TokyoSU
8189e22677
Some minor update
...
- moved InitialiseHair to hair.cpp.
- changed while() to for() in LoadObjects() in inventory.
- fixed INV_OBJECT_PASSPORT name (old: INV_OBJECT_PASSAPORT).
- changed objectMip to zoneType. while be used in InitialiseSlot.
- renamed usingDrawanimatingItem to use usingDrawAnimatingItem.
2019-12-13 13:52:47 +01:00
TokyoSU
a204e304f3
Added Entity
...
- Lara Evil (Atlantis Version)
- Natla and Evil Natla.
- Larson and Pierre (TR1)
- Raptor (TR1)
2019-12-06 15:26:18 +01:00
Montagna Marco
95bfaf4f23
Improved Lara swim and surface
2019-12-05 07:23:30 +01:00
TokyoSU
e998fb0f32
Added the ID_XX from TR3 (only entity)
...
- moved some code.
- added a ruleset to normally hide some bothersome warnings.
- uncommented the CustomObjects() code :)
2019-12-04 16:12:53 +01:00
TokyoSU
04e93b1998
Decompiled InitialiseHair() and InitialiseSpecialEffects()
...
- added macro for getting mesh: MESHES(slot, mesh).
- fixed duplicate array in vars.h.
- fixed lara left hand flare mesh.
2019-12-04 13:20:21 +01:00
TokyoSU
3670fddc71
Added Sophia
...
- deleted all the __cdecl except for the #define function. because /Gd enable the __cdecl for function by default.
- added the commented code in FireWeapon for TR3 entity (some function is missing)
2019-12-02 14:49:19 +01:00
Montagna Marco
09c2957f4f
Merged branches
2019-12-02 09:11:21 +01:00
Montagna Marco
92bd6a006e
Decompiled Lara (with some bugs)
2019-12-01 08:13:19 +01:00
TokyoSU
538677a6e4
Update DirectXTK, Fix ANGLE, Add Minecart
2019-11-30 13:51:37 +01:00
TokyoSU
dc888f2c9c
[Update] Project & UPV Prototype
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- changed __int32/__int16/__int8 to int/short/char respectivly.
- added UPV (prototype), lara is killed when enter.
2019-11-27 15:12:35 +01:00
TokyoSU
48ff4ee8b1
Added New Entity
...
- Dragon Front / Dragon Back.
- Marco Bartoli (Spawn the Dragon)
- Snowmobile Driver
all of these entity is not tested (need more slot to do it)
2019-11-26 15:55:37 +01:00
TokyoSU
4bea39988b
Added Shiva and Spear Guardian
...
- misc add.
- misc fix.
2019-11-25 13:18:24 +01:00
TokyoSU
e41a2068a3
Added Mercenary (2 type), Monk, Sword Guardian
...
- the statue for now cant switch between
stone or normal.
- the monk cant attack other entity since the code for that is not implemented !
2019-11-24 17:01:13 +01:00
TokyoSU
9d8b2749b1
Added Entity
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- Flamethrower (no effect)
- Knifethrower & Knife
- Bird Monster
- Tony (no effect)
2019-11-23 14:49:00 +01:00
TokyoSU
a980a695e1
Added Worker Dual Revolver (Boss)
2019-11-22 14:09:44 +01:00
TokyoSU
3c82673878
Add Small Spider and Big Spider
2019-11-22 13:25:13 +01:00
TokyoSU
e49a0d4b92
Add Worker MachineGun
...
- possibly changing the range to attack lara since it's pretty small.
2019-11-21 13:14:03 +01:00
TokyoSU
0efa5a6597
Add boat code and fix kayak/snowmobile missing control
2019-11-20 14:12:21 +01:00
TokyoSU
52b5136443
misc fix & adding boat/kayak/snowmobile file
2019-11-20 11:24:36 +01:00
Montagna Marco
55d4f2466c
Refactoring; Fixed bug with switch triggers; Tested crowbar door (to fix final Lara position wrong);
2019-11-18 07:49:02 +01:00
Montagna Marco
0ec9da8674
Partially fixed cog switch; Tested crowdove switch;
2019-11-17 08:21:25 +01:00
Montagna Marco
1ea4734f8a
Merged branches; Fixed conflicts;
2019-11-15 07:40:22 +01:00
Montagna Marco
31ed7b8de9
Decompiled PICKUP.CPP; Decompiled PEOPLE.CPP; Fixed bugs;
2019-11-14 20:15:29 +01:00
TokyoSU
dd5c3dcca2
Last update, Include Silencer and Yeti Code
2019-11-14 14:09:43 +01:00
TokyoSU
162a821bb9
Fix KeyID, Move Function, AimWeapon
2019-11-12 12:28:54 +01:00
TokyoSU
07e7edfb90
Decompiled Function & Fix some think
...
- Decompiled BaddyObjects/TrapObjects/ObjectObjects.
- Fixed some entity.
- Fixed NUM_OBJECTS by using enum ID_NUMBER_OBJECTS instead.
- Fixed 3/4 wrong enum name.
2019-11-11 16:17:45 +01:00
Montagna Marco
bfcb4a8920
Decompiled SWITCH.CPP; Decompiled DOOR.CPP; Refactoring; Fixed sequences variables;
2019-11-09 09:56:33 +01:00
MontyTRC89
6a834b884d
Added fish/piranha from TR3; Added MP with stick from TR3; Almost decompiled BOX.CPP, LOT.CPP and ITEMS.CPP;
2019-10-29 20:05:58 +01:00
MontyTRC89
e72929d4b8
Improved guide; Improved harpy; Added MP with gun from TR3; New constants;
2019-09-29 20:00:59 +02:00
MontyTRC89
6a31167f49
Fixed effects drawing; Fixed sparks drawing; Fixed demigod AI;
2019-09-22 21:14:58 +02:00
MontyTRC89
f7cc291d39
Almost fixed jeep (need to fix shifts on collision); Fixed serious bug with all vehicles;
2019-06-18 21:21:11 +02:00
MontyTRC89
7e51613476
Added monkey from TR3; Disabled horseman until fully decompiled;
2019-05-08 08:00:16 +02:00
MontyTRC89
0e49d65c8e
Added TR3 flamethrower; Added TR3 spiky ceiling; Added TR3 spiky wall; Added TR4 horse and horseman; New slots;
2019-05-06 23:48:44 +02:00
MontyTRC89
ec59ccba83
Optimizing and refactoring renderer;
2018-12-13 23:07:11 +01:00
MontyTRC89
5d653d6d67
Fixed mesh bits; Fixed knight templar;
2018-12-09 16:05:50 +01:00
MontyTRC89
363530153d
Fixed extra joint rotations; Fixed sentry gun;
2018-12-09 15:55:55 +01:00
MontyTRC89
83a5ee8ba7
Decompiled sphinx; Tested scorpion; Tested troops;
2018-12-02 13:09:58 +01:00
MontyTRC89
4dcf090079
Decompiled crocodile
2018-11-30 22:02:25 +01:00
MontyTRC89
6797742173
Added harpy from TR4
2018-11-30 00:25:33 +01:00
MontyTRC89
040ffa6abf
Added troops from TR4
2018-11-28 20:51:20 +01:00
MontyTRC89
39436dbbb5
Added scorpion from TR4
2018-11-28 13:19:01 +01:00
MontyTRC89
21f8a87b6e
Added new functions; Added waterskins empty and scales from TR4;
2018-11-27 18:45:59 +01:00
MontyTRC89
70e15b5bda
Added mine and Jean Yves from TR4; Started working on sentry gun; Fixed some bugs;
2018-11-26 23:01:24 +01:00
MontyTRC89
ee22d77411
Fixed demigod; Added knight templar;
2018-11-26 11:34:22 +01:00
MontyTRC89
bc696bc7bc
Added new effects from TR4; Decompiled demigod from TR4;
2018-11-25 21:13:14 +01:00
MontyTRC89
1ca3cbea45
Implemented Lara double from TR4
2018-11-24 17:56:01 +01:00
MontyTRC89
705830a27c
Added more collision functions; Implemented sarcophagus from TR4;
2018-11-24 17:26:26 +01:00
MontyTRC89
44d9fa6697
Decompiled grenade launcher (needs fixing); Improved crossbow; Added new ammo types; Implemented stargate and slicer dicer from TR4; Decompiled some collision functions and variables; Started implementing knight templar from TR4;
2018-11-24 09:39:37 +01:00
MontyTRC89
0199efb56c
Refactoring weapons system
2018-11-21 09:34:01 +01:00
MontyTRC89
d32192ff64
Partially implemented crossbow; Inventory refactoring;
2018-11-14 20:54:18 +01:00