TombEngine/TR5Main/Objects/TR4/tr4_sphinx.cpp

232 lines
4.7 KiB
C++
Raw Normal View History

#include "../newobjects.h"
#include "../../Game/debris.h"
#include "../../Game/items.h"
#include "../../Game/Box.h"
#include "../../Game/effects.h"
BITE_INFO sphinxBiteInfo = { 0, 0, 0, 6 };
void InitialiseSphinx(short itemNum)
{
ITEM_INFO* item = &Items[itemNum];
ClearItem(itemNum);
item->animNumber = Objects[item->animNumber].animIndex + 1;
item->frameNumber = Anims[item->animNumber].frameBase;
item->goalAnimState = 1;
item->currentAnimState = 1;
}
void SphinxControl(short itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
OBJECT_INFO* obj = &Objects[item->objectNumber];
int x = item->pos.xPos + 614 * SIN(item->pos.yRot) >> W2V_SHIFT;
int y = item->pos.yPos;
int z = item->pos.zPos + 614 * COS(item->pos.yRot) >> W2V_SHIFT;
short roomNumber = item->roomNumber;
FLOOR_INFO* floor = GetFloor(x, y, z, &roomNumber);
int height1 = GetFloorHeight(floor, x, y, z);
if (item->currentAnimState == 5 && floor->stopper)
{
ROOM_INFO* room = &Rooms[item->roomNumber];
for (int i = 0; i < room->numMeshes; i++)
{
MESH_INFO* mesh = &room->mesh[i];
if (mesh->z >> 10 == z >> 10 && mesh->x >> 10 == x >> 10 && mesh->staticNumber >= 50)
{
ShatterObject(NULL, mesh, -64, item->roomNumber, 0);
SoundEffect(SFX_TR4_HIT_ROCK_ID347, &item->pos, 0);
mesh->Flags &= ~0x100;
floor->stopper = false;
TestTriggers(TriggerIndex, 1, 0);
}
}
}
x = item->pos.xPos - 614 * SIN(item->pos.yRot) >> W2V_SHIFT;
y = item->pos.yPos;
z = item->pos.zPos - 614 * COS(item->pos.yRot) >> W2V_SHIFT;
roomNumber = item->roomNumber;
floor = GetFloor(x, y, z, &roomNumber);
int height2 = GetFloorHeight(floor, x, y, z);
ATAN(1228, height2 - height1);
if (item->aiBits)
GetAITarget(creature);
else
creature->enemy = LaraItem;
AI_INFO info;
CreatureAIInfo(item, &info);
if (creature->enemy != LaraItem)
ATAN(LaraItem->pos.zPos - item->pos.zPos, LaraItem->pos.xPos - item->pos.xPos);
GetCreatureMood(item, &info, VIOLENT);
CreatureMood(item, &info, VIOLENT);
short angle = CreatureTurn(item, creature->maximumTurn);
int dx = abs(item->itemFlags[2] - item->pos.xPos);
int dz = abs(item->itemFlags[3] - item->pos.zPos);
switch (item->currentAnimState)
{
case 1:
creature->maximumTurn = 0;
if (info.distance < SQUARE(1024) || item->triggerFlags)
{
item->goalAnimState = 3;
}
if (GetRandomControl() == 0)
{
item->goalAnimState = 2;
}
break;
case 2:
creature->maximumTurn = 0;
if (info.distance < SQUARE(1024) || item->triggerFlags)
{
item->goalAnimState = 3;
}
if (GetRandomControl() == 0)
{
item->goalAnimState = 1;
}
break;
case 4:
creature->maximumTurn = ANGLE(3);
if (info.distance > SQUARE(1024) && abs(info.angle) <= 512 || item->requiredAnimState == 5)
{
item->goalAnimState = 5;
}
else if (info.distance < SQUARE(2048) && item->goalAnimState != 5)
{
if (height2 <= item->pos.yPos + 256 && height2 >= item->pos.yPos - 256)
{
item->goalAnimState = 9;
item->requiredAnimState = 6;
}
}
break;
case 5:
creature->maximumTurn = 60;
if (creature->flags == 0)
{
if (item->touchBits & 0x40)
{
CreatureEffect2(
item,
&sphinxBiteInfo,
20,
-1,
DoBloodSplat);
LaraItem->hitPoints -= 200;
creature->flags = 1;
}
}
if (dx >= 50 || dz >= 50 || item->animNumber != Objects[ID_SPHINX].animIndex)
{
if (info.distance > SQUARE(2048) && abs(info.angle) > 512)
{
item->goalAnimState = 9;
}
}
else
{
item->goalAnimState = 7;
item->requiredAnimState = 6;
creature->maximumTurn = 0;
}
break;
case 6:
creature->maximumTurn = ANGLE(3);
if (info.distance > SQUARE(2048) || height2 > item->pos.yPos + 256 || height2 < item->pos.yPos - 256)
{
item->goalAnimState = 9;
item->requiredAnimState = 5;
}
break;
case 7:
//v32 = item->roomNumber;
//v36 = (signed short)item->currentAnimState - 1;
roomNumber = item->roomNumber;
floor = GetFloor(item->pos.xPos, item->pos.yPos, item->pos.zPos, &roomNumber);
GetFloorHeight(floor, item->pos.xPos, item->pos.yPos, item->pos.zPos);
if (item->frameNumber == Anims[item->animNumber].frameBase)
{
TestTriggers(TriggerIndex, 1, 0);
if (item->touchBits & 0x40)
{
CreatureEffect2(
item,
&sphinxBiteInfo,
50,
-1,
DoBloodSplat);
LaraItem->hitPoints = 0;
}
}
break;
case 9:
creature->flags = 0;
if (item->requiredAnimState == 6)
{
item->goalAnimState = 6;
}
else
{
item->goalAnimState = 4;
}
break;
default:
break;
}
item->itemFlags[2] = item->pos.xPos;
item->itemFlags[3] = item->pos.zPos;
CreatureAnimation(itemNum, angle, 0);
}