Lwmte
e879038220
Fix namespace case
2021-08-30 18:03:21 +03:00
Lwmte
dd3b6fa4e5
Move collision and FX functions from effect.cpp
2021-08-26 15:54:52 +03:00
MontyTRC89
109b7d6e18
Merge branch 'master' of https://github.com/MontyTRC89/TombEngine ; Renamed namespaces;
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# Conflicts:
# TR5Main/TR5Main.vcxproj.user
2021-08-20 05:25:51 +02:00
hispidence
acebbad182
Clean up some warnings.
2021-08-12 22:10:05 +01:00
Lwmte
117309292b
Fix gunflash drawing
2021-08-06 13:41:37 +03:00
Lwmte
07dcf6da5b
Fix #273
2021-08-02 19:42:07 +03:00
Nils
95bec0e3b0
Reduced Vertex Count for Bars from 9 to 5
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Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
Lwmte
054dafeeac
Fix blending modes issue ( #281 )
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Only for rooms and some objects but not for Lara or most effects
2021-08-01 15:54:54 +03:00
MontyTRC89
1ccd6eb160
Merge branch 'AnimTextures'; Fixed doors init;
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# Conflicts:
# TR5Main/Renderer/Renderer11.h
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/TR5Main.vcxproj.filters
2021-05-25 05:58:44 +02:00
MontyTRC89
bf053b6049
Fixed cylindrical billboards
2021-04-16 14:34:40 +02:00
MontyTRC89
976ce7a316
Fixed SameZone(); Adding picking to Baddy 1-2;
2021-04-16 10:13:59 +02:00
MontyTRC89
8c07826651
Fixed energy arcs
2021-04-16 06:46:54 +02:00
MontyTRC89
bc84a2bf03
Temporary fixes to AI; Decompiling energy arcs WIP;
2021-04-13 06:08:33 +02:00
Nils
dcb82993e6
Animated Texture progress
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Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
Nils
bcbad2d87c
Refactor Renderer
2020-10-11 16:47:36 +02:00
Nils
ea9afa7413
Refactored framework.h
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Removed Renderer headers from framework.h
Removed bass headers from framework.h
Removed windows-related headers to avoid nameclashes with std::min and std::max
added <algorithm> for general-purpose functions (like std::min/max)
Added NOMINMAX define to project
Minor Refactorings
2020-09-29 21:43:56 +02:00
Nils
42f585c5a7
Fixed Spark direction
2020-09-29 17:16:27 +02:00
Nils
d6ed3b8878
Added parameter to SetupRIpple to specifiy sprite
2020-09-21 15:20:59 +02:00
Nils
c0ac790b77
NonPremultiplied Alphablending for rooms and horizon
2020-09-18 11:41:20 +02:00
Nils
853564ade6
Updated DirectXTK
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Fixed Smoke Sequence
m_spritesToDraw is now vector<RendererSpriteToDraw> instead of vector<RendererSpriteToDraw*>
2020-09-18 08:57:50 +02:00
Nils
860a076ad1
Added Boat foam, Skidoo snow trail
2020-09-15 08:10:38 +02:00
Montagna Marco
3ca820c7f3
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main ; Weapons fixes;
2020-08-16 06:58:47 +02:00
Montagna Marco
30f9b1f653
Refactoring weapons; Added new shatter fields to static meshes datat structs;
2020-08-15 07:27:14 +02:00
Nils Gaitzsch
a752f49d57
Using Smart Pointers
2020-08-09 22:15:32 +02:00
Nils Gaitzsch
11b2e2cd61
Refactored functions
2020-08-09 15:25:56 +02:00
Nils Gaitzsch
a587b08792
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Renderer11Draw.cpp
2020-07-26 08:58:44 +02:00
Nils Gaitzsch
d5aff8914b
Refactored Constant Buffers
2020-07-23 21:40:07 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Nils Gaitzsch
31995742ef
Normal Mapping first test
2020-07-18 14:53:26 +02:00
Montagna Marco
9f373c691a
Pathfinding refactoring
2020-07-11 21:16:04 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Montagna Marco
e88d24347b
Refactored again room and eshes geometry loading
2020-07-05 06:20:36 +02:00
Nils Gaitzsch
822ec19f08
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/Renderer/Renderer11Frame.cpp
# TR5Main/Renderer/Renderer11Lara.cpp
2020-07-03 10:09:13 +02:00
Montagna Marco
439db540e3
New level format: meshes
2020-07-03 07:05:33 +02:00
Nils Gaitzsch
d6f4239dae
Refactored Updating Constant Buffers
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Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Nils Gaitzsch
15e4dc712b
Semi-working cubemapping.
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improved camera functions
2020-07-01 08:46:07 +02:00
Nils Gaitzsch
932bb84ff4
Merge branch 'master' into renderdatarefactor
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# Conflicts:
# TR5Main/Renderer/Render11Helper.cpp
# TR5Main/Renderer/Renderer11Compatibility.cpp
2020-06-29 15:02:18 +02:00
Montagna Marco
e0aaae0a3e
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2020-06-29 13:29:45 +02:00
Nils Gaitzsch
e91456b632
Re-added Primitive batch for "3D sprites"
2020-06-28 21:42:45 +02:00
Nils Gaitzsch
3dd642f649
Rendering Sprites without Primitive Batch
2020-06-28 20:30:56 +02:00
Montagna Marco
8da773758f
New file format: rooms geometry
2020-06-28 15:51:33 +02:00
Nils Gaitzsch
723b2a9361
Changed m_moveableObjects and m_staticObjects to vector<optional>
2020-06-28 11:12:52 +02:00
Nils Gaitzsch
3781370e06
Putting Renderer into namespace
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made g_Renderer a global object
2020-06-21 14:27:12 +02:00
Nils Gaitzsch
08f3910e4d
RAII texture2D
2020-06-21 11:51:46 +02:00
Nils Gaitzsch
c860919616
Fixed std namespace collisions
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Refactored ChunkID/ChunkReader/Writer
2020-06-20 23:39:08 +02:00
Montagna Marco
1cddd102d0
New level format: textures and sprites
2020-06-20 21:20:36 +02:00
Nils Gaitzsch
a82a338795
Refactored Index/Vertex Buffer
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Now uses ComPtr
2020-06-16 15:11:30 +02:00
Nils Gaitzsch
aff227e84a
Fixed Billboard Matrix
2020-06-15 19:59:38 +02:00
Nils Gaitzsch
7b5731b704
Added Explosion Sprites and Drips
2020-06-15 19:59:08 +02:00
Nils Gaitzsch
a5ac894c0b
Put State Change out of Sprite Render Loop
2020-06-15 18:52:10 +02:00