Removed green inversion for normal maps

This commit is contained in:
Raildex 2020-10-07 17:36:30 +02:00
parent 4173289d08
commit 1539e731ca

View file

@ -109,7 +109,6 @@ float4 PS(PixelShaderInput input) : SV_TARGET
}
float3 Normal = NormalTexture.Sample(Sampler,input.UV).rgb;
//Normal = float3(0.5, 0.5, 1);
Normal.g = 1 - Normal.g;
Normal = Normal * 2 - 1;
Normal = normalize(mul(Normal,input.TBN));
//Normal = input.Normal;