}
}
else if (info.distance < SQUARE(256))
{
item->goalAnimState = 9;
}
else
{
item->requiredAnimState = 3;
item->goalAnimState = 9;
}
if (!creature->flags)
{
if (item->touchBits & 0x60)
{
LaraItem->hitPoints -= 50;
LaraItem->hitStatus = true;
CreatureEffect2(
item,
&BitBeetleBite,
5,
-1,
DoBloodSplat);
creature->flags = 1;
}
}
break;
case 5:
creature->flags = 0;
item->pos.yPos += 51;
if (item->pos.yPos > item->floor)
item->pos.yPos = item->floor;
break;
case 9u:
creature->maximumTurn = ANGLE(7);
if (item->requiredAnimState)
{
item->goalAnimState = item->requiredAnimState;
}
else if (!item->hitStatus
&& GetRandomControl() >= 384
&& item->aiBits != MODIFY
&& (creature->mood && GetRandomControl() >= 128
|| creature->hurtByLara
|| item->aiBits == MODIFY))
{
if (info.ahead)
{
if (info.distance < SQUARE(256) && !creature->flags)
{
item->goalAnimState = 4;
}
}
}
else
{
item->goalAnimState = 3;
}
break;
default:
break;
}
}
CreatureTilt(item, 2 * angle);
CreatureAnimation(itemNumber, angle, angle);
}

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@ -0,0 +1,4 @@
#pragma once
void InitialiseBigBeetle(short itemNumber);
void BigBeetleControl(short itemNumber);

View file

@ -1,5 +1,5 @@
#include "framework.h"
#include "tr4_horseman.h"
#include "tr4_setha.h"
#include "items.h"
#include "effect2.h"
#include "setup.h"
@ -9,7 +9,7 @@
#include <lara.h>
#include <sound.h>
#include <sphere.h>
#include <Game\people.h>
#include <people.h>
BITE_INFO SethaBite1 = { 0,220,50,17 };
BITE_INFO SethaBite2 = { 0,220,50,13 };
@ -484,7 +484,7 @@ void TriggerSethaSparks1(int x, int y, int z, short xv, short yv, short zv)
}
}
void TriggerSethaSparks2(short itemNumber, byte node, int size)
void TriggerSethaSparks2(short itemNumber, char node, int size)
{
int dx = LaraItem->pos.xPos - g_Level.Items[itemNumber].pos.xPos;
int dz = LaraItem->pos.zPos - g_Level.Items[itemNumber].pos.zPos;

View file

@ -7,3 +7,4 @@ void SethaControl(short itemNumber);
void TriggerSethaSparks1(int x, int y, int z, short xv, short yv, short zv);
void TriggerSethaSparks2(short itemNumber, char node, int size);
void SethaThrowAttack(PHD_3DPOS* pos, short roomNumber, short mesh);
void SethaAttack(int itemNumber);

View file

@ -25,6 +25,7 @@
#include "tr4_baboon.h" // OK
#include "tr4_mutant.h" // OK
#include "tr4_locusts.h" // OK
#include "tr4_big_beetle.h" // OFF
/// objects
#include "tr4_sarcophagus.h"
/// puzzle
@ -291,6 +292,26 @@ static void StartBaddy(OBJECT_INFO* obj)
g_Level.Bones[obj->boneIndex + 7 * 4] |= ROT_Y;
}
obj = &Objects[ID_BIG_BEETLE];
if (obj->loaded)
{
obj->initialise = InitialiseBigBeetle;
obj->control = BigBeetleControl;
obj->collision = CreatureCollision;
obj->shadowSize = 128;
obj->hitPoints = 30;
obj->pivotLength = 50;
obj->radius = 204;
obj->intelligent = true;
obj->saveHitpoints = true;
obj->saveFlags = true;
obj->saveAnim = true;
obj->savePosition = true;
obj->hitEffect = HIT_BLOOD;
obj->undead = true;
obj->zoneType = ZONE_FLYER;
}
obj = &Objects[ID_SETHA];
if (obj->loaded)
{

View file

@ -147,6 +147,7 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ClInclude Include="Game\room.h" />
<ClInclude Include="Game\smoke.h" />
<ClInclude Include="Game\spark.h" />
<ClInclude Include="Objects\TR4\Entity\tr4_big_beetle.h" />
<ClInclude Include="Objects\TR4\Entity\tr4_enemy_jeep.h" />
<ClInclude Include="Objects\TR4\Entity\tr4_setha.h" />
<ClInclude Include="Renderer\ConstantBuffers\SpriteBuffer.h" />
@ -424,6 +425,7 @@ xcopy /Y "$(ProjectDir)Scripting\Scripts\*.lua" "$(TargetDir)\Scripts"</Command>
<ClCompile Include="Game\trmath.cpp" />
<ClCompile Include="Game\smoke.cpp" />
<ClCompile Include="Game\spark.cpp" />
<ClCompile Include="Objects\TR4\Entity\tr4_big_beetle.cpp" />
<ClCompile Include="Objects\TR4\Entity\tr4_enemy_jeep.cpp" />
<ClCompile Include="Objects\TR4\Entity\tr4_setha.cpp" />
<ClCompile Include="Renderer\Quad\RenderQuad.cpp">

View file

@ -864,6 +864,9 @@
<ClInclude Include="Objects\TR4\Entity\tr4_setha.h">
<Filter>File di intestazione</Filter>
</ClInclude>
<ClInclude Include="Objects\TR4\Entity\tr4_big_beetle.h">
<Filter>File di intestazione</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Game\box.cpp">
@ -1574,6 +1577,9 @@
<ClCompile Include="Objects\TR4\Entity\tr4_setha.cpp">
<Filter>File di origine</Filter>
</ClCompile>
<ClCompile Include="Objects\TR4\Entity\tr4_big_beetle.cpp">
<Filter>File di origine</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />