Commit graph

15 commits

Author SHA1 Message Date
Nils
ca583d15ff Added new Sprite Slots for Bars, Binoculars,(Lasersight) and Caustics 2021-08-04 10:21:45 +02:00
Nils
95bec0e3b0 Reduced Vertex Count for Bars from 9 to 5
Added define for PI for shaders
Added Primes to Vertex Hash generation
Fixed Debris
2021-08-02 13:16:51 +02:00
hispidence
1d02f69496 Change AddDisplayPickup to use GAME_OBJECT_ID. 2021-07-11 17:04:41 +01:00
hispidence
a0257f5fb5 Cast to GAME_OBJECT_ID. 2021-07-10 17:46:45 +01:00
MontyTRC89
f81d8e439f Added FROM_DEGREES function; Added quantity param to PickedUpObject(); LUA scripting refactoring WIP; 2021-06-29 05:00:15 +02:00
Trxye
12ae345437 fix multiple pickups display 2021-06-07 01:24:15 -05:00
Trxye
5a2fd5611c fix clockwork control; fix infinite pickup display; 2021-05-27 17:06:38 -05:00
Woops
c812665152 remove bitshifts from the "Game" folder 2020-10-06 12:44:14 -05:00
Nils Gaitzsch
11b2e2cd61 Refactored functions 2020-08-09 15:25:56 +02:00
Woops
622d86c6a2 clean up remove comments 2020-08-06 03:34:49 -05:00
Sebastian Zych
2eeef3bdc0 Added option to smoothly transition health bar display. 2020-08-04 20:51:47 +10:00
Montagna Marco
18994dd59e Moving all globals of level under LEVEL struct; Fixed severe performance issue; 2020-07-21 09:56:47 +02:00
Nils Gaitzsch
bce320d1b8 Merge branch 'master' into renderdatarefactor
# Conflicts:
#	TR5Main/Renderer/Render11Helper.cpp
#	TR5Main/Renderer/Renderer11.h
#	TR5Main/Renderer/Renderer11Compatibility.cpp
#	TR5Main/Renderer/Renderer11Draw.cpp
2020-06-27 19:48:50 +02:00
Nils Gaitzsch
3781370e06 Putting Renderer into namespace
made g_Renderer a global object
2020-06-21 14:27:12 +02:00
TokyoSU
9c1c4517d7
New project format (#206)
* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
2020-05-27 09:21:20 +02:00
Renamed from TR5Main/Game/healt.cpp (Browse further)