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https://github.com/TombEngine/TombEngine.git
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134 lines
3 KiB
C++
134 lines
3 KiB
C++
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#include "../newobjects.h"
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#include "../../Game/Box.h"
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#include "../../Game/effects.h"
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BITE_INFO tigerBite = { 19, -13, 3, 26 };
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void TigerControl(short itemNum)
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{
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if (!CreatureActive(itemNum))
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return;
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ITEM_INFO* item = &Items[itemNum];
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CREATURE_INFO* creature = (CREATURE_INFO*)item->data;
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short head = 0;
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short angle = 0;
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short tilt = 0;
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if (item->hitPoints <= 0)
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{
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if (item->currentAnimState != 9)
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{
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item->animNumber = Objects[item->objectNumber].animIndex + 11;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->currentAnimState = 9;
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}
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}
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else
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{
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AI_INFO info;
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CreatureAIInfo(item, &info);
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if (info.ahead)
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head = info.angle;
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GetCreatureMood(item, &info, 1);
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if (creature->alerted && info.zoneNumber != info.enemyZone)
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creature->mood = ESCAPE_MOOD;
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CreatureMood(item, &info, 1);
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angle = CreatureTurn(item, creature->maximumTurn);
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switch (item->currentAnimState)
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{
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case 1:
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creature->maximumTurn = 0;
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creature->flags = 0;
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if (creature->mood == ESCAPE_MOOD)
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{
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if (Lara.target != item && info.ahead)
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item->goalAnimState = 1;
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else
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item->goalAnimState = 3;
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}
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else if (creature->mood == BORED_MOOD)
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{
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short random = GetRandomControl();
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if (random < 0x60)
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item->goalAnimState = 5;
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else if (random < 0x460);
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item->goalAnimState = 2;
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}
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else if (info.bite && info.distance < SQUARE(340))
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item->goalAnimState = 6;
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else if (info.bite && info.distance < SQUARE(1024))
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{
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creature->maximumTurn = ANGLE(3);
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item->goalAnimState = 8;
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}
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else if (item->requiredAnimState)
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item->goalAnimState = item->requiredAnimState;
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else if (creature->mood != ATTACK_MOOD && GetRandomControl() < 0x60)
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item->goalAnimState = 5;
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else
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item->goalAnimState = 3;
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break;
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case 2:
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creature->maximumTurn = ANGLE(3);
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if (creature->mood == ESCAPE_MOOD || creature->mood == ATTACK_MOOD)
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item->goalAnimState = 3;
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else if (GetRandomControl() < 0x60)
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{
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item->goalAnimState = 1;
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item->requiredAnimState = 5;
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}
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break;
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case 3:
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creature->maximumTurn = ANGLE(6);
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if (creature->mood == BORED_MOOD)
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item->goalAnimState = 1;
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else if (creature->flags && info.ahead)
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item->goalAnimState = 1;
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else if (info.bite && info.distance < SQUARE(1536))
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{
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if (LaraItem->speed == 0)
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item->goalAnimState = 1;
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else
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item->goalAnimState = 7;
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}
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else if (creature->mood != ATTACK_MOOD && GetRandomControl() < 0x60)
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{
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item->requiredAnimState = 5;
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item->goalAnimState = 1;
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}
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else if (creature->mood == ESCAPE_MOOD && Lara.target != item && info.ahead)
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item->goalAnimState = 1;
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creature->flags = 0;
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break;
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case 6:
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case 7:
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case 8:
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if (!creature->flags && (item->touchBits & 0x7FDC000))
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{
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LaraItem->hitStatus = true;
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LaraItem->hitPoints -= 90;
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CreatureEffect(item, &tigerBite, DoBloodSplat);
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creature->flags = 1;
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}
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break;
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}
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}
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CreatureTilt(item, tilt);
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CreatureJoint(item, 0, head);
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CreatureAnimation(itemNum, angle, tilt);
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}
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