hispidence
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d52296769d
|
Add audio folder error checking and logging.
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2022-02-10 18:36:03 +00:00 |
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hispidence
|
14f0b710fb
|
Take vanilla/TRNG stuff out of Tracks.lua (which is now no longer needed) and partially replicate it in the C++ side of things.
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2022-02-10 18:35:17 +00:00 |
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Lwmte
|
8f4ba68f30
|
Reorganize includes tier 3
|
2021-12-24 03:32:19 +03:00 |
|
Lwmte
|
2101d3e65f
|
Reorganize includes tier 2
|
2021-12-22 16:23:57 +03:00 |
|
Lwmte
|
6cb87d801b
|
Fix chance volume
|
2021-12-18 22:50:50 +03:00 |
|
Lwmte
|
b2ca138ef8
|
Don't cut sounds with audible click when going to menus
|
2021-11-16 15:52:21 +03:00 |
|
Lwmte
|
aa9e15d2ba
|
Fix soundtrack name indication in console
|
2021-11-04 19:49:02 +03:00 |
|
Lwmte
|
64f1be7c37
|
Cleanup savegame and sound code
|
2021-10-31 23:55:17 +03:00 |
|
Lwmte
|
e786590f84
|
Restore legacy soundtrack masks
|
2021-10-31 11:14:54 +03:00 |
|
Lwmte
|
876ae8e041
|
Fix sound issue
|
2021-10-31 10:48:15 +03:00 |
|
Lwmte
|
a643a87968
|
Simplify string emptifier
|
2021-10-29 17:22:22 +03:00 |
|
Lwmte
|
e7e5b47d73
|
Bypass empty soundtrack calls
|
2021-10-29 17:05:54 +03:00 |
|
Lwmte
|
20f97d431c
|
Fix log flooding
|
2021-10-29 13:00:12 +03:00 |
|
Lwmte
|
f7940bdf67
|
Fix logging
|
2021-10-29 12:52:32 +03:00 |
|
Lwmte
|
fc76cb8742
|
Update sound.cpp
|
2021-10-29 12:50:33 +03:00 |
|
Lwmte
|
9ef4306313
|
Use TENLog instead of logD
|
2021-10-29 12:48:08 +03:00 |
|
Lwmte
|
788d5ea284
|
Play sounds with no masks in any case
|
2021-10-29 12:26:26 +03:00 |
|
Lwmte
|
250d0b8e51
|
Bounds check
|
2021-10-29 12:15:44 +03:00 |
|
Lwmte
|
cac148cdf9
|
Fix secret soundtrack 2
|
2021-10-29 06:42:17 +03:00 |
|
Lwmte
|
e44c3c8f62
|
Fix secret soundtrack
|
2021-10-29 06:34:40 +03:00 |
|
Lwmte
|
468a74648d
|
Update sound.cpp
|
2021-10-29 04:05:09 +03:00 |
|
Lwmte
|
3361f10807
|
Update sound.cpp
|
2021-10-29 03:54:30 +03:00 |
|
Lwmte
|
cbbb28e388
|
Restore background track on savegame reload
|
2021-10-29 03:39:22 +03:00 |
|
Lwmte
|
8b6ce5b6ed
|
Allow to play unregistered tracks
|
2021-10-29 02:30:36 +03:00 |
|
Lwmte
|
d470cdcf01
|
Refactor and fix sound code
|
2021-10-29 02:22:26 +03:00 |
|
Lwmte
|
c871884301
|
Don't use legacy function names in sound code
|
2021-10-02 18:54:53 +03:00 |
|
Lwmte
|
971d1b203f
|
Cleanup 2
|
2021-09-25 16:04:16 +03:00 |
|
Lwmte
|
73b3f1565e
|
Fix vehicle sounds
|
2021-09-25 14:47:14 +03:00 |
|
Lwmte
|
fc14708e4e
|
Fix optional pitch and gain multipliers for SoundEffect
|
2021-09-20 21:47:42 +03:00 |
|
Lwmte
|
cefc60c7ea
|
Move around some files
|
2021-09-19 23:41:26 +03:00 |
|
Lwmte
|
8d86c2e97d
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
|
Lwmte
|
1d0ceb0ff4
|
Fix more stuff
|
2021-09-16 01:12:19 +03:00 |
|
Lwmte
|
68923228dd
|
Remove unused globals and move others from control.cpp to needed source files
|
2021-09-15 21:09:09 +03:00 |
|
Lwmte
|
4d8c219811
|
Simplify flipeffect call
|
2021-09-15 17:49:01 +03:00 |
|
Lwmte
|
b2f8cae40d
|
Update sound.cpp
|
2021-09-13 23:15:02 +03:00 |
|
Lwmte
|
eb2f33217c
|
Convert static position to PHD_3DPOS, fix crossbow bolt shatter, read/write proper shatter type
|
2021-09-13 23:15:02 +03:00 |
|
Lwmte
|
5e9d243ac0
|
Move PlaySoundTrack to sound code
|
2021-09-13 11:16:48 +03:00 |
|
Lwmte
|
ba6c260b92
|
Further code organizing
|
2021-09-08 18:19:06 +03:00 |
|