Raildex
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485638988a
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Added new Sprite Slots for Bars, Binoculars,(Lasersight) and Caustics
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2021-08-04 10:21:45 +02:00 |
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Raildex
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915b438f5a
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Reduced Vertex Count for Bars from 9 to 5
Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
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2021-08-02 13:16:51 +02:00 |
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Lwmte
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f53c825007
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Update shaders
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2021-08-01 14:07:14 +03:00 |
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Lwmte
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b93db28f1a
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Use refraction as before but accounting for vertex weight factor
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2021-08-01 11:39:02 +03:00 |
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Lwmte
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9aec905bae
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Increase max refraction value
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2021-07-31 19:11:02 +03:00 |
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Lwmte
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5563bbf990
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Add refraction vertex attribute, separate attribs into separate normalized float values
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2021-07-31 18:51:38 +03:00 |
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Lwmte
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f099fc69b4
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Implement per-vertex effects for rooms and objects
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2021-07-30 20:55:03 +03:00 |
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Lwmte
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fbbd6be47d
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Draw vertex colors for moveables too
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2021-07-30 14:45:18 +03:00 |
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Raildex
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29f6660b1e
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Fixed Animated Textures
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2021-03-23 15:38:17 +01:00 |
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Raildex
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d57c2f65c9
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Animated Texture progress
Refactored Bucket Rendering
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2021-03-14 16:30:37 +01:00 |
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Raildex
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1539e731ca
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Removed green inversion for normal maps
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2020-10-11 15:35:46 +02:00 |
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Raildex
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4173289d08
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Added Static Mesh Tint Support
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2020-10-07 09:08:23 +02:00 |
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Raildex
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17f892a87b
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Added Wibble underwater Effect
Adjusted Item Lighting to Room Lighting
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2020-10-06 18:34:51 +02:00 |
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Raildex
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6184155292
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Z Write Alpha Blended textures
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2020-09-27 11:19:13 +02:00 |
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Raildex
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d18a6ce7e1
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Removed Multiply by 2 for lighting
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2020-09-27 11:16:40 +02:00 |
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Raildex
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0335034673
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NonPremultiplied Alphablending for rooms and horizon
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2020-09-18 11:41:20 +02:00 |
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Raildex
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885ecc4c03
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Fixed too bright sky.
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2020-09-13 18:46:50 +02:00 |
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Raildex
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f92094b7e0
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Prepareing RenderpipelineState, not-so-hardcoded shadow map size
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2020-08-02 09:02:33 +02:00 |
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Raildex
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b477a57831
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RenderTargetCubeArray for Shadow Maps
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2020-07-26 16:15:35 +02:00 |
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Raildex
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a8d91676dd
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Refactored Shadow Mapping with Comparision State
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2020-07-25 21:03:02 +02:00 |
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Raildex
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86b5271362
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Fixed Normal Mapping
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2020-07-19 19:01:25 +02:00 |
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Raildex
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89882e8e42
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Normal Mapping first test
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2020-07-18 14:53:26 +02:00 |
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Raildex
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2a15e48b5f
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Refactored Updating Constant Buffers
Half Lambertian Lighting
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2020-07-01 21:13:07 +02:00 |
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Raildex
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094fd40761
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Fixed Cubemap
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2020-07-01 16:49:53 +02:00 |
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Raildex
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14368db3c6
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Semi-working cubemapping.
improved camera functions
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2020-07-01 08:46:07 +02:00 |
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Raildex
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e24ff68b75
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Rendering Sprites without Primitive Batch
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2020-06-28 20:30:56 +02:00 |
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Raildex
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d2d6e5f30c
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Made g_Inventory a constant object.
Fixed shadow intensity
Fixed CameraViewConstantBuffer
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2020-06-16 19:45:06 +02:00 |
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Raildex
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d7a949c06a
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Refactored Index/Vertex Buffer
Now uses ComPtr
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2020-06-16 15:11:30 +02:00 |
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Gancian
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fcae4db754
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Updated Smoke, Flares
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2020-06-15 15:57:40 +02:00 |
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Raildex
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1e19c589ce
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Added Exponential Light Attenuation, Added more variation to Lara's Gun Light
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2020-06-15 14:39:45 +02:00 |
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Raildex
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e2728d2850
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Added Water Vertex Refraction
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2020-06-15 14:39:10 +02:00 |
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Raildex
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eb7aa0ddaa
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Using Min operation for shadowing
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2020-06-15 14:36:30 +02:00 |
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Raildex
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10c71365ac
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Refactored Camera Matrix Buffer. Now contains only one precalculated ViewProjection which is calculated ONCE per frame
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2020-04-12 22:21:47 +02:00 |
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Raildex
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b46fc96e6f
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Tweaked glass Overlay, Added colors for dash bar
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2020-01-13 22:16:07 +01:00 |
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Raildex
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f6a84f74da
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Added glass overlay for Bar Shader
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2020-01-13 22:16:02 +01:00 |
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Raildex
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e1c6905367
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Added Percentage to the Bars
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2020-01-13 22:15:54 +01:00 |
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Raildex
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8c3e7e3d33
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cherry pick merge conflict
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2020-01-13 22:13:32 +01:00 |
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Raildex
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a06d3b7b6e
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Split Bar Shader into VS and PS
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2020-01-13 22:12:49 +01:00 |
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Raildex
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c0c1cc60aa
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New HUD Buffer, new RendererHUDBar struct
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2020-01-13 22:10:45 +01:00 |
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Raildex
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acc38f3a9d
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Refactoring
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2020-01-07 16:19:54 +01:00 |
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Raildex
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819ccfa055
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Changed Shadow Value to Original Color x 0.5
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2020-01-04 18:21:52 +01:00 |
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MontyTRC89
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c3890b0e68
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Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
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2020-01-04 09:26:56 +01:00 |
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MontyTRC89
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29ff6f9355
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Fixing Larson; Fixed ITEM_INFO struct; Fixed some entities; Fixed InitialiseCreature; Fixed ClearItem;
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2020-01-04 09:10:24 +01:00 |
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Raildex
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c24f6ed6eb
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Added PCF for ShadowMapping
Set ShadowMap size to 1024
Added ConstantBuffer for Rooms to hold AmbientColor
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2020-01-03 23:06:41 +01:00 |
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MontyTRC89
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e37dc2c69c
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Improved shadow maps
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2020-01-03 20:40:52 +01:00 |
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MontyTRC89
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51ae05d120
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First shadow maps working
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2020-01-03 11:31:54 +01:00 |
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MontyTRC89
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317d887ded
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Fixed shadow map generation
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2020-01-03 10:49:15 +01:00 |
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MontyTRC89
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8eaeeebdd0
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Fixed issue with gladiator; Fixed shaders broken in last commit;
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2020-01-03 07:08:48 +01:00 |
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MontyTRC89
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10593dc68b
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Working on shadow maps
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2020-01-03 06:48:15 +01:00 |
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MontyTRC89
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12fcc5a8d3
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Refactoring inventory; Adding choose ammo, combine and separe; Started shadow maps;
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2019-04-26 15:10:32 +02:00 |
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