Commit graph

80 commits

Author SHA1 Message Date
Raildex
485638988a Added new Sprite Slots for Bars, Binoculars,(Lasersight) and Caustics 2021-08-04 10:21:45 +02:00
Raildex
915b438f5a Reduced Vertex Count for Bars from 9 to 5
Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
Lwmte
f53c825007 Update shaders 2021-08-01 14:07:14 +03:00
Lwmte
b93db28f1a Use refraction as before but accounting for vertex weight factor 2021-08-01 11:39:02 +03:00
Lwmte
9aec905bae Increase max refraction value 2021-07-31 19:11:02 +03:00
Lwmte
5563bbf990 Add refraction vertex attribute, separate attribs into separate normalized float values 2021-07-31 18:51:38 +03:00
Lwmte
f099fc69b4 Implement per-vertex effects for rooms and objects 2021-07-30 20:55:03 +03:00
Lwmte
fbbd6be47d Draw vertex colors for moveables too 2021-07-30 14:45:18 +03:00
Raildex
29f6660b1e Fixed Animated Textures 2021-03-23 15:38:17 +01:00
Raildex
d57c2f65c9 Animated Texture progress
Refactored Bucket Rendering
2021-03-14 16:30:37 +01:00
Raildex
1539e731ca Removed green inversion for normal maps 2020-10-11 15:35:46 +02:00
Raildex
4173289d08 Added Static Mesh Tint Support 2020-10-07 09:08:23 +02:00
Raildex
17f892a87b Added Wibble underwater Effect
Adjusted Item Lighting to Room Lighting
2020-10-06 18:34:51 +02:00
Raildex
6184155292 Z Write Alpha Blended textures 2020-09-27 11:19:13 +02:00
Raildex
d18a6ce7e1 Removed Multiply by 2 for lighting 2020-09-27 11:16:40 +02:00
Raildex
0335034673 NonPremultiplied Alphablending for rooms and horizon 2020-09-18 11:41:20 +02:00
Raildex
885ecc4c03 Fixed too bright sky. 2020-09-13 18:46:50 +02:00
Raildex
f92094b7e0 Prepareing RenderpipelineState, not-so-hardcoded shadow map size 2020-08-02 09:02:33 +02:00
Raildex
b477a57831 RenderTargetCubeArray for Shadow Maps 2020-07-26 16:15:35 +02:00
Raildex
a8d91676dd Refactored Shadow Mapping with Comparision State 2020-07-25 21:03:02 +02:00
Raildex
86b5271362 Fixed Normal Mapping 2020-07-19 19:01:25 +02:00
Raildex
89882e8e42 Normal Mapping first test 2020-07-18 14:53:26 +02:00
Raildex
2a15e48b5f Refactored Updating Constant Buffers
Half Lambertian Lighting
2020-07-01 21:13:07 +02:00
Raildex
094fd40761 Fixed Cubemap 2020-07-01 16:49:53 +02:00
Raildex
14368db3c6 Semi-working cubemapping.
improved camera functions
2020-07-01 08:46:07 +02:00
Raildex
e24ff68b75 Rendering Sprites without Primitive Batch 2020-06-28 20:30:56 +02:00
Raildex
d2d6e5f30c Made g_Inventory a constant object.
Fixed shadow intensity
Fixed CameraViewConstantBuffer
2020-06-16 19:45:06 +02:00
Raildex
d7a949c06a Refactored Index/Vertex Buffer
Now uses ComPtr
2020-06-16 15:11:30 +02:00
Gancian
fcae4db754 Updated Smoke, Flares 2020-06-15 15:57:40 +02:00
Raildex
1e19c589ce Added Exponential Light Attenuation, Added more variation to Lara's Gun Light 2020-06-15 14:39:45 +02:00
Raildex
e2728d2850 Added Water Vertex Refraction 2020-06-15 14:39:10 +02:00
Raildex
eb7aa0ddaa Using Min operation for shadowing 2020-06-15 14:36:30 +02:00
Raildex
10c71365ac Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame 2020-04-12 22:21:47 +02:00
Raildex
b46fc96e6f Tweaked glass Overlay, Added colors for dash bar 2020-01-13 22:16:07 +01:00
Raildex
f6a84f74da Added glass overlay for Bar Shader 2020-01-13 22:16:02 +01:00
Raildex
e1c6905367 Added Percentage to the Bars 2020-01-13 22:15:54 +01:00
Raildex
8c3e7e3d33 cherry pick merge conflict 2020-01-13 22:13:32 +01:00
Raildex
a06d3b7b6e Split Bar Shader into VS and PS 2020-01-13 22:12:49 +01:00
Raildex
c0c1cc60aa New HUD Buffer, new RendererHUDBar struct 2020-01-13 22:10:45 +01:00
Raildex
acc38f3a9d Refactoring 2020-01-07 16:19:54 +01:00
Raildex
819ccfa055 Changed Shadow Value to Original Color x 0.5 2020-01-04 18:21:52 +01:00
MontyTRC89
c3890b0e68 Merge branch 'master' of https://github.com/MontyTRC89/TR5Main 2020-01-04 09:26:56 +01:00
MontyTRC89
29ff6f9355 Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem; 2020-01-04 09:10:24 +01:00
Raildex
c24f6ed6eb Added PCF for ShadowMapping
Set ShadowMap size to 1024
Added ConstantBuffer for Rooms to hold AmbientColor
2020-01-03 23:06:41 +01:00
MontyTRC89
e37dc2c69c Improved shadow maps 2020-01-03 20:40:52 +01:00
MontyTRC89
51ae05d120 First shadow maps working 2020-01-03 11:31:54 +01:00
MontyTRC89
317d887ded Fixed shadow map generation 2020-01-03 10:49:15 +01:00
MontyTRC89
8eaeeebdd0 Fixed issue with gladiator; Fixed shaders broken in last commit; 2020-01-03 07:08:48 +01:00
MontyTRC89
10593dc68b Working on shadow maps 2020-01-03 06:48:15 +01:00
MontyTRC89
12fcc5a8d3 Refactoring inventory; Adding choose ammo, combine and separe; Started shadow maps; 2019-04-26 15:10:32 +02:00