TombEngine/TR5Main/Objects/TR3/tr3_tiger.cpp
TokyoSU 7432353bed Restructured the Entity Files
- Moved GetWaterSurface to Control.cpp.
- Added mineL/mineR in LaraExtraInfo.
2019-12-05 17:35:57 +01:00

134 lines
No EOL
3 KiB
C++

#include "../newobjects.h"
#include "../../Game/Box.h"
#include "../../Game/effects.h"
BITE_INFO tigerBite = { 19, -13, 3, 26 };
void TigerControl(short itemNum)
{
if (!CreatureActive(itemNum))
return;
ITEM_INFO* item = &Items[itemNum];
CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
short head = 0;
short angle = 0;
short tilt = 0;
if (item->hitPoints <= 0)
{
if (item->currentAnimState != 9)
{
item->animNumber = Objects[item->objectNumber].animIndex + 11;
item->frameNumber = Anims[item->animNumber].frameBase;
item->currentAnimState = 9;
}
}
else
{
AI_INFO info;
CreatureAIInfo(item, &info);
if (info.ahead)
head = info.angle;
GetCreatureMood(item, &info, 1);
if (creature->alerted && info.zoneNumber != info.enemyZone)
creature->mood = ESCAPE_MOOD;
CreatureMood(item, &info, 1);
angle = CreatureTurn(item, creature->maximumTurn);
switch (item->currentAnimState)
{
case 1:
creature->maximumTurn = 0;
creature->flags = 0;
if (creature->mood == ESCAPE_MOOD)
{
if (Lara.target != item && info.ahead)
item->goalAnimState = 1;
else
item->goalAnimState = 3;
}
else if (creature->mood == BORED_MOOD)
{
short random = GetRandomControl();
if (random < 0x60)
item->goalAnimState = 5;
else if (random < 0x460);
item->goalAnimState = 2;
}
else if (info.bite && info.distance < SQUARE(340))
item->goalAnimState = 6;
else if (info.bite && info.distance < SQUARE(1024))
{
creature->maximumTurn = ANGLE(3);
item->goalAnimState = 8;
}
else if (item->requiredAnimState)
item->goalAnimState = item->requiredAnimState;
else if (creature->mood != ATTACK_MOOD && GetRandomControl() < 0x60)
item->goalAnimState = 5;
else
item->goalAnimState = 3;
break;
case 2:
creature->maximumTurn = ANGLE(3);
if (creature->mood == ESCAPE_MOOD || creature->mood == ATTACK_MOOD)
item->goalAnimState = 3;
else if (GetRandomControl() < 0x60)
{
item->goalAnimState = 1;
item->requiredAnimState = 5;
}
break;
case 3:
creature->maximumTurn = ANGLE(6);
if (creature->mood == BORED_MOOD)
item->goalAnimState = 1;
else if (creature->flags && info.ahead)
item->goalAnimState = 1;
else if (info.bite && info.distance < SQUARE(1536))
{
if (LaraItem->speed == 0)
item->goalAnimState = 1;
else
item->goalAnimState = 7;
}
else if (creature->mood != ATTACK_MOOD && GetRandomControl() < 0x60)
{
item->requiredAnimState = 5;
item->goalAnimState = 1;
}
else if (creature->mood == ESCAPE_MOOD && Lara.target != item && info.ahead)
item->goalAnimState = 1;
creature->flags = 0;
break;
case 6:
case 7:
case 8:
if (!creature->flags && (item->touchBits & 0x7FDC000))
{
LaraItem->hitStatus = true;
LaraItem->hitPoints -= 90;
CreatureEffect(item, &tigerBite, DoBloodSplat);
creature->flags = 1;
}
break;
}
}
CreatureTilt(item, tilt);
CreatureJoint(item, 0, head);
CreatureAnimation(itemNum, angle, tilt);
}