Commit graph

136 commits

Author SHA1 Message Date
hispidence
14f0b710fb Take vanilla/TRNG stuff out of Tracks.lua (which is now no longer needed) and partially replicate it in the C++ side of things. 2022-02-10 18:35:17 +00:00
hispidence
a8f1d3b3be Compile fixes. Don't be alarmed at the removal of the save vectors, they weren't connected to anything yet. 2022-02-10 18:35:16 +00:00
Lwmte
8f4ba68f30 Reorganize includes tier 3 2021-12-24 03:32:19 +03:00
Lwmte
2101d3e65f Reorganize includes tier 2 2021-12-22 16:23:57 +03:00
Lwmte
2671ca453b Collide code reorganizing (#393)
* Tier 1

* Tier 2

* Remove old GetRoomList implementation and use CollectConnectedRooms one

* Tier 3

* Tier 4

* Tier 5

* Tier 6

* Tier 7

Co-authored-by: Lwmte <initiator@nm.ru>
2021-12-19 05:24:12 +03:00
Sezz
4432fe6420 Merge branch 'master' into lara_state_cleaning_etc 2021-12-13 18:25:34 +11:00
Lwmte
197a72460b Clear killed bridge items 2021-12-13 02:44:21 +03:00
Sezz
ac0811a0f6 Cleanup 2021-12-12 21:11:27 +11:00
Sezz
61cf4bce35 Fix running jump queue; smoother entrance when crawl vaulting into wade-height water 2021-12-12 13:27:26 +11:00
Sezz
19921c31f3 Merge branch 'master' into lara_state_cleaning_etc 2021-12-02 12:47:07 +11:00
Lwmte
508cefa35c Work 2021-11-29 18:09:34 +03:00
Sezz
cc8d1c79b7 Merge branch 'master' into lara_state_cleaning_etc 2021-11-28 13:58:46 +11:00
Lwmte
652d0ff2fd Clean up ITEM_INFO 2021-11-27 17:50:58 +03:00
Sezz
33ecf3474f Save and restore Lara.sprintTimer and Lara.jumpCount 2021-11-24 16:52:09 +11:00
Sezz
9d1eb23a9c Merge branch 'master' into lara_state_cleaning_etc 2021-11-23 12:43:20 +11:00
Lwmte
afc072d350 Save bridge objects collision on load/save and on flipmap 2021-11-23 01:31:09 +03:00
Lwmte
d14d8d484c Cold breath 2021-11-22 18:55:29 +03:00
Sezz
1dbf5e2206 Merge branch 'master' into lara_state_cleaning_etc 2021-11-15 19:51:18 +11:00
Lwmte
0c9922c231 Fix corner snapping, replace idiotic pushable data manipulation with less idiotic one 2021-11-15 10:38:31 +03:00
Sezz
6275dcbdce Rename instances of "ducked" to "crouched" 2021-11-13 18:10:22 +11:00
Lwmte
3ca6ede394 Code styling 2021-11-04 05:18:00 +03:00
Lwmte
92d2a7b399 Fix sg 2021-11-02 02:16:38 +03:00
Lwmte
64f1be7c37 Cleanup savegame and sound code 2021-10-31 23:55:17 +03:00
Lwmte
8e42d77243 Move savegames to separate folder, organize savegame code 2021-10-31 21:36:51 +03:00
Lwmte
e786590f84 Restore legacy soundtrack masks 2021-10-31 11:14:54 +03:00
Lwmte
7701c9e2b7 Save playheads in savegame 2021-10-29 13:45:48 +03:00
MontyTRC89
2ee369e7ea Added better items handling on load and save for runtime created items 2021-10-29 06:49:34 +02:00
Lwmte
cbbb28e388 Restore background track on savegame reload 2021-10-29 03:39:22 +03:00
MontyTRC89
e5c8c1010e Merge branch 'entities_fixings'
# Conflicts:
#	TR5Main/Renderer/Renderer11Draw.cpp
#	TR5Main/TombEngine.vcxproj.filters
2021-10-28 10:43:09 +02:00
MontyTRC89
4a1e31c467 Added sinks, flyby cameras, flipmaps to savegames; Resetted max flipmaps to 256; 2021-10-28 06:04:13 +02:00
MontyTRC89
05ba6875f6 Fixed some Lara load and save bugs 2021-10-19 07:02:32 +02:00
MontyTRC89
e3d1bb18f0 Merge remote-tracking branch 'origin/ai_fix' into savegame
# Conflicts:
#	TR5Main/Game/savegame.cpp
2021-10-17 16:10:06 +02:00
MontyTRC89
9b59d25ca2 Added load and save of ropes 2021-10-16 07:35:44 +02:00
Troye
9fae662c71 reload weaponItem; 2021-10-15 17:50:31 -05:00
MontyTRC89
5c829c5c23 Renamed little bettes to scarabs; Added statics, cameras, scarabs, spiders, rats, bats to savegames 2021-10-15 10:28:32 +02:00
MontyTRC89
85ab49b31c Fixed Lara loading 2021-10-15 06:06:58 +02:00
MontyTRC89
e4966ab976 Changed savegames function calls from using strings to slot number 2021-10-15 05:35:44 +02:00
MontyTRC89
29d4f54976 Added Lara and missing fields; Testing savegames; 2021-10-14 17:26:10 +02:00
MontyTRC89
f9d6d56469 WIP items serialization 2021-10-13 18:36:08 +02:00
MontyTRC89
d2e796d23c Lara serialization 2021-10-13 05:43:35 +02:00
MontyTRC89
aa5c0821c7 Skeleton for load and save GUI; First tests with object api of flat buffer; 2021-10-12 06:43:25 +02:00
MontyTRC89
174183ad20 Working on new savegames, first prototype load and save (missing UI) 2021-10-11 10:44:28 +02:00
Lwmte
e55ea8033c Cleanup 2021-10-10 16:32:50 +03:00
Raildex
1f56879a89 Start working on savegame 2021-10-07 18:29:16 +02:00
Raildex
4e1dd2fe20 made aiTarget a Pointer. EnableBaddieAI spawns a dummy target for use of the AI. 2021-10-03 10:07:01 +02:00
MontyTRC89
4b0d76ed95 Refactored flame emitters, Lara burn and lightning bolts; 2021-09-22 05:51:25 +02:00
Lwmte
cefc60c7ea Move around some files 2021-09-19 23:41:26 +03:00
Lwmte
8d86c2e97d Rename draw.cpp to animation.cpp which makes more sense, some more edits 2021-09-16 05:06:03 +03:00
Lwmte
68923228dd Remove unused globals and move others from control.cpp to needed source files 2021-09-15 21:09:09 +03:00
Lwmte
2e62725933 Move flipmap stuff out of control.cpp 2021-09-15 17:40:00 +03:00