mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-04-30 16:57:57 +03:00
232 lines
No EOL
4.7 KiB
C++
232 lines
No EOL
4.7 KiB
C++
#include "../newobjects.h"
|
|
#include "../../Game/debris.h"
|
|
#include "../../Game/items.h"
|
|
#include "../../Game/Box.h"
|
|
#include "../../Game/effects.h"
|
|
|
|
BITE_INFO sphinxBiteInfo = { 0, 0, 0, 6 };
|
|
|
|
void InitialiseSphinx(short itemNum)
|
|
{
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
|
|
ClearItem(itemNum);
|
|
|
|
item->animNumber = Objects[item->animNumber].animIndex + 1;
|
|
item->frameNumber = Anims[item->animNumber].frameBase;
|
|
item->goalAnimState = 1;
|
|
item->currentAnimState = 1;
|
|
}
|
|
|
|
void SphinxControl(short itemNum)
|
|
{
|
|
if (!CreatureActive(itemNum))
|
|
return;
|
|
|
|
ITEM_INFO* item = &Items[itemNum];
|
|
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
|
|
OBJECT_INFO* obj = &Objects[item->objectNumber];
|
|
|
|
int x = item->pos.xPos + 614 * SIN(item->pos.yRot) >> W2V_SHIFT;
|
|
int y = item->pos.yPos;
|
|
int z = item->pos.zPos + 614 * COS(item->pos.yRot) >> W2V_SHIFT;
|
|
|
|
short roomNumber = item->roomNumber;
|
|
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber);
|
|
int height1 = GetFloorHeight(floor, x, y, z);
|
|
|
|
if (item->currentAnimState == 5 && floor->stopper)
|
|
{
|
|
ROOM_INFO* room = &Rooms[item->roomNumber];
|
|
|
|
for (int i = 0; i < room->numMeshes; i++)
|
|
{
|
|
MESH_INFO* mesh = &room->mesh[i];
|
|
|
|
if (mesh->z >> 10 == z >> 10 && mesh->x >> 10 == x >> 10 && mesh->staticNumber >= 50)
|
|
{
|
|
ShatterObject(NULL, mesh, -64, item->roomNumber, 0);
|
|
SoundEffect(SFX_TR4_HIT_ROCK_ID347, &item->pos, 0);
|
|
|
|
mesh->Flags &= ~0x100;
|
|
floor->stopper = false;
|
|
|
|
TestTriggers(TriggerIndex, 1, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
x = item->pos.xPos - 614 * SIN(item->pos.yRot) >> W2V_SHIFT;
|
|
y = item->pos.yPos;
|
|
z = item->pos.zPos - 614 * COS(item->pos.yRot) >> W2V_SHIFT;
|
|
|
|
roomNumber = item->roomNumber;
|
|
|
|
floor = GetFloor(x, y, z, &roomNumber);
|
|
int height2 = GetFloorHeight(floor, x, y, z);
|
|
|
|
ATAN(1228, height2 - height1);
|
|
|
|
if (item->aiBits)
|
|
GetAITarget(creature);
|
|
else
|
|
creature->enemy = LaraItem;
|
|
|
|
AI_INFO info;
|
|
CreatureAIInfo(item, &info);
|
|
|
|
if (creature->enemy != LaraItem)
|
|
ATAN(LaraItem->pos.zPos - item->pos.zPos, LaraItem->pos.xPos - item->pos.xPos);
|
|
|
|
GetCreatureMood(item, &info, VIOLENT);
|
|
CreatureMood(item, &info, VIOLENT);
|
|
|
|
short angle = CreatureTurn(item, creature->maximumTurn);
|
|
|
|
int dx = abs(item->itemFlags[2] - item->pos.xPos);
|
|
int dz = abs(item->itemFlags[3] - item->pos.zPos);
|
|
|
|
switch (item->currentAnimState)
|
|
{
|
|
case 1:
|
|
creature->maximumTurn = 0;
|
|
|
|
if (info.distance < SQUARE(1024) || item->triggerFlags)
|
|
{
|
|
item->goalAnimState = 3;
|
|
}
|
|
|
|
if (GetRandomControl() == 0)
|
|
{
|
|
item->goalAnimState = 2;
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
creature->maximumTurn = 0;
|
|
|
|
if (info.distance < SQUARE(1024) || item->triggerFlags)
|
|
{
|
|
item->goalAnimState = 3;
|
|
}
|
|
|
|
if (GetRandomControl() == 0)
|
|
{
|
|
item->goalAnimState = 1;
|
|
}
|
|
|
|
break;
|
|
|
|
case 4:
|
|
creature->maximumTurn = ANGLE(3);
|
|
if (info.distance > SQUARE(1024) && abs(info.angle) <= 512 || item->requiredAnimState == 5)
|
|
{
|
|
item->goalAnimState = 5;
|
|
}
|
|
else if (info.distance < SQUARE(2048) && item->goalAnimState != 5)
|
|
{
|
|
if (height2 <= item->pos.yPos + 256 && height2 >= item->pos.yPos - 256)
|
|
{
|
|
item->goalAnimState = 9;
|
|
item->requiredAnimState = 6;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 5:
|
|
creature->maximumTurn = 60;
|
|
|
|
if (creature->flags == 0)
|
|
{
|
|
if (item->touchBits & 0x40)
|
|
{
|
|
CreatureEffect2(
|
|
item,
|
|
&sphinxBiteInfo,
|
|
20,
|
|
-1,
|
|
DoBloodSplat);
|
|
|
|
LaraItem->hitPoints -= 200;
|
|
creature->flags = 1;
|
|
}
|
|
}
|
|
if (dx >= 50 || dz >= 50 || item->animNumber != Objects[ID_SPHINX].animIndex)
|
|
{
|
|
if (info.distance > SQUARE(2048) && abs(info.angle) > 512)
|
|
{
|
|
item->goalAnimState = 9;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->goalAnimState = 7;
|
|
item->requiredAnimState = 6;
|
|
creature->maximumTurn = 0;
|
|
}
|
|
|
|
break;
|
|
|
|
case 6:
|
|
creature->maximumTurn = ANGLE(3);
|
|
if (info.distance > SQUARE(2048) || height2 > item->pos.yPos + 256 || height2 < item->pos.yPos - 256)
|
|
{
|
|
item->goalAnimState = 9;
|
|
item->requiredAnimState = 5;
|
|
}
|
|
|
|
break;
|
|
|
|
case 7:
|
|
//v32 = item->roomNumber;
|
|
//v36 = (signed short)item->currentAnimState - 1;
|
|
|
|
roomNumber = item->roomNumber;
|
|
|
|
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
|
|
GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
|
|
|
|
if (item->frameNumber == Anims[item->animNumber].frameBase)
|
|
{
|
|
TestTriggers(TriggerIndex, 1, 0);
|
|
|
|
if (item->touchBits & 0x40)
|
|
{
|
|
CreatureEffect2(
|
|
item,
|
|
&sphinxBiteInfo,
|
|
50,
|
|
-1,
|
|
DoBloodSplat);
|
|
|
|
LaraItem->hitPoints = 0;
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 9:
|
|
creature->flags = 0;
|
|
|
|
if (item->requiredAnimState == 6)
|
|
{
|
|
item->goalAnimState = 6;
|
|
}
|
|
else
|
|
{
|
|
item->goalAnimState = 4;
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
item->itemFlags[2] = item->pos.xPos;
|
|
item->itemFlags[3] = item->pos.zPos;
|
|
|
|
CreatureAnimation(itemNum, angle, 0);
|
|
} |