Lwmte
07dcf6da5b
Fix #273
2021-08-02 19:42:07 +03:00
MontyTRC89
6b5a932ff8
Remapped correctly sounds from TR5 to TR4; Decompiled TR4 CogSwitchControl; Decompiled TR4 ControlWaterfall;
2021-05-26 06:04:32 +02:00
asasas9500
4521994088
Remove function markers
2021-02-03 01:50:59 -03:00
Woops
1eac30a7ce
remove bitshifts
2020-10-16 12:06:33 -05:00
asasas9500
6fc9bd9890
Fix phd_sin() and phd_cos()
2020-10-05 22:24:57 -03:00
asasas9500
54f6db166b
Remove rcossin_tbl; Remove duplicated TriggerAlertLight()
2020-09-30 12:37:06 -03:00
Nils
d6ed3b8878
Added parameter to SetupRIpple to specifiy sprite
2020-09-21 15:20:59 +02:00
Nils Gaitzsch
fe37559cd1
Made Spark.size a float
...
Fixed Lara burning fire, Quad Exhaust smoke and Grenade/Rocket Trail.
TODO: More fixing of sparks
2020-09-12 13:49:09 +02:00
Montagna Marco
f8c57f054d
Decompiled ID_ELEMENT_PUZZLE
2020-08-21 10:56:03 +02:00
Montagna Marco
270343fd60
Fixed Lara damage on grenade hit; Fixed EffectList[] init; getBoneMatrix now valid for both Lara and other items; Added code (not working yet) for enemy explosion death;
2020-08-09 20:29:31 +02:00
Montagna Marco
014aa1baa7
Frames refactoring
2020-07-25 18:02:35 +02:00
Montagna Marco
18994dd59e
Moving all globals of level under LEVEL struct; Fixed severe performance issue;
2020-07-21 09:56:47 +02:00
Montagna Marco
2a1c491c7e
Hairs done on GPU now
2020-07-07 07:32:33 +02:00
Nils Gaitzsch
f544b52728
Added drips for gunshells
2020-06-18 14:24:52 +02:00
Nils Gaitzsch
25f383e42c
Added new TriggerGunSmokeParticle Function
2020-06-15 16:10:09 +02:00
Nils Gaitzsch
59af8f701b
Added separate Fire Sprite Sequence
2020-06-15 14:53:42 +02:00
TokyoSU
ee59d27517
(Broken) Deleted Global Folder
...
- No more enums.h, constants.h, macro.h, etc...
- moved all structure in types.h to there respective file.
2020-05-30 15:55:23 +02:00
TokyoSU
9c1c4517d7
New project format ( #206 )
...
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Montagna Marco
3cf3b1d2dc
Fixed look camera; Fixed bugs with gunflashes and smoke positions;
2020-04-29 06:43:53 +02:00
Montagna Marco
dc07c30969
Refactored OBJET_INFO to ObjectInfo
2020-04-27 15:28:54 +02:00
Montagna Marco
20bd242052
Started math refactoring
2020-04-25 16:23:53 +02:00
Montagna Marco
85e462f6a2
First EXE build successfully
2020-04-24 19:15:05 +02:00
Montagna Marco
9f05715977
Decompiled level loading functions; Moved lot of vars in DLL; Added Zlib;
2020-04-22 14:12:10 +02:00
Montagna Marco
32bafa9893
PHD Math removal 1
2020-04-20 14:17:01 +02:00
Montagna Marco
2bb247b3ed
Removed ExplodingDeath define and renamed ExplodingDeath2 => ExplodingDeath
2020-04-17 06:31:51 +02:00
Montagna Marco
5bfcbc2786
Decompiling math functions 2
2020-04-14 16:36:37 +02:00
Nils Gaitzsch
88fa651295
Added new Bubble routines
2020-04-13 13:36:23 +02:00
Montagna Marco
97c6fe0dd8
Decompiled FixedCamera() and CameraBoundsCollide()
2020-04-09 14:19:18 +02:00
Montagna Marco
c12d345976
Fixed GUARDIAN death; Added X angle to shockwaves; Reset Use/combine selected index after combine or separe; Code cleaning;
2020-04-05 08:15:56 +02:00
Montagna Marco
3f35e4de4f
Refactoring 1
2020-04-01 13:09:14 +02:00
Nils Gaitzsch
fcf6bd5144
Updated Ripples
2020-03-29 17:41:34 +02:00
Montagna Marco
7d6f8f40ec
Fixed sparks rendering; Fixed some ROMAN_GOD effects;
2020-03-28 07:45:33 +01:00
Montagna Marco
552a9066ef
Decompiled ExplodeFX; Fixed smoke sparks; Improved ROMAN_GOD; Fixed shotgun gunshell;
2020-03-27 07:17:05 +01:00
Montagna Marco
c6608d59b3
Decompiled ControlBodyPart; Some bugfixes for ROMAN_GOD;
2020-03-26 07:07:02 +01:00
Montagna Marco
00edfd718c
Added 2 slots for ROMAN_GOD; Improved hammmer ROMAN_GOD; Improved shockwaves rendering;
2020-03-25 12:52:02 +01:00
Montagna Marco
5ec7adfc12
Fixed objects not lighted in flyby and binoculars/lisersight view; Added experimental aiming point in lasersight;
2020-03-23 06:59:21 +01:00
Montagna Marco
1eb7bf081d
Fixed many bugs with GUARDIAN
2020-03-22 12:27:12 +01:00
Montagna Marco
e0a951f177
Refactored TriggerShockwave and TriggerLightingGlow and fixed function calls; Working on GUARDIAN;
2020-03-21 19:14:28 +01:00
Montagna Marco
cd023496eb
Added cylindrical billboards; Improved energy arcs;
2020-03-19 20:15:15 +01:00
Montagna Marco
be5acea647
Energy arcs alpha
2020-03-18 20:22:58 +01:00
Montagna Marco
b466684cd3
Decompiled missile functions; Moved Meshes[] to DLL; Refactoring;
2020-03-16 12:36:29 +01:00
Montagna Marco
5c7aada97a
Finished ID_RATS, ID_BATS, ID_SPIDERS
2020-02-14 07:42:20 +01:00
Montagna Marco
e9b540323d
Fixed sparks drawing; Moved boxes, overlaps and zones in DLL; Decompiled missing doors code; Added some code to phd_LookAt;
2020-01-16 19:14:35 +01:00
Nils Gaitzsch
bdd188afec
Merge
2019-12-29 14:23:39 +01:00
Nils Gaitzsch
450fdc02d7
Merge branch 'master' into Fixed-Point-Variables-Effects
2019-12-29 14:23:11 +01:00
Montagna Marco
d0ec43090d
Decompiling flyby cameras
2019-12-28 15:29:33 +01:00
Nils Gaitzsch
12a82e27fe
Tweaked Bubbles
2019-12-28 09:30:40 +01:00
Nils Gaitzsch
ff39f30449
Added Fixed-Point lib. Reconstructed SMOKE_SPARK with fixed point
2019-12-28 00:12:38 +01:00
Montagna Marco
d56571bd41
Code cleaning; Fixed a bit Lara arms while firing; Fixed wrong smoke spaks position;
2019-12-27 10:50:59 +01:00
Montagna Marco
a1c30185b3
Merge branch 'master' of https://github.com/MontyTRC89/TR5Main
2019-12-27 08:39:30 +01:00