Nils Gaitzsch
315181220a
Added new SparkParticle
2020-06-15 16:36:52 +02:00
Nils Gaitzsch
fe7adddaa7
Tweaked Ripples
2020-06-15 16:11:13 +02:00
Nils Gaitzsch
25f383e42c
Added new TriggerGunSmokeParticle Function
2020-06-15 16:10:09 +02:00
Gancian
175f0e40d1
Updated Smoke, Flares
2020-06-15 15:57:40 +02:00
Nils Gaitzsch
59af8f701b
Added separate Fire Sprite Sequence
2020-06-15 14:53:42 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
TokyoSU
d66e608c74
Fixed and Implemented TonyBoss
2020-05-14 18:39:17 +02:00
Montagna Marco
1bb0546753
Fixed math function names; Fixed effects rendering; Fixed Lara matrices;
2020-05-01 06:33:43 +02:00
Montagna Marco
dc07c30969
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
Montagna Marco
20bd242052
Started math refactoring
2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Nils Gaitzsch
88fa651295
Added new Bubble routines
2020-04-13 13:36:23 +02:00
Nils Gaitzsch
d26d656c46
Fixed super huge Splashes
2020-04-12 23:58:31 +02:00
Nils Gaitzsch
6bae6784ec
Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
2020-04-12 22:21:47 +02:00
Montagna Marco
1ebf4a5229
Fixed chase camera; Moved Camera in DLL;
2020-04-12 06:50:43 +02:00
Nils Gaitzsch
39827616ba
Fixing Debris Ambient Color
2020-04-06 09:52:06 +02:00
Nils Gaitzsch
bc86d6b131
Added Radius-like shatter
2020-04-05 17:36:24 +02:00
Montagna Marco
c12d345976
Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
2020-04-05 08:15:56 +02:00
Montagna Marco
3f35e4de4f
Refactoring 1
2020-04-01 13:09:14 +02:00
Montagna Marco
ecf5772a4e
Refactoring of shatters code
2020-04-01 07:24:15 +02:00
Nils Gaitzsch
fcf6bd5144
Updated Ripples
2020-03-29 17:41:34 +02:00
Nils Gaitzsch
0470faef0a
Merge new Shatter Logic
2020-03-29 10:38:29 +02:00
Montagna Marco
7d6f8f40ec
Fixed sparks rendering; Fixed some ROMAN_GOD effects;
2020-03-28 07:45:33 +01:00
Montagna Marco
00edfd718c
Added 2 slots for ROMAN_GOD; Improved hammmer ROMAN_GOD; Improved shockwaves rendering;
2020-03-25 12:52:02 +01:00
Montagna Marco
1eb7bf081d
Fixed many bugs with GUARDIAN
2020-03-22 12:27:12 +01:00
Montagna Marco
cd023496eb
Added cylindrical billboards; Improved energy arcs;
2020-03-19 20:15:15 +01:00
Montagna Marco
be5acea647
Energy arcs alpha
2020-03-18 20:22:58 +01:00
Montagna Marco
dd033be69e
Refactored mesh pointers; Fixed effects rendering; Improved IMP;
2020-03-16 22:27:50 +01:00
Montagna Marco
b466684cd3
Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
2020-03-16 12:36:29 +01:00
Montagna Marco
6035580d65
Implemented meshs waps and more swap slots; Renamed guards slots;
2020-03-14 07:48:35 +01:00
Montagna Marco
64f5b39371
Added gunflashes to baddes; Some tweaks to rats;
2020-03-12 15:29:57 +01:00
TokyoSU
d2066096d8
Now footprint is checked at start of drawFootsprint
...
- deleted float y = footprint.pos.yPos not used.
- renamed DrawShotgun to draw_shotgun.
- added todo for bellswitch
2020-01-30 14:05:19 +01:00
Montagna Marco
df4b7777bb
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main ;
...
Some fixes to room collecting function;
2020-01-18 20:52:57 +01:00
Montagna Marco
e9b540323d
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
Nils Gaitzsch
7bec0e217c
Checking Footprint Sprite ID
2020-01-14 19:37:24 +01:00
Nils Gaitzsch
24ba5d71ac
Merge branch 'master' into RendererImprovement
2020-01-14 18:05:55 +01:00
Nils Gaitzsch
ee6be6d9e6
Fixed Gunflashes
2020-01-14 17:02:27 +01:00
Montagna Marco
2177ee241f
Decompiled ID_ELECTRICITY_WIRES; Partially fixed sparks rendering;
2020-01-14 07:34:10 +01:00
Nils Gaitzsch
8e834befc8
Removed Preallocated vector and using std::vector with a predefined capacity
2020-01-13 22:10:07 +01:00
Nils Gaitzsch
ffd4e52edb
Splitted Renderer into multiple source files
2020-01-08 20:57:33 +01:00