hispidence
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14f0b710fb
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Take vanilla/TRNG stuff out of Tracks.lua (which is now no longer needed) and partially replicate it in the C++ side of things.
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2022-02-10 18:35:17 +00:00 |
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hispidence
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a8f1d3b3be
|
Compile fixes. Don't be alarmed at the removal of the save vectors, they weren't connected to anything yet.
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2022-02-10 18:35:16 +00:00 |
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Lwmte
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8f4ba68f30
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Reorganize includes tier 3
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2021-12-24 03:32:19 +03:00 |
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Lwmte
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2101d3e65f
|
Reorganize includes tier 2
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2021-12-22 16:23:57 +03:00 |
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Lwmte
|
2671ca453b
|
Collide code reorganizing (#393)
* Tier 1
* Tier 2
* Remove old GetRoomList implementation and use CollectConnectedRooms one
* Tier 3
* Tier 4
* Tier 5
* Tier 6
* Tier 7
Co-authored-by: Lwmte <initiator@nm.ru>
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2021-12-19 05:24:12 +03:00 |
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Sezz
|
4432fe6420
|
Merge branch 'master' into lara_state_cleaning_etc
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2021-12-13 18:25:34 +11:00 |
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Lwmte
|
197a72460b
|
Clear killed bridge items
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2021-12-13 02:44:21 +03:00 |
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Sezz
|
ac0811a0f6
|
Cleanup
|
2021-12-12 21:11:27 +11:00 |
|
Sezz
|
61cf4bce35
|
Fix running jump queue; smoother entrance when crawl vaulting into wade-height water
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2021-12-12 13:27:26 +11:00 |
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Sezz
|
19921c31f3
|
Merge branch 'master' into lara_state_cleaning_etc
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2021-12-02 12:47:07 +11:00 |
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Lwmte
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508cefa35c
|
Work
|
2021-11-29 18:09:34 +03:00 |
|
Sezz
|
cc8d1c79b7
|
Merge branch 'master' into lara_state_cleaning_etc
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2021-11-28 13:58:46 +11:00 |
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Lwmte
|
652d0ff2fd
|
Clean up ITEM_INFO
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2021-11-27 17:50:58 +03:00 |
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Sezz
|
33ecf3474f
|
Save and restore Lara.sprintTimer and Lara.jumpCount
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2021-11-24 16:52:09 +11:00 |
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Sezz
|
9d1eb23a9c
|
Merge branch 'master' into lara_state_cleaning_etc
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2021-11-23 12:43:20 +11:00 |
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Lwmte
|
afc072d350
|
Save bridge objects collision on load/save and on flipmap
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2021-11-23 01:31:09 +03:00 |
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Lwmte
|
d14d8d484c
|
Cold breath
|
2021-11-22 18:55:29 +03:00 |
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Sezz
|
1dbf5e2206
|
Merge branch 'master' into lara_state_cleaning_etc
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2021-11-15 19:51:18 +11:00 |
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Lwmte
|
0c9922c231
|
Fix corner snapping, replace idiotic pushable data manipulation with less idiotic one
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2021-11-15 10:38:31 +03:00 |
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Sezz
|
6275dcbdce
|
Rename instances of "ducked" to "crouched"
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2021-11-13 18:10:22 +11:00 |
|
Lwmte
|
3ca6ede394
|
Code styling
|
2021-11-04 05:18:00 +03:00 |
|
Lwmte
|
92d2a7b399
|
Fix sg
|
2021-11-02 02:16:38 +03:00 |
|
Lwmte
|
64f1be7c37
|
Cleanup savegame and sound code
|
2021-10-31 23:55:17 +03:00 |
|
Lwmte
|
8e42d77243
|
Move savegames to separate folder, organize savegame code
|
2021-10-31 21:36:51 +03:00 |
|
Lwmte
|
e786590f84
|
Restore legacy soundtrack masks
|
2021-10-31 11:14:54 +03:00 |
|
Lwmte
|
7701c9e2b7
|
Save playheads in savegame
|
2021-10-29 13:45:48 +03:00 |
|
MontyTRC89
|
2ee369e7ea
|
Added better items handling on load and save for runtime created items
|
2021-10-29 06:49:34 +02:00 |
|
Lwmte
|
cbbb28e388
|
Restore background track on savegame reload
|
2021-10-29 03:39:22 +03:00 |
|
MontyTRC89
|
e5c8c1010e
|
Merge branch 'entities_fixings'
# Conflicts:
# TR5Main/Renderer/Renderer11Draw.cpp
# TR5Main/TombEngine.vcxproj.filters
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2021-10-28 10:43:09 +02:00 |
|
MontyTRC89
|
4a1e31c467
|
Added sinks, flyby cameras, flipmaps to savegames; Resetted max flipmaps to 256;
|
2021-10-28 06:04:13 +02:00 |
|
MontyTRC89
|
05ba6875f6
|
Fixed some Lara load and save bugs
|
2021-10-19 07:02:32 +02:00 |
|
MontyTRC89
|
e3d1bb18f0
|
Merge remote-tracking branch 'origin/ai_fix' into savegame
# Conflicts:
# TR5Main/Game/savegame.cpp
|
2021-10-17 16:10:06 +02:00 |
|
MontyTRC89
|
9b59d25ca2
|
Added load and save of ropes
|
2021-10-16 07:35:44 +02:00 |
|
Troye
|
9fae662c71
|
reload weaponItem;
|
2021-10-15 17:50:31 -05:00 |
|
MontyTRC89
|
5c829c5c23
|
Renamed little bettes to scarabs; Added statics, cameras, scarabs, spiders, rats, bats to savegames
|
2021-10-15 10:28:32 +02:00 |
|
MontyTRC89
|
85ab49b31c
|
Fixed Lara loading
|
2021-10-15 06:06:58 +02:00 |
|
MontyTRC89
|
e4966ab976
|
Changed savegames function calls from using strings to slot number
|
2021-10-15 05:35:44 +02:00 |
|
MontyTRC89
|
29d4f54976
|
Added Lara and missing fields; Testing savegames;
|
2021-10-14 17:26:10 +02:00 |
|
MontyTRC89
|
f9d6d56469
|
WIP items serialization
|
2021-10-13 18:36:08 +02:00 |
|
MontyTRC89
|
d2e796d23c
|
Lara serialization
|
2021-10-13 05:43:35 +02:00 |
|
MontyTRC89
|
aa5c0821c7
|
Skeleton for load and save GUI; First tests with object api of flat buffer;
|
2021-10-12 06:43:25 +02:00 |
|
MontyTRC89
|
174183ad20
|
Working on new savegames, first prototype load and save (missing UI)
|
2021-10-11 10:44:28 +02:00 |
|
Lwmte
|
e55ea8033c
|
Cleanup
|
2021-10-10 16:32:50 +03:00 |
|
Raildex
|
1f56879a89
|
Start working on savegame
|
2021-10-07 18:29:16 +02:00 |
|
Raildex
|
4e1dd2fe20
|
made aiTarget a Pointer. EnableBaddieAI spawns a dummy target for use of the AI.
|
2021-10-03 10:07:01 +02:00 |
|
MontyTRC89
|
4b0d76ed95
|
Refactored flame emitters, Lara burn and lightning bolts;
|
2021-09-22 05:51:25 +02:00 |
|
Lwmte
|
cefc60c7ea
|
Move around some files
|
2021-09-19 23:41:26 +03:00 |
|
Lwmte
|
8d86c2e97d
|
Rename draw.cpp to animation.cpp which makes more sense, some more edits
|
2021-09-16 05:06:03 +03:00 |
|
Lwmte
|
68923228dd
|
Remove unused globals and move others from control.cpp to needed source files
|
2021-09-15 21:09:09 +03:00 |
|
Lwmte
|
2e62725933
|
Move flipmap stuff out of control.cpp
|
2021-09-15 17:40:00 +03:00 |
|